[LEGACY/UNSUPPORTED] [390+] Night Plug-in
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- Wekabu city
- Inhabitant of a Megalopolis
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- Joined: 29 Aug 2017, 21:07
- Location: Germany, Hessia
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Re: [Version 1.2.2] [WINTER]Night Plug-in
Hey there! I finally finsished coding the mess...
Test 1 (32x32 Sprite) was a success, however test 2 (200 x 237) failed minorly
[known Bugs]
Requires the Runtime to run it also does't create a fully working .json file img file needs to be named 'image.png';
Requires Java's SDK, its not compiled
Test 1 (32x32 Sprite) was a success, however test 2 (200 x 237) failed minorly
[known Bugs]
- only heights of 32 supported: its a result of a non-working AWT-Theotown Coordinate conversion. (positive y in AWT goes up, in Theotown down)
- PM me if you find other bugs
Requires the Runtime to run it also does't create a fully working .json file img file needs to be named 'image.png';
Requires Java's SDK, its not compiled
- Attachments
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- NightmakerRE.zip
- Runtime (required to run in Theotown)
- (2.53 KiB) Downloaded 223 times
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- Transperency.zip
- JAVA Script (the script Im speaking of)
- (935 Bytes) Downloaded 219 times
- Between3Characters
- Metropolitan
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Re: [Version 1.2.2] [WINTER]Night Plug-in
Bad background, shouldve been just left a black background.
- soumya-8974
- TheoTown Veteran in Pension
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Re: [Version 1.2.2] [WINTER]Night Plug-in
What do you mean?
- Josh
- Graphic designer
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Re: [Version 1.2.2] [WINTER]Night Plug-in
I don't think there is a need to continue this. Recreating all the buildings take a lot more time than putting an overlay on top of it.
- Wekabu city
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Re: [Version 1.2.2] [WINTER]Night Plug-in
I have been quite inactive right now, Im sorry about that. I will try to release a new Version in late Spring. (Due to me being waaaay to lazy and ). Thanks for all of your responses.
PM me If an Update destroyed the latest Version.
PM me If an Update destroyed the latest Version.
- Wekabu city
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Re: [Version 1.2.2] [WINTER]Night Plug-in
Probably Not, but Time will Show.
- Wekabu city
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Re: [Version 1.2.2] [WINTER]Night Plug-in
I have decided no to update the Plugin further like it used to be (from Technological Standpoint), because it will soon be replaced by Kulche's Variant, however I am working on a sequel, it will destroy your memory, but who cares?
- Wekabu city
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Re: [Version 1.2.2] [WINTER]Night Plug-in
Yeah I'm aware of that
- Wekabu city
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Re: [Version 1.2.2] [WINTER]Night Plug-in
I have worked alot in the Script in the past two hours and I belive it's ready to be deployed, it still lacks a few feautures I would have liked to implement, but I can do it later, I will officially release it in 13 hours to 3 days. There have been No known Bugs.
Note: If you try to Reverse Engineer it, you will See that the Main class is de.geolykt.nightmaker.Main, before you think that I copied someone, I am Geolykt
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Edit: Released you can dowload it here
Note: If you try to Reverse Engineer it, you will See that the Main class is de.geolykt.nightmaker.Main, before you think that I copied someone, I am Geolykt
----
Edit: Released you can dowload it here
- Wekabu city
- Inhabitant of a Megalopolis
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- Posts: 586
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Re: [Version 1.2.2] [WINTER]Night Plug-in
Patch 1.2.3 is live:
-Patches that the zones didn't have a title
-Patches that the zones didn't have a title