Theotown updates (and New beta versions)

Here we talk about TheoTown in general.
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Free3021
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Re: Theotown updates (and New beta versions)

Post by Free3021 » Mon Nov 05, 2018 7:14

Newtz wrote:
Mon Nov 05, 2018 1:33
What does traffic influence mean?
Basically if it shows red, the buildings nearby will complain of transportation problems, thereby reducing the transportation happiness
Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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BetterBear
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Re: Theotown updates (and New beta versions)

Post by BetterBear » Mon Nov 05, 2018 14:46

MONTEMARINO wrote:
Sun Nov 04, 2018 23:59
Oh my god! Infinite plugin space! This is f**king awsome!
... With an average of 20 FPS on 4gb RAM devices and less than 10 for big cities.

That are at least for me. But if you use Bluestacks with a good PC or a phone with high RAM and good processor, your'e good.
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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JustAnyone
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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Mon Nov 05, 2018 18:04

It depends on GPU and VRAM...

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Lobby
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Re: Theotown updates (and New beta versions)

Post by Lobby » Mon Nov 05, 2018 18:23

Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
...Have a nice stay

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BetterBear
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Re: Theotown updates (and New beta versions)

Post by BetterBear » Wed Nov 07, 2018 10:45

Lobby wrote:
Mon Nov 05, 2018 18:23
Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
This is really ankward saying this, but...

Is Huawei Nova 3i (6GB RAM, 64GB ROM) capable of fully handling that space with good performance?
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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Re: Theotown updates (and New beta versions)

Post by Lobby » Wed Nov 07, 2018 16:56

Does your device use a 8192x4096 texture? Do you experience performance issues?

I have no chance to predict performance for devices that I don't have at hand, but a huge texture shouldn't be slower than a small one.
...Have a nice stay

PauloMannikko
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Re: Theotown updates (and New beta versions)

Post by PauloMannikko » Wed Nov 07, 2018 20:50

Hi lobby. Can you remove traffic influence on sandbox cities? What I mean is, i think traffic influence is just an additional problem especially it affect the population and it will be nonsense if you just simply adjust the traffic volume to 25 percent. Also, i love seeing heavy traffic on my sandbox cities.
GDP Analyzer :bt
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JustAnyone
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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Wed Nov 07, 2018 21:20

Sandbox mode is no longer supported...

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Oshawotta737
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Re: Theotown updates (and New beta versions)

Post by Oshawotta737 » Thu Nov 08, 2018 2:34

JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
Really?

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A guy from Shireport
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Re: Theotown updates (and New beta versions)

Post by A guy from Shireport » Thu Nov 08, 2018 4:45

JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
"Racers don't need girlfriend, am i right Iketani!" - Itsuki
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Mg3094066
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Re: Theotown updates (and New beta versions)

Post by Mg3094066 » Thu Nov 08, 2018 7:00

A guy from Shireport wrote:
Thu Nov 08, 2018 4:45
JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
Yes... he is doing it... i still have sandbox cities and i can create more...
And Deleting the fire disaster radius wasnt
a good idea since the multi-action support was added to The Emergency vehicles... now ill say... i suggested it first...
welp i liked it so much... but if you make it just for hard mode? the players will have a election while they are creating the map...
Making Ice cubes intead of pee since... yesterday :'v

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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Thu Nov 08, 2018 7:36

I meant no new features nor bugs will be added/fixed which occur in sandbox mode.

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cesareborgia94
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Re: Theotown updates (and New beta versions)

Post by cesareborgia94 » Thu Nov 08, 2018 13:58

Welp. No support for sandbox? At least we can still enjoy glitches :lol:
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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Newtz
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Re: Theotown updates (and New beta versions)

Post by Newtz » Thu Nov 08, 2018 16:40

Ooooof
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

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