Theotown updates (and New beta versions)

Here we talk about TheoTown in general.
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Free3021
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Re: Theotown updates (and New beta versions)

Post by Free3021 » Mon Nov 05, 2018 7:14

Newtz wrote:
Mon Nov 05, 2018 1:33
What does traffic influence mean?
Basically if it shows red, the buildings nearby will complain of transportation problems, thereby reducing the transportation happiness
Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

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Re: Theotown updates (and New beta versions)

Post by BetterBear » Mon Nov 05, 2018 14:46

MONTEMARINO wrote:
Sun Nov 04, 2018 23:59
Oh my god! Infinite plugin space! This is f**king awsome!
... With an average of 20 FPS on 4gb RAM devices and less than 10 for big cities.

That are at least for me. But if you use Bluestacks with a good PC or a phone with high RAM and good processor, your'e good.
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Mon Nov 05, 2018 18:04

It depends on GPU and VRAM...

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Lobby
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Re: Theotown updates (and New beta versions)

Post by Lobby » Mon Nov 05, 2018 18:23

Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
...Have a nice stay

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BetterBear
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Re: Theotown updates (and New beta versions)

Post by BetterBear » Wed Nov 07, 2018 10:45

Lobby wrote:
Mon Nov 05, 2018 18:23
Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
This is really ankward saying this, but...

Is Huawei Nova 3i (6GB RAM, 64GB ROM) capable of fully handling that space with good performance?
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

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Re: Theotown updates (and New beta versions)

Post by Lobby » Wed Nov 07, 2018 16:56

Does your device use a 8192x4096 texture? Do you experience performance issues?

I have no chance to predict performance for devices that I don't have at hand, but a huge texture shouldn't be slower than a small one.
...Have a nice stay

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Re: Theotown updates (and New beta versions)

Post by PauloMannikko » Wed Nov 07, 2018 20:50

Hi lobby. Can you remove traffic influence on sandbox cities? What I mean is, i think traffic influence is just an additional problem especially it affect the population and it will be nonsense if you just simply adjust the traffic volume to 25 percent. Also, i love seeing heavy traffic on my sandbox cities.
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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Wed Nov 07, 2018 21:20

Sandbox mode is no longer supported...

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Re: Theotown updates (and New beta versions)

Post by Oshawotta737 » Thu Nov 08, 2018 2:34

JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
Really?

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Re: Theotown updates (and New beta versions)

Post by A guy from Shireport » Thu Nov 08, 2018 4:45

JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
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Re: Theotown updates (and New beta versions)

Post by Mg3094066 » Thu Nov 08, 2018 7:00

A guy from Shireport wrote:
Thu Nov 08, 2018 4:45
JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
Yes... he is doing it... i still have sandbox cities and i can create more...
And Deleting the fire disaster radius wasnt
a good idea since the multi-action support was added to The Emergency vehicles... now ill say... i suggested it first...
welp i liked it so much... but if you make it just for hard mode? the players will have a election while they are creating the map...
Making Ice cubes intead of pee since... yesterday :'v

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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Thu Nov 08, 2018 7:36

I meant no new features nor bugs will be added/fixed which occur in sandbox mode.

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Re: Theotown updates (and New beta versions)

Post by cesareborgia94 » Thu Nov 08, 2018 13:58

Welp. No support for sandbox? At least we can still enjoy glitches :lol:
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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Re: Theotown updates (and New beta versions)

Post by Newtz » Thu Nov 08, 2018 16:40

Ooooof
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

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Re: Theotown updates (and New beta versions)

Post by sairam » Sat Dec 01, 2018 8:32

Can I know the change log? please!
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Sat Dec 01, 2018 9:37

Use discord. All updates are listed there.

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Re: Theotown updates (and New beta versions)

Post by sairam » Mon Dec 03, 2018 16:40

Thanks!!
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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Re: Theotown updates (and New beta versions)

Post by sairam » Fri Dec 28, 2018 5:59

New update 577 Changelog
Screenshot_20181227-224502.png
Changelog 577
Last edited by CommanderABab on Fri Dec 28, 2018 6:10, edited 1 time in total.
Reason: Removed friend request from screenshot
Proud to be the player of theotown since 1.0.45 alpha.
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:D ( ͡° ͜ʖ ͡°)

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Josh
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Re: Theotown updates (and New beta versions)

Post by Josh » Fri Dec 28, 2018 16:21

Why don't I have this update?
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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Re: Theotown updates (and New beta versions)

Post by soumya-8974 » Sat Dec 29, 2018 8:37

Just wait for it!
Board Index = Altissimum planetam trigeminum observavi = Salve, umbistineum geminatum Martia proles
Haec immatura a me iam frustra leguntur oy = Cynthiae figuras aemulatur Mater Amorum = Macula rufa in Jove est gyratur mathem

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sairam
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Re: Theotown updates (and New beta versions)

Post by sairam » Wed Jan 02, 2019 17:03

New update 584
Screenshot_20190102-203259.png
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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Re: Theotown updates (and New beta versions)

Post by JustAnyone » Wed Jan 02, 2019 18:31

dat poccle

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sairam
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Re: Theotown updates (and New beta versions)

Post by sairam » Sat Jan 05, 2019 19:48

what i can't understand?
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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Re: Theotown updates (and New beta versions)

Post by soumya-8974 » Sun Jan 06, 2019 14:57

EN: JA mentions poccle (pickle).
HI: JA मैं poccle (आचार) काहा हैं।
Last edited by soumya-8974 on Tue Jan 08, 2019 6:12, edited 1 time in total.
Board Index = Altissimum planetam trigeminum observavi = Salve, umbistineum geminatum Martia proles
Haec immatura a me iam frustra leguntur oy = Cynthiae figuras aemulatur Mater Amorum = Macula rufa in Jove est gyratur mathem

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sairam
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Re: Theotown updates (and New beta versions)

Post by sairam » Mon Jan 07, 2019 17:21

New update 585
Screenshot_20190107-205008.png
Screenshot_20190107-205003.png
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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