Theotown updates (and New beta versions)
- wetguy
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Re: Theotown updates (and New beta versions)
@BetterBear
1. Wait, what? It isn't!
2. It actually looks more realistic, especially if the pollution reaches a water tile. Try placing an industry or a building that produces pollution near a water tile. When a water tile is polluted, the more darker and reddish pollution color really makes that water tile seem polluted. The dark ground pollution texture, both in water and land, is just like 60% of how it was in real life.
3. I agree. But I think its enough.
4. I actually like this more. It makes you feel that the game is smoother, even if it actually didn't. This is just like an illusion.
1. It was exaggerated in a previous update, it no longer is.
2.I'm fine with visible water pollution, that is realistic, but the air pollution over ground just makes everything around an industrial area look like a burning wasteland in the autumn. The intensity of this ground and tree change should be lowered.
4. I'm fine with cars moving smoother, but not TOO smooth. There are some bumps in the road.
1. Wait, what? It isn't!
2. It actually looks more realistic, especially if the pollution reaches a water tile. Try placing an industry or a building that produces pollution near a water tile. When a water tile is polluted, the more darker and reddish pollution color really makes that water tile seem polluted. The dark ground pollution texture, both in water and land, is just like 60% of how it was in real life.
3. I agree. But I think its enough.
4. I actually like this more. It makes you feel that the game is smoother, even if it actually didn't. This is just like an illusion.
1. It was exaggerated in a previous update, it no longer is.
2.I'm fine with visible water pollution, that is realistic, but the air pollution over ground just makes everything around an industrial area look like a burning wasteland in the autumn. The intensity of this ground and tree change should be lowered.
4. I'm fine with cars moving smoother, but not TOO smooth. There are some bumps in the road.
- Pounkiller
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Re: Theotown updates (and New beta versions)
I am fine with ground pollution being something switchable but I am not fine with this being a unchangeable mechanic...
(I know this excisted for a while but not in this level)
But cars moving smothly is a nice thing...
(I know this excisted for a while but not in this level)
But cars moving smothly is a nice thing...
- Bearbear76
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Re: Theotown updates (and New beta versions)
I can't say any improvements or anything but the cloud shadows look like dust or something flying since it's too fast and transparent
- Mg3094066
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Re: Theotown updates (and New beta versions)
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
(Its still good the currently feature but this is a little more).
- BetterBear
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Re: Theotown updates (and New beta versions)
It depends on the weather.
Also, with his illustration, it just shows the shadows of the clouds, not the actual clouds. Which in my opinion, is better because if you show the actual clouds, then you might be blocking the view of the player while with Mg's suggestion it is just darkened.
- wetguy
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Re: Theotown updates (and New beta versions)
Yes, I agree. However, I did not say that the clouds should be shown or that the clouds should always be large. I think the clouds should change with weather.BetterBear wrote: ↑09 Apr 2018, 07:09It depends on the weather.
Also, with his illustration, it just shows the shadows of the clouds, not the actual clouds. Which in my opinion, is better because if you show the actual clouds, then you might be blocking the view of the player while with Mg's suggestion it is just darkened.
- CommanderABab
- AB
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- JustAnyone
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Re: Theotown updates (and New beta versions)
It is not out.
- Free3021
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Re: Theotown updates (and New beta versions)
But it is for some just look at a thread about a bug with the system of garbage
- Pounkiller
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Re: Theotown updates (and New beta versions)
Is it public ?
- Pounkiller
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Re: Theotown updates (and New beta versions)
I think it's not...