[Community Project] food industry

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Pineapples_Trix
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Re: [Community Project] food industry

#81

Post by Pineapples_Trix »

Borbor wrote:
22 Feb 2018, 23:11
The chips factory is under construction!
Everyone is announced
:mine
looks great B)

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Re: [Community Project] food industry

#82

Post by Borbor »

Pineapples_Trix wrote:
23 Feb 2018, 19:30
I improved details on Combine Harvester Image :D
Thank you

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Re: [Community Project] food industry

#83

Post by Pineapples_Trix »

Borbor wrote:
23 Feb 2018, 20:56
Pineapples_Trix wrote:
23 Feb 2018, 19:30
I improved details on Combine Harvester Image :D
Thank you
No problem B)

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Re: [Community Project] food industry

#84

Post by Pineapples_Trix »

Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...

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Re: [Community Project] food industry

#85

Post by Borbor »

Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem

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Re: [Community Project] food industry

#86

Post by CommanderABab »

Could you now change the harvester texture from v1 graphics to v2 graphics?

A moving harvester harvesting the whole field would require 1x1 graphics for (possibly a growing field), a ripe field, a harvested field, and 12 more.

The 12 more would be 3 in each direction of the front half of the combine in the ripe field, the full combine in the ripe field, and the back half of the combine in the harvested field.

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Re: [Community Project] food industry

#87

Post by Univers Gaming »

Borbor wrote:
23 Feb 2018, 21:58
Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.

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Re: [Community Project] food industry

#88

Post by Pineapples_Trix »

Borbor wrote:
23 Feb 2018, 21:58
Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
I meant that I can do the textures for all slides for animation but someone else has to do json so It works...

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Re: [Community Project] food industry

#89

Post by Pineapples_Trix »

Univers Gaming wrote:
24 Feb 2018, 00:44
Borbor wrote:
23 Feb 2018, 21:58
Pineapples_Trix wrote:
23 Feb 2018, 21:13
Hey I have an idea! We can make a farm with combine on it but with multiple frames so it looks like the combine is moving on farm. I can do the textures but someone else needs to do moving animation...
Good idea.do you make textures ? Animotion no problem
For the combine harvester you would credit me, please.
Of course

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Re: [Community Project] food industry

#90

Post by CommanderABab »

Yes

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Re: [Community Project] food industry

#91

Post by Borbor »

Univers Gaming wrote:
17 Feb 2018, 15:32
Borbor wrote:
17 Feb 2018, 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
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I can only use it
I can only use it
Y Truk.png (901 Bytes) Viewed 5567 times

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Re: [Community Project] food industry

#92

Post by Univers Gaming »

Borbor wrote:
24 Feb 2018, 13:18
Univers Gaming wrote:
17 Feb 2018, 15:32
Borbor wrote:
17 Feb 2018, 14:31

For you.
@Univers Gaming[Posts][PM] The european truck also has some major faults, so I can not use the container part of the truck.
Sorry :cry:
Okay, it is not serious

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Re: [Community Project] food industry

#93

Post by Borbor »

what color is this building? (included in brown areas)
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foodindustry4.png
foodindustry4.png (8.73 KiB) Viewed 5522 times

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mustafaes45
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Re: [Community Project] food industry

#94

Post by mustafaes45 »

Merhaba yeniyim. Bu modları çizimleri hangi program ile yapıyorsunuz?

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Re: [Community Project] food industry

#95

Post by CommanderABab »

Show
translation of preceding
Hi, I'm new. What program do you use to draw these modes?
Novix veya Pixly.

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Re: [Community Project] food industry

#96

Post by Pounkiller »

I think that pixly is better but you know, that is just my opinion...

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mustafaes45
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Re: [Community Project] food industry

#97

Post by mustafaes45 »

Sorry my bad English. Thank you

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Re: [Community Project] food industry

#98

Post by Wekabu city »

I will create a new Version! Please post your finished buildings if you want them to be included!

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Re: [Community Project] food industry

#99

Post by Scorpion1224 »

Ooh this seems cool. Count me in I'd love to work on and contribute some things.

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Re: [Community Project] food industry

#100

Post by Wekabu city »

Please do your car Frames properly, I don't want to change them or mess up with the Plugin!
Only Buildings will be added (not the chips factory...) as no car Frames was made correctly

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