A Project

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Barky
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Re: A Project

#41

Post by Barky »

:P

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malsa
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Re: A Project

#42

Post by malsa »

:mrgreen:

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KINGTUT10101
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Re: A Project

#43

Post by KINGTUT10101 »

Expect more delays because my phone's charger is broken. Fortunately, all that needs to be done is a bit of texture tweaking, json, and the lvl 2 and 3 textures.

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Brody Craft
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Re: A Project

#44

Post by Brody Craft »

Just buy a new one

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Re: A Project

#45

Post by KINGTUT10101 »

Unfortunately, it's not that simple. I have a Moto Z Force which uses a custom charger with a custom plug. Only Moto carriers and websites sell these as far as I know so I can't just run to the gas station and get another one.

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Re: A Project

#46

Post by Brody Craft »

Go to their website?

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Re: A Project

#47

Post by KINGTUT10101 »

Even if I do it'll still be awhile before it arrives and I don't have any money to buy it anyways...

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Brody Craft
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Re: A Project

#48

Post by Brody Craft »

Did you backup the stuff?

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Re: A Project

#49

Post by KINGTUT10101 »

The phones just dead. It doesn't need to be reset or anything, I just can't charge it.

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Re: A Project

#50

Post by Brody Craft »

Ask your parents to buy a new charger

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Re: A Project

#51

Post by KINGTUT10101 »

Tbh with all of the problems I'm running into I just want to pawn this project off to someone else and work on new stuff.

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Re: A Project

#52

Post by Brody Craft »

Commander can help

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Re: A Project

#53

Post by KINGTUT10101 »

I have a problem and I have no idea why it's happening. It happens with the plug-in with "sideterr1.kt101" as the id.
Attachments
testterr.zip
(14.42 KiB) Downloaded 149 times
Screenshot_20170714-215547.png

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Brody Craft
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Re: A Project

#54

Post by Brody Craft »

So this tester file is the newest version

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CommanderABab
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Re: A Project

#55

Post by CommanderABab »

Sorry, I dont debug one line .jsons

It looks like one of your images is too wide.

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Re: A Project

#56

Post by KINGTUT10101 »

Weird. I just checked them and they were all 128.

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Re: A Project

#57

Post by CommanderABab »

One of your frames statements is wrong then.

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Re: A Project

#58

Post by KINGTUT10101 »

CommanderABab wrote:
15 Jul 2017, 05:11
Sorry, I dont debug one line .jsons

It looks like one of your images is too wide.
Whoops, sorry about that. Is this better?

Code: Select all

[
   {
      "frames": [
         {
            "bmp": "frontterr1.png",
            "count": 4,
            "w": 32,
            "y": 29
         },
         {
            "bmp": "outsidecornerterr1.png",
            "count": 4,
            "w": 32,
            "y": 29
         },
         {
            "bmp": "insidecornerterr1.png",
            "count": 4,
            "w": 32,
            "y": 28
         }
      ],
      "height": 1,
      "id": "sideterr1.kt101",
      "needs road": false,
      "power": 0,
      "rotation aware": true,
      "type": "park",
      "water": 0,
      "width": 1
   },
   {
      "frames": [
         {
            "bmp": "topterr1.png",
            "count": 2,
            "h": 48,
            "w": 32
         }
      ],
      "height": 1,
      "id": "topterr1.kt101",
      "needs road": false,
      "power": 0,
      "rotation aware": true,
      "type": "park",
      "water": 0,
      "width": 1
   }
]

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CommanderABab
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Re: A Project

#59

Post by CommanderABab »

Maybe you need 4 sets of 4 images all equal height and width.

Game crashed when I pressed rotate with this installed.

Note in image, that it is displaying parts of other plugins:
Screenshot_20170715-105117.jpg

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Re: A Project

#60

Post by CommanderABab »

CommanderABab wrote:
15 Jul 2017, 17:32
Maybe you need 4 sets of 4 images all equal height and width.

Game crashed when I pressed rotate with this installed.

Note in image, that it is displaying parts of other plugins:
Screenshot_20170715-105117.jpg
The crash would probably be from the topterrain only having 2 images!

@KINGTUT10101

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