• Hyperlanes •

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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22Alpha
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Re: • Hyperlanes •

#21

Post by 22Alpha »

does the diagonal roads work properly now?

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-LeoLeo-
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Re: • Hyperlanes •

#22

Post by -LeoLeo- »

22Alpha wrote:
30 Nov 2018, 11:00
does the diagonal roads work properly now?
From what I know, yes.

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-LeoLeo-
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Re: • Hyperlanes •

#23

Post by -LeoLeo- »

Newtz wrote:
30 Nov 2018, 10:06
Hey @-LeoLeo-[Posts][PM] btw when is your monorails plugin gonna be finished?
I didn't even started yet. But I have big plans for the station part.

It would probably work similarly to the S-bahn

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-LeoLeo-
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Re: • Hyperlanes •

#24

Post by -LeoLeo- »

Oshawotta737 wrote:
30 Nov 2018, 04:14
-LeoLeo- wrote:
30 Nov 2018, 03:55
Oshawotta737 wrote:
30 Nov 2018, 00:13
Hey @-LeoLeo- when will you release the new tolls?
Ja
They're out of my hands now. That's all I can currently tell
So lobby is adding them to the game?
I wish I would know

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Oshawotta737
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Re: • Hyperlanes •

#25

Post by Oshawotta737 »

-LeoLeo- wrote:
01 Dec 2018, 10:12
Oshawotta737 wrote:
30 Nov 2018, 04:14
-LeoLeo- wrote:
30 Nov 2018, 03:55

Ja
They're out of my hands now. That's all I can currently tell
So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game

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Oshawotta737
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Re: • Hyperlanes •

#26

Post by Oshawotta737 »

Oshawotta737 wrote:
01 Dec 2018, 15:58
-LeoLeo- wrote:
01 Dec 2018, 10:12
Oshawotta737 wrote:
30 Nov 2018, 04:14


So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game
So how is your progress on square corners?

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JuanMatteo™
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Re: • Hyperlanes •

#27

Post by JuanMatteo™ »

Can you fix that curve mate?
Attachments
Dat curve above ze diagonal line
Dat curve above ze diagonal line

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-LeoLeo-
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Re: • Hyperlanes •

#28

Post by -LeoLeo- »

JuanMatteo™ wrote:
04 Jan 2019, 14:26
Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...

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Oshawotta737
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Re: • Hyperlanes •

#29

Post by Oshawotta737 »

-LeoLeo- wrote:
05 Jan 2019, 17:03
JuanMatteo™ wrote:
04 Jan 2019, 14:26
Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...
Yah square corner!

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JuanMatteo™
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Re: • Hyperlanes •

#30

Post by JuanMatteo™ »

Not really interested on square version

But alrighty then lad

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Raf
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Re: • Hyperlanes •

#31

Post by Raf »

My guess was right, ITS AMAZING

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