Overlays

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Lobby
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Overlays

#1

Post by Lobby »

Recent beta versions (since 463) support the definition of an overlay that's drawn to the whole screen. Here are some examples on how it can be used.


Day-night cycle
2018-04-14 14.34.49.png
Basic day-night cycle based on day of month. Has only 4 states.
daynight_overlay.zip
(1.57 KiB) Downloaded 1072 times

Vignette
2018-04-14 14.36.27.png
Applies a soft vignette effect to the borders of the screen.
vignette_overlay.zip
(4.36 KiB) Downloaded 401 times

Pickle
2018-04-14 14.35.45.png
Just a pickle.
pickle_overlay.zip
(7.54 KiB) Downloaded 572 times
Free - You may use the contents of this plugin however you like without giving credit.

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MONTEMARINO
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Re: Overlays

#2

Post by MONTEMARINO »

:D :D :D

AWSOME!!!

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Mg3094066
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Re: Overlays

#3

Post by Mg3094066 »

Its nice but...
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ScreenshotCapture_2018_04_14_10_06_14_951.jpg

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Mg3094066
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Re: Overlays

#4

Post by Mg3094066 »

Its possible create something like this?:
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Aztec_Empire_18-04-02_14.37.39.png

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Free3021
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Re: Overlays

#5

Post by Free3021 »

Mg3094066 wrote:
14 Apr 2018, 19:09
Its nice but...
Ha lol I have the same issue

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_JS_
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Re: Overlays

#6

Post by _JS_ »

Finally!!! A day-night cycle!!! :D

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THEMAX
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Re: Overlays

#7

Post by THEMAX »

work perfect on a single region map :D

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Re: Overlays

#8

Post by THEMAX »

@Lobby do you think you could do a json for on click fun ( or like weather generator ) so when we interact with a building, there is a different time ( day / night / sunset ...Etc... )

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Lobby
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Re: Overlays

#9

Post by Lobby »

You can do that by using variables. Any specific questions?

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Re: Overlays

#10

Post by THEMAX »

Not very experienced with thoses but I will try ^^

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JustAnyone
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Re: Overlays

#11

Post by JustAnyone »

Yes, Max, because those overlays are changed by fun.

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-LeoLeo-
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Re: Overlays

#12

Post by -LeoLeo- »

So... These overlays are just .png displaying on top of the actual game, huh?

Is there a way to make it like... A photo filter? Like different action & values for deferent R, G &B?

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Kulche
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Re: Overlays

#13

Post by Kulche »

Can these be animated, just like the rain?

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Re: Overlays

#14

Post by CommanderABab »

It is an animation.

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Lobby
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Re: Overlays

#15

Post by Lobby »

It's an animation, but it will only use the first frame of it. Could be possible to change that behavior. Depending on your requirement you could actually replace the rain frames by using Lua.

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Re: Overlays

#16

Post by Kulche »

HMMMM

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