LK's placeables

For Decorations and areal map layout tools.

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LuKiller03
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LK's placeables

#1

Post by LuKiller03 » Tue May 01, 2018 10:48

Today I present you a plugin package with some random stuff in it
Including:
-Some placeable cars, helis and ships
-some zoneable fields
-a car spawner: just place them on the end of your roads and you will get some traffic on them
And all of this without using a single pixel of your world texture
Dek_18-04-27_20.31.07.png
car.json
(3.46 KiB) Downloaded 732 times
V2:
Wetguy asked to make another version
Contents:
-no fields
-needs borbors vehicle category to work (you need to add some $ to the folder of the category to
get it to work)
-you must decide between one of them (didnt change the ids)
Download V2
zzzzzzzzzLKcars.zip
(959 Bytes) Downloaded 846 times
If you dont like it or somebody has already done this, trash it
Hope you like it
Credits to Lobby and Theo for the textures
Last edited by LuKiller03 on Wed May 09, 2018 21:53, edited 5 times in total.
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Artem_123
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Re: LK's placeables

#2

Post by Artem_123 » Tue May 01, 2018 11:12

:P :teach
Aga ugu my site created today https://theoplugins.simdif.com me russian phone!!!!!! :bd

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TheFennekin
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Re: LK's placeables

#3

Post by TheFennekin » Tue May 01, 2018 11:15

Did you got permission from Lobby?
Don't even blink

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Re: LK's placeables

#4

Post by Pounkiller » Tue May 01, 2018 12:04

Borbor has already done something like this but I like the helicopter decos...
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I love City Builders,that's why I am playing this game.
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Re: LK's placeables

#5

Post by -LeoLeo- » Tue May 01, 2018 15:33

I need the car spawners! Thanks!!
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Re: LK's placeables

#6

Post by wetguy » Tue May 01, 2018 19:18

[mention]LuKiller03[/mention] Nice, but can you:
Make a version that is in [mention]Borbor[/mention] 's vehicle category.
Make a version that replaces some of Borbor's vehicle decorations
Make a version without the fields

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LuKiller03
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Re: LK's placeables

#7

Post by LuKiller03 » Tue May 01, 2018 19:29

Yes, but probably not today
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Re: LK's placeables

#8

Post by cesareborgia94 » Wed May 02, 2018 7:39

Thank you [mention]LuKiller03[/mentionz]
Now I can keep those plugin texture space intact
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

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LuKiller03
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Re: LK's placeables

#9

Post by LuKiller03 » Wed May 02, 2018 15:37

Added second version :bc :json
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Re: LK's placeables

#10

Post by wetguy » Wed May 09, 2018 21:38

[mention]LuKiller03[/mention] , Can you do something like adding Zs to the plugin so it functions without having to change Borbor's vehicle category?

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LuKiller03
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Re: LK's placeables

#11

Post by LuKiller03 » Wed May 09, 2018 21:54

Added some zs [mention]wetguy[/mention] :bc
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Re: LK's placeables

#12

Post by Between3Characters » Mon Nov 12, 2018 11:26

Hey, can you add the v1 version on it? I wanna to have field..
Moderators, dont delete our plugins please

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Jeck
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Re: LK's placeables

#13

Post by Jeck » Thu Dec 13, 2018 23:26

it doesnt work for me. where am i going to add the $? am i going to edit the file name?

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