Wandering animals and wandering fish

For Decorations and areal map layout tools.

Moderator: Plugin Moderators

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Wandering animals and wandering fish

#1

Post by CommanderABab »

Latest update:
http://www.theotown.com/forum/viewtopic ... 429#p57429

ImageClick pic for more
_Wandering Animals.zip
(5.41 KiB) Downloaded 1333 times
Important!:

The water animal graphics are mine, the land animals are by Lobby.

Before using the animals, it is best to place a road around the area where you want them to stay.
The fish do not die out by themselves. The animals will, if the enclosed area is greater than 3 tiles wide by 3 high and up to 70x70, 50x100, etc. They spread when yellow, spread more when red, turn green when dead. The land animals remove themselves when the last yellow one ceases to exist. If there are no road limiters, you will have to pause the game and remove them yourself once they cease spreading.

Remember, they will eat just about anything except roads, bridges, and public buildings.

User avatar
Josh
Graphic designer
Reactions:
Posts: 2214
Joined: 11 Mar 2017, 19:20
Location: The Netherlands
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#2

Post by Josh »

Cool! Lemme check this plugin out tomorrow

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 2220
Joined: 07 Jul 2016, 22:50
Location: 'Merica
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#3

Post by KINGTUT10101 »

Can the fish destroy bridges?

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#4

Post by CommanderABab »

No. They can't destroy sailboats or ships in the water either but will smother them out when they can no longer move,. Ships will be removed as the harbor piers which produce them are industrial, but also partly over water. Marinas are safe from this.

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#5

Post by CommanderABab »

Another note: the land animals partially destroy the current zoning in the area.

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals alone

#6

Post by CommanderABab »

animals.json
(13.06 KiB) Downloaded 157 times
animals.png
animals.png (1.47 KiB) Viewed 11096 times
Make a folder wandering animals in your plugin folder, download the two above files and place them in it.

This version has the yellow starter cows, red mad bulls, green dead cows (find in park tab), and blue standalone version.
If there are no yellow ones, placing red or green ones will just waste your money, as they will immediately disappear.

The blue wandering cattle have a max count of 10000, and may lag your game before they disappear.
I did have one instance where they disappeared, but started up again due to the removal logic or lack thereof :).
If you place one blue bull somewhere, the others will disappear like magic! Be ready to remove the blue ones quickly! The blue ones have no effective predators except you! This means that they will fill an over half a big map if there are no roads to stop their progress.

I've been using these to clear poison oak out of my cities. The blue ones will not disrupt zoning if used alone. The others will once the green dead cattle start showing up.

Graphics by Lobby. Starter .json by Lobby.

Note: this is for those who have problems with zip files.

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#7

Post by CommanderABab »

Big update:

These big yellow ones may be found in the park tab. They are only placeable, they remove on click, so pause the game and remove them when you have enough :). Big green ones too, but they require the small yellow ones to exist, may explode. Small blue ones may explode too. Small blue ones stop the others, except the big yellow ones.
More development coming on these. :)
More development coming on these. :)
Screenshot_20171003-015205.png
wandering animals.zip
(6.46 KiB) Downloaded 191 times
https://drive.google.com/file/d/0Bw7X9l ... p=drivesdk

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5730
Joined: 10 Feb 2017, 14:53
Location: L2 cache
Plugins: Showcase Store

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#8

Post by Bearbear76 »

It really was a big update :lol:

User avatar
D4RKsi9n
Settler
Reactions:
Posts: 2
Joined: 10 Nov 2022, 12:27

Re: Wandering animals and wandering fish

#9

Post by D4RKsi9n »

Hahahahah this plugin is just like a virus or something hahahah, it so fast to eat the terrain(?), To erase you need to erase by tile that they consume not only the tile you put to spawn this plugin hahahah, im lucky i put into into other my map hahahah

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#10

Post by CommanderABab »

D4RKsi9n wrote:
04 Dec 2022, 16:17
Hahahahah this plugin is just like a virus or something hahahah, it so fast to eat the terrain(?), To erase you need to erase by tile that they consume not only the tile you put to spawn this plugin hahahah, im lucky i put into into other my map hahahah
Yeah, they all have a total limit after which they disappear, but it is a big one. It is best to surround the area with roads first.

User avatar
Daveman
Settler
Reactions:
Posts: 2
Joined: 09 Feb 2020, 05:15
Plugins: Showcase Store

Re: Wandering animals and wandering fish

#11

Post by Daveman »

Is there a way to make them not eat anything ?

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Wandering animals and wandering fish

#12

Post by CommanderABab »

Daveman wrote:
11 Nov 2023, 18:28
Is there a way to make them not eat anything ?
Build an enclosure of roads before placing. :)

Post Reply Previous topicNext topic

Return to “Decorations and Tools”