market stand COMMERCIAL $

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khadafi laidi
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market stand COMMERCIAL $

#1

Post by khadafi laidi »

my small market
Image
i took 30 minutes to make it and they need 5 worker
NOTE:there only two workers when you see but they need 5 so... logical
NOTE 2:more market coming soon

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khadafi laidi
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#2

Post by khadafi laidi »

After luch, i continue make more market
Image
above is bazaar stand this where want to buy anything here and next is
Image
fruit stand, sell fresh fruit from their country or region
NOTE:bazaar workers is 3 and fruit stand workers is 4
NOTE2: more market coming soon

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Ahmad Nur Aizat
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#3

Post by Ahmad Nur Aizat »

I think that the bazaar needs a bigger size...

Fruit stalls? I think I saw a fruit shop in the game before

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khadafi laidi
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#4

Post by khadafi laidi »

I hope theo can make market in TheoTown :D :D with 1X1 size and with package

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cesareborgia94
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Re: market stand COMMERCIAL $

#5

Post by cesareborgia94 »

crudely made flea market.png
Yup, this right here is the flea market I modelled after khadafi's sample market provided above. Simply put, the graphics are a bit crude but if you love small scale markets you should maybe test this out. The power and water are set to zero for experimental reasons (you can just edit it out of the .json file though. As to fulfill khadafi's wish, I have set the number of workers to 5. And also credit him as co-author in .json file.

Link:
fleamarket.zip
My flea market modelled after khadafi's one, so I want to credit khadafi for providing the sample art for creating my small flea market. Also the market texture is a bit crude but I made the .json file for the market to function. More markets to come soon.
(3.44 KiB) Downloaded 250 times

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mdk_813
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Re: market stand COMMERCIAL $

#6

Post by mdk_813 »

cesareborgia94 wrote:
16 Nov 2017, 18:42
crudely made flea market.png
Yup, this right here is the flea market I modelled after khadafi's sample market provided above. Simply put, the graphics are a bit crude but if you love small scale markets you should maybe test this out. The power and water are set to zero for experimental reasons (you can just edit it out of the .json file though. As to fulfill khadafi's wish, I have set the number of workers to 5. And also credit him as co-author in .json file.

Link:
fleamarket.zip
Not bad! This has some potential.
A small market for town squares is certainly needed.
Maybe you could make a version without a ground texture (use "draw ground":true) so that we can use them in connection with Josh's decals?
I also noticed that the shadows are not correct. In Theotown, shadows are cast directly to the right (people are three pixel tall and have three pixels of shadow).

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Josh
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Re: market stand COMMERCIAL $

#7

Post by Josh »

It pretty nice indeed! I was thinking about it too :)

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cesareborgia94
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Re: market stand COMMERCIAL $

#8

Post by cesareborgia94 »

flea marketfixed.zip
(3.93 KiB) Downloaded 209 times
Fixed shadows and added draw ground:true in .json

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cesareborgia94
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Re: market stand COMMERCIAL $

#9

Post by cesareborgia94 »

Josh wrote:
16 Nov 2017, 23:26
It pretty nice indeed! I was thinking about it too :)
mdk_813 wrote:
16 Nov 2017, 22:56
cesareborgia94 wrote:
16 Nov 2017, 18:42
crudely made flea market.png
Yup, this right here is the flea market I modelled after khadafi's sample market provided above. Simply put, the graphics are a bit crude but if you love small scale markets you should maybe test this out. The power and water are set to zero for experimental reasons (you can just edit it out of the .json file though. As to fulfill khadafi's wish, I have set the number of workers to 5. And also credit him as co-author in .json file.

Link:
fleamarket.zip
Not bad! This has some potential.
A small market for town squares is certainly needed.
Maybe you could make a version without a ground texture (use "draw ground":true) so that we can use them in connection with Josh's decals?
I also noticed that the shadows are not correct. In Theotown, shadows are cast directly to the right (people are three pixel tall and have three pixels of shadow).
Thank you @mdk_813 and @Josh for compliments and criticism. Feel free to use the plugins for any purpose.

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mdk_813
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Re: market stand COMMERCIAL $

#10

Post by mdk_813 »

cesareborgia94 wrote:
17 Nov 2017, 09:44
flea marketfixed.zip
Fixed shadows and added draw ground:true in .json
Alright, good job, the shadows are correct now. They could be a bit darker perhaps (use a black with opacity set to 15-25%).
I noticed two other things: Adding "draw ground" to the json only makes sense when your tile does not have a ground texture itself (so the ingame ground is drawn instead). But your tiles still have the ground texture. If you want people to have the opportunity to choose textures for themselves, then you would have to erase your ground texture. ;)
Also your texture does not stay within the limits of a tile, it extends right to the bottom of the image. This is unnecessary because the game does not draw the image parts that are in front of a tile. Only the parts extending in the back will be visible. I recommend you always use one of the tile-templates from the tutorial section when starting to make a new plugin: http://www.theotown.com/forum/viewtopic.php?f=41&t=3207

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CommanderABab
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Re: market stand COMMERCIAL $

#11

Post by CommanderABab »

Parts in front of the tile may be visible over water.

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khadafi laidi
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Re: market stand COMMERCIAL $

#12

Post by khadafi laidi »

Hey, thanks for improve my market stand. But i think this thread not necessary again

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