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Re: • Hyperlanes •

Posted: 02 Dec 2018, 21:35
by Oshawotta737
Oshawotta737 wrote:
01 Dec 2018, 15:58
-LeoLeo- wrote:
01 Dec 2018, 10:12
Oshawotta737 wrote:
30 Nov 2018, 04:14


So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game
So how is your progress on square corners?

Re: • Hyperlanes •

Posted: 04 Jan 2019, 14:26
by JuanMatteo™
Can you fix that curve mate?

Re: • Hyperlanes •

Posted: 05 Jan 2019, 17:03
by -LeoLeo-
JuanMatteo™ wrote:
04 Jan 2019, 14:26
Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...

Re: • Hyperlanes •

Posted: 06 Jan 2019, 04:54
by Oshawotta737
-LeoLeo- wrote:
05 Jan 2019, 17:03
JuanMatteo™ wrote:
04 Jan 2019, 14:26
Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...
Yah square corner!

Re: • Hyperlanes •

Posted: 08 Jan 2019, 15:39
by JuanMatteo™
Not really interested on square version

But alrighty then lad

Re: • Hyperlanes •

Posted: 16 Aug 2019, 10:12
by Raf
My guess was right, ITS AMAZING