Page 1 of 3

Water Canals [Water Visible Version]

Posted: 29 Aug 2018, 12:56
by yusuf8a684
Water canals to provide transportation and park influence for your citizens. It has its own category in the transportation category.

Type: Decoration
Price: 2000
Monthly Price: 15
Pieces: 9 (9 2x2)

INFLUENCES
Park: 20
Passenger Bus: 5,8 and 50

Credits; Pounkiller (ground texture), IAN (Animation Dev Tool)

Update;
-Added manifest file
thum_canals.png
canals.plugin
(20.73 KiB) Downloaded 856 times
-
Show
Old Description and Plugin
Hello,
I saw Montemarino's resort decorations and decided to make canals with that idea. There are decorations and has a special category in transport category. Influences are 10 park and 8 passanger bus for each decoration.
There are;
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Screenshot
Vienna_18-08-29_13.43.33.png
Vienna_18-08-29_13.43.33.png (126.49 KiB) Viewed 17273 times
Download Main Plug-in
canals_ysf2.zip
(33.68 KiB) Downloaded 3071 times
-------------------------------------------------------------------------------------------
Now it has in-game water. :space
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Credits to pounkiller for decal texture
Screenshot
Grandapol_19-01-31_11.46.01.png
Grandapol_19-01-31_11.46.01.png (214.63 KiB) Viewed 13141 times
Download Water Visible Version Plug-in
canal_water_visible_version.zip
(17.69 KiB) Downloaded 999 times
-------------------------------------------------------------------------------------------
Add-on 1 by yusuf8a684
It has;
*Water connection canal (looks a bit weird but ok)
*Canal with grids
aa.png
aa.png (52.92 KiB) Viewed 17087 times
add-on1.zip
(7.89 KiB) Downloaded 747 times

Re: Water Canals

Posted: 29 Aug 2018, 13:09
by Oshawotta737
I want more

Re: Water Canals

Posted: 29 Aug 2018, 15:19
by EmilK.
:-o :-o amazing plugin !!!

Re: Water Canals

Posted: 29 Aug 2018, 16:48
by cesareborgia94
Good plugin by yusuf as always :thumbsup:

Re: Water Canals

Posted: 29 Aug 2018, 17:28
by WITHERSCHAEDEL
Another nice Plugin from the great yusuf. :D and a category B).

Re: Water Canals

Posted: 29 Aug 2018, 19:20
by yusuf8a684
Thank you guys!
WITHERSCHAEDEL wrote:
29 Aug 2018, 17:28
Another nice Plugin from the great yusuf. :D and a category B).
Thanks and yes, i like making categories... and linetools :lol:

Re: Water Canals

Posted: 29 Aug 2018, 21:55
by EmilK.
Just a idea: Make water animated and make it to be able to connect to real water. :)

Re: Water Canals

Posted: 29 Aug 2018, 21:57
by yusuf8a684
EmilK. wrote:
29 Aug 2018, 21:55
Just a idea: Make water animated and make it to be able to connect to real water. :)
Animations can be hard :lol: but other idea is possible

Re: Water Canals

Posted: 29 Aug 2018, 22:58
by Oshawotta737
Please make a update that connects it to game water and adds a t intersection

Re: Water Canals

Posted: 29 Aug 2018, 23:31
by yusuf8a684
Oshawotta737 wrote:
29 Aug 2018, 22:58
Please make a update that connects it to game water and adds a t intersection
I will try to make... :mine

Re: Water Canals

Posted: 30 Aug 2018, 01:13
by Newtz
I love this thing!

Re: Water Canals [Update and Add-on]

Posted: 30 Aug 2018, 07:30
by yusuf8a684
Added T intersection and an add-on for who wants it
:mine

Re: Water Canals [Update and Add-on]

Posted: 30 Aug 2018, 14:55
by Oshawotta737
yay! :bc

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 01:08
by wetguy
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 02:51
by wetguy
I would also suggest a 1x1 tile that can be used to fill gaps.

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 02:57
by CommanderABab

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 02:59
by Oshawotta737
I want more addons!

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 03:14
by CommanderABab
Show
some ideas

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

So, using
this technology
, you could use the

Code: Select all

"on built fun"
with part1 (temporary) id of each section using

Code: Select all

"rect","action","remove"
as in the last example which would remove the zone (not including the build as in the example), then build the part2 (permanent) id of each section. Part2s should include

Code: Select all

"hidden":true
, as it would be part1s that would be chosen. :)

#absolutelyhard

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 10:19
by yusuf8a684
CommanderABab wrote:
31 Aug 2018, 02:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
I added that code in new update, thanks :bc

Re: Water Canals [Update and Add-on]

Posted: 31 Aug 2018, 10:22
by yusuf8a684
wetguy wrote:
31 Aug 2018, 01:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
Use files inside, because i renamed them to work