Water Canals [Water Visible Version]

Transport, Airport, and Road plugins

Moderator: Plugin Moderators

Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Water Canals [Water Visible Version]

Post by yusuf8a684 » Wed Aug 29, 2018 12:56

Hello,
I saw Montemarino's resort decorations and decided to make canals with that idea. There are decorations and has a special category in transport category. Influences are 10 park and 8 passanger bus for each decoration.
There are;
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Screenshot
Vienna_18-08-29_13.43.33.png
Vienna_18-08-29_13.43.33.png (126.49 KiB) Viewed 4619 times
Download Main Plug-in
canals_ysf2.zip
(33.68 KiB) Downloaded 1655 times
-------------------------------------------------------------------------------------------
Now it has in-game water. :space
*X intersection
*Corners
*Straight empty canal
*Tunnel
*Bridge for citizens
*Straight dock canal
*Straight canal with boat
*End canals
Credits to pounkiller for decal texture
Screenshot
Grandapol_19-01-31_11.46.01.png
Grandapol_19-01-31_11.46.01.png (214.63 KiB) Viewed 487 times
Download Water Visible Version Plug-in
canal_water_visible_version.zip
(17.69 KiB) Downloaded 81 times
-------------------------------------------------------------------------------------------
Add-on 1 by yusuf8a684
It has;
*Water connection canal (looks a bit weird but ok)
*Canal with grids
aa.png
aa.png (52.92 KiB) Viewed 4433 times
add-on1.zip
(7.89 KiB) Downloaded 90 times
Last edited by yusuf8a684 on Thu Jan 31, 2019 11:04, edited 13 times in total.
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals

Post by Oshawotta737 » Wed Aug 29, 2018 13:09

I want more

User avatar
EmilK.
Townsman
Reactions:
Posts: 45
Joined: Fri Aug 10, 2018 10:48
Location: Solar system/earth/Europe/Lithuania/Plunge/ no more.
Plugins: Show
Version: Beta
Phone model: Huawei p20 lite

Re: Water Canals

Post by EmilK. » Wed Aug 29, 2018 15:19

:-o :-o amazing plugin !!!
Space rocket nerd engineerist. :space :teach
Proffesionall PDN artist.
And my hobby is breathing... B)

User avatar
cesareborgia94
Inhabitant of a Continent
Reactions:
Posts: 1078
Joined: Sun Nov 12, 2017 9:23
Location: The Kingdom of Babilandia
Plugins: Show
Version: Beta
Phone model: Samsung Galaxy 360H

Re: Water Canals

Post by cesareborgia94 » Wed Aug 29, 2018 16:48

Good plugin by yusuf as always :thumbsup:
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

WITHERSCHAEDEL
Townsman
Reactions:
Posts: 89
Joined: Sat Feb 10, 2018 11:33
Location: Germany NRW
Plugins: Show
Version: Beta
Phone model: Samsung Galaxy S7
Contact:

Re: Water Canals

Post by WITHERSCHAEDEL » Wed Aug 29, 2018 17:28

Another nice Plugin from the great yusuf. :D and a category B).
Peace :D , Love :) and flamed Pancakes :lol: :fire

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals

Post by yusuf8a684 » Wed Aug 29, 2018 19:20

Thank you guys!
WITHERSCHAEDEL wrote:
Wed Aug 29, 2018 17:28
Another nice Plugin from the great yusuf. :D and a category B).
Thanks and yes, i like making categories... and linetools :lol:
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
EmilK.
Townsman
Reactions:
Posts: 45
Joined: Fri Aug 10, 2018 10:48
Location: Solar system/earth/Europe/Lithuania/Plunge/ no more.
Plugins: Show
Version: Beta
Phone model: Huawei p20 lite

Re: Water Canals

Post by EmilK. » Wed Aug 29, 2018 21:55

Just a idea: Make water animated and make it to be able to connect to real water. :)
Space rocket nerd engineerist. :space :teach
Proffesionall PDN artist.
And my hobby is breathing... B)

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals

Post by yusuf8a684 » Wed Aug 29, 2018 21:57

EmilK. wrote:
Wed Aug 29, 2018 21:55
Just a idea: Make water animated and make it to be able to connect to real water. :)
Animations can be hard :lol: but other idea is possible
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals

Post by Oshawotta737 » Wed Aug 29, 2018 22:58

Please make a update that connects it to game water and adds a t intersection

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals

Post by yusuf8a684 » Wed Aug 29, 2018 23:31

Oshawotta737 wrote:
Wed Aug 29, 2018 22:58
Please make a update that connects it to game water and adds a t intersection
I will try to make... :mine
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
Newtz
Inhabitant of a Megacity
Reactions:
Posts: 235
Joined: Wed Jul 25, 2018 15:34
Plugins: Show
Version: Beta
Phone model: Samsung Galaxy Tab S

Re: Water Canals

Post by Newtz » Thu Aug 30, 2018 1:13

I love this thing!
I 👏 Have 👏 Nothing 👏 To 👏 Put 👏 Down 👏 Here 👏

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals [Update and Add-on]

Post by yusuf8a684 » Thu Aug 30, 2018 7:30

Added T intersection and an add-on for who wants it
:mine
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals [Update and Add-on]

Post by Oshawotta737 » Thu Aug 30, 2018 14:55

yay! :bc

wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 680
Joined: Sat Nov 25, 2017 6:10
Location: United States of America
Plugins: Show
Version: Beta

Re: Water Canals [Update and Add-on]

Post by wetguy » Fri Aug 31, 2018 1:08

@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.

wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 680
Joined: Sat Nov 25, 2017 6:10
Location: United States of America
Plugins: Show
Version: Beta

Re: Water Canals [Update and Add-on]

Post by wetguy » Fri Aug 31, 2018 2:51

I would also suggest a 1x1 tile that can be used to fill gaps.

User avatar
CommanderABab
AB
Reactions:
Posts: 7056
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Re: Water Canals [Update and Add-on]

Post by CommanderABab » Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
587587Currently using beta 587. 587 What's new? :)
bus routes are supposed to be fixed!!
:cry:

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals [Update and Add-on]

Post by Oshawotta737 » Fri Aug 31, 2018 2:59

I want more addons!

User avatar
CommanderABab
AB
Reactions:
Posts: 7056
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Re: Water Canals [Update and Add-on]

Post by CommanderABab » Fri Aug 31, 2018 3:14

Show
some ideas

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

So, using
this technology
, you could use the

Code: Select all

"on built fun"
with part1 (temporary) id of each section using

Code: Select all

"rect","action","remove"
as in the last example which would remove the zone (not including the build as in the example), then build the part2 (permanent) id of each section. Part2s should include

Code: Select all

"hidden":true
, as it would be part1s that would be chosen. :)

#absolutelyhard
587587Currently using beta 587. 587 What's new? :)
bus routes are supposed to be fixed!!
:cry:

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals [Update and Add-on]

Post by yusuf8a684 » Fri Aug 31, 2018 10:19

CommanderABab wrote:
Fri Aug 31, 2018 2:57

Code: Select all

"destroyable":false
doesn't help in zoned areas to prevent zoned buildings from building atop the canals, but is still a good idea to prevent them being destroyed by disasters.

#rect
I added that code in new update, thanks :bc
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals [Update and Add-on]

Post by yusuf8a684 » Fri Aug 31, 2018 10:22

wetguy wrote:
Fri Aug 31, 2018 1:08
@yusuf8a684 Rename the addon zip name to something like "canals_ysf3_addon" so it will load after the "canals_ysf2.zip" file.
Use files inside, because i renamed them to work
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals [Update and Add-on]

Post by Oshawotta737 » Fri Aug 31, 2018 22:34

Can you please make it match games waer texture. It dosent have to be animated. And a drawbrige adon you could move up and down would be neat.

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals [Update and Add-on]

Post by Oshawotta737 » Fri Aug 31, 2018 22:34

Can you please make it match games waer texture. It dosent have to be animated. And a drawbrige adon you could move up and down would be neat.

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 979
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Water Canals [Update and Add-on]

Post by yusuf8a684 » Fri Aug 31, 2018 22:47

Oshawotta737 wrote:
Fri Aug 31, 2018 22:34
Can you please make it match games waer texture. It dosent have to be animated. And a drawbrige adon you could move up and down would be neat.
I don't know but if someone make it. I will add him plugin to here
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals [Update and Add-on]

Post by Oshawotta737 » Fri Aug 31, 2018 23:47

I might be able to get you the water texture. If you could add those that would be awsome

User avatar
Oshawotta737
Inhabitant of a Conurbation
Reactions:
Posts: 401
Joined: Wed Mar 28, 2018 22:53
Location: Murica
Plugins: Show
Version: Beta
Phone model: Galexy tab A

Re: Water Canals [Update and Add-on]

Post by Oshawotta737 » Sun Nov 04, 2018 2:04

Look in the game texture and on the first page at the top right

Post Reply Previous topicNext topic

Return to “Transport, Airport, Roads”

Who is online

Users browsing this forum: No registered users and 3 guests