6 lane road

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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CommanderABab
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6 lane road

#1

Post by CommanderABab »

Credit - Contents of this plugin may only be reused if you give credit to the author.
As shown here:
https://theotown.com/forum/viewtopic.php?p=95870#p95870

You may beta test it
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b3.zip
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Mr. French
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Re: 6 lane road

#2

Post by Mr. French »

@CommanderABab Can you do the same with Highway ?

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Re: 6 lane road

#3

Post by CommanderABab »

Probably. It will be a while though.

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Re: 6 lane road

#4

Post by CommanderABab »

Improved graphics, added the single road sections so that you may make repairs:
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Re: 6 lane road

#5

Post by CommanderABab »

Current graphics.

Still going to work on the bridge rails. It is important that the center dots on the outerr.png be brighter as the shader seems to deprecate them.

ctrbridgeframes.png rails need work. It is important not to raise them.

innerr.png should probably be left alone. It is important that it has no white dots on the sides. You may think that the T sections shouldn't look like they do. But it is important that they stay that way.
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outerr.png
outerr.png (2.76 KiB) Viewed 25593 times
bridge_frames_by_Lobby.png
bridge_frames_by_Lobby.png (8.92 KiB) Viewed 25593 times
ctrbridgeframes.png
ctrbridgeframes.png (9 KiB) Viewed 25593 times
innerr.png
innerr.png (2.06 KiB) Viewed 25593 times

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CommanderABab
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Re: 6 lane road

#6

Post by CommanderABab »

This is a work in progress still.

Here is the latest zip:
b3_v2.zip
Corrected
(23 KiB) Downloaded 2306 times


I changed the folder name only, so that Tiar may copy his graphics to the new folder.

b3.zip or the extracted folder or b3.plugin should be removed from the plugins folder before using this version.

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Re: 6 lane road

#7

Post by CommanderABab »

Corrected b3_v2.zip:
b3_v2.zip
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:bf

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Re: 6 lane road

#8

Post by CommanderABab »



New functionality. Vehicles may switch between all three lanes on each side of the yellow line. Darkened the roadway.

On a side note, former membercars from industrial trees may now fight fires. I want them to pick up garbage also. :/
b3.plugin
Remove old versions to use this new functionality by placing this in your plugins folder. :)
(23.82 KiB) Downloaded 588 times
industrial trees.plugin
Remove old version and replace with this, if you would like Duskocars to fight fires. :)
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Mg3094066
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Re: 6 lane road

#9

Post by Mg3094066 »

Aaaaaaaaaaa i like it looks better than the other version

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Mg3094066
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Re: 6 lane road

#10

Post by Mg3094066 »

my graphics did the plugin look better :D
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Yivare_18-04-27_15.52.28.png

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Re: 6 lane road

#11

Post by CommanderABab »

Great!

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Mg3094066
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Re: 6 lane road

#12

Post by Mg3094066 »

The dusko cars dont extingish nothing
D:<

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Re: 6 lane road

#13

Post by CommanderABab »

Mg3094066 wrote:
02 May 2018, 01:06
The dusko cars dont extingish nothing
D:<
They should, but it might require 468+.

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Re: 6 lane road

#14

Post by Mg3094066 »

A why there are no a Bear killing itself with a pistol >:U

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Re: 6 lane road

#15

Post by CommanderABab »

Screenshot_20180504-030512.png
Screenshot_20180504-030309.jpg
b3.plugin
Replacement. Has 7 span version, invisible bridges available
(24.1 KiB) Downloaded 816 times

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yusuf8a684
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Re: 6 lane road

#16

Post by yusuf8a684 »

It is realy useable :bc
But my phone isn't afford it and lagging ;(

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Re: 6 lane road

#17

Post by WhyNotSmile »

I'm using this plug-in and love it, but just one problem - the middle bit doesn't seem to reverse direction for left-side driving. Whether I make the 6 lanes by placing them directly, or by placing outer-inner-outer individually, I get 2 lanes in each direction going the "correct" way, and then one in each direction going the other way! Can this be fixed? It's causing issues at junctions.

Great plugin, though!

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Re: 6 lane road

#18

Post by WhyNotSmile »

I can see that there's a reaction to my post, but I don't know what it means, sorry! Let me know if I need to post somewhere else or provide more detail.

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Plobster
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Re: 6 lane road

#19

Post by Plobster »

Wow I can really make a large road network

:bc :space

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Re: 6 lane road

#20

Post by imajoke »

The sides of the outer could be brighter, as it seems some shaders make it invisible

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