6 lane road

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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CommanderABab
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6 lane road

Post by CommanderABab » Thu Apr 19, 2018 10:29

Credit - Contents of this plugin may only be reused if you give credit to the author.
As shown here:
https://theotown.com/forum/viewtopic.php?p=95870#p95870

You may beta test it
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old version here
b3.zip
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Please use the newest version found here:
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Mr. French
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Re: 6 lane road

Post by Mr. French » Thu Apr 19, 2018 13:16

@CommanderABab Can you do the same with Highway ?
Helloooo !!! This account is the official account to this channel :https://www.youtube.com/channel/UCXvR0b ... subscriber

Thank you <3

Im currently working on aproject for my 100 subscribers so stay tuned ! :) ;)

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Re: 6 lane road

Post by CommanderABab » Thu Apr 19, 2018 17:27

Probably. It will be a while though.
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Re: 6 lane road

Post by CommanderABab » Fri Apr 20, 2018 1:55

Improved graphics, added the single road sections so that you may make repairs:
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old .plugin version here
b3.plugin
(21.74 KiB) Downloaded 122 times
Please use the newest version found here:
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Re: 6 lane road

Post by CommanderABab » Sat Apr 21, 2018 21:38

Current graphics.

Still going to work on the bridge rails. It is important that the center dots on the outerr.png be brighter as the shader seems to deprecate them.

ctrbridgeframes.png rails need work. It is important not to raise them.

innerr.png should probably be left alone. It is important that it has no white dots on the sides. You may think that the T sections shouldn't look like they do. But it is important that they stay that way.
Attachments
outerr.png
outerr.png (2.76 KiB) Viewed 9973 times
bridge_frames_by_Lobby.png
bridge_frames_by_Lobby.png (8.92 KiB) Viewed 9973 times
ctrbridgeframes.png
ctrbridgeframes.png (9 KiB) Viewed 9973 times
innerr.png
innerr.png (2.06 KiB) Viewed 9973 times
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Re: 6 lane road

Post by CommanderABab » Sat Apr 21, 2018 23:16

This is a work in progress still.

Here is the latest zip:
b3_v2.zip
Corrected
(23 KiB) Downloaded 1152 times


I changed the folder name only, so that Tiar may copy his graphics to the new folder.

b3.zip or the extracted folder or b3.plugin should be removed from the plugins folder before using this version.
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Re: 6 lane road

Post by CommanderABab » Sun Apr 22, 2018 5:55

Corrected b3_v2.zip:
b3_v2.zip
(23 KiB) Downloaded 648 times
:bf
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Re: 6 lane road

Post by CommanderABab » Mon Apr 23, 2018 23:23



New functionality. Vehicles may switch between all three lanes on each side of the yellow line. Darkened the roadway.

On a side note, former membercars from industrial trees may now fight fires. I want them to pick up garbage also. :/
b3.plugin
Remove old versions to use this new functionality by placing this in your plugins folder. :)
(23.82 KiB) Downloaded 247 times
industrial trees.plugin
Remove old version and replace with this, if you would like Duskocars to fight fires. :)
(1.99 KiB) Downloaded 175 times
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Mg3094066
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Re: 6 lane road

Post by Mg3094066 » Sat Apr 28, 2018 0:55

Aaaaaaaaaaa i like it looks better than the other version
HELP MEEEEEH >.<
IM BORED

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Mg3094066
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Re: 6 lane road

Post by Mg3094066 » Sat Apr 28, 2018 0:59

my graphics did the plugin look better :D
Attachments
Yivare_18-04-27_15.52.28.png
HELP MEEEEEH >.<
IM BORED

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CommanderABab
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Re: 6 lane road

Post by CommanderABab » Sat Apr 28, 2018 1:11

Great!
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Mg3094066
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Re: 6 lane road

Post by Mg3094066 » Wed May 02, 2018 1:06

The dusko cars dont extingish nothing
D:<
HELP MEEEEEH >.<
IM BORED

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Re: 6 lane road

Post by CommanderABab » Wed May 02, 2018 2:15

Mg3094066 wrote: ↑
Wed May 02, 2018 1:06
The dusko cars dont extingish nothing
D:<
They should, but it might require 468+.
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Mg3094066
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Re: 6 lane road

Post by Mg3094066 » Wed May 02, 2018 8:46

Aaaa why there are no a Bear killing itself with a pistol >:U
HELP MEEEEEH >.<
IM BORED

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CommanderABab
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Re: 6 lane road

Post by CommanderABab » Fri May 04, 2018 9:54

Screenshot_20180504-030512.png
Screenshot_20180504-030309.jpg
b3.plugin
Replacement. Has 7 span version, invisible bridges available
(24.1 KiB) Downloaded 394 times
622u622Currently using alpha 626u. 622 What's new? :)
Can't tell!!
:)

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Re: 6 lane road

Post by yusuf8a684 » Wed May 23, 2018 16:57

It is realy useable :bc
But my phone isn't afford it and lagging ;(
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

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Re: 6 lane road

Post by WhyNotSmile » Sat Aug 25, 2018 19:09

I'm using this plug-in and love it, but just one problem - the middle bit doesn't seem to reverse direction for left-side driving. Whether I make the 6 lanes by placing them directly, or by placing outer-inner-outer individually, I get 2 lanes in each direction going the "correct" way, and then one in each direction going the other way! Can this be fixed? It's causing issues at junctions.

Great plugin, though!

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Re: 6 lane road

Post by WhyNotSmile » Fri Sep 07, 2018 9:31

I can see that there's a reaction to my post, but I don't know what it means, sorry! Let me know if I need to post somewhere else or provide more detail.

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Tomasgaming4
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Re: 6 lane road

Post by Tomasgaming4 » Fri Oct 26, 2018 10:35

Wow I can really make a large road network

:bc :space
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