Mexican Highways (pack) v.1.7 [New Tunnel Frames]

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Mg3094066
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Re: 4-Lane Road [BUG-FIX FINISHED!!!!!]

#26

Post by Mg3094066 »

I finally fixed that two bridge bugs
ButeoNew_18-01-27_09.56.24.png
ButeoNew_18-01-27_09.56.07.png
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dirkidirk
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Re: 4-Lane Road [BUG-FIX FINISHED!!!!!]

#27

Post by dirkidirk »

can you give me the zip file

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Mg3094066
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Re: 4-Lane Road [BUG-FIX FINISHED!!!!!]

#28

Post by Mg3094066 »

How?
But the zip file link are in the first post

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Re: 4-Lane Road [All bugs fixed]

#29

Post by CommanderABab »

No, it gives the link to the folderview of four .png files.

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Re: 4-Lane Road [All bugs fixed]

#30

Post by Mg3094066 »

what's this with that vid?

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Mg3094066
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Re: 4-Lane Road [All bugs fixed]

#31

Post by Mg3094066 »

But in the zip file 3 points appear and when you click they appear a lot of options, among them the download one.

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Re: 4-Lane Road [All bugs fixed]

#32

Post by Mg3094066 »

The plugin name will change to:
Mexican Highway
Because the native highways are from Germany.

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Re: 4-Lane Road [All bugs fixed]

#33

Post by CommanderABab »

Mg3094066 wrote:
27 Jan 2018, 21:55
But in the zip file 3 points appear and when you click they appear a lot of options, among them the download one.
Yes, maybe so, but you zipped it from within the folder maybe. If you zip just the folder itself, there would be no option but to download it.

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Re: Mexican Highways [All bugs fixed]

#34

Post by Mg3094066 »

@CommanderABab
I updated the link now everyone can download it wihout any problem.

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Re: Mexican Highways [All bugs fixed]

#35

Post by CommanderABab »

Screenshot_20180127-171843.jpg

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Re: Mexican Highways [All bugs fixed]

#36

Post by Mg3094066 »

Sharing enabled
Heheheheheh... ":v

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Nayeli Natalia
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Re: Mexican Highways [All bugs fixed]

#37

Post by Nayeli Natalia »

Viva México and their colourful highways

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AwkwrdPrtMskrt
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Re: Mexican Highways [All bugs fixed]

#38

Post by AwkwrdPrtMskrt »

Looks like the corner pieces still have problems.
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Cevo_18-01-28_16.51.08.png
Cevo_18-01-28_16.51.38.png

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Re: Mexican Highways [All bugs fixed]

#39

Post by CommanderABab »

AwkwrdPrtMskrt wrote:
28 Jan 2018, 10:53
Looks like the corner pieces still have problems.
You might try changing this line

Code: Select all

"connectable": true,
to

Code: Select all

"connectable": false,
.

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AwkwrdPrtMskrt
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Re: Mexican Highways [All bugs fixed]

#40

Post by AwkwrdPrtMskrt »

CommanderABab wrote:
28 Jan 2018, 12:30
AwkwrdPrtMskrt wrote:
28 Jan 2018, 10:53
Looks like the corner pieces still have problems.
You might try changing this line

Code: Select all

"connectable": true,
to

Code: Select all

"connectable": false,
.
Nope. Still the same.

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Re: Mexican Highways [All bugs fixed]

#41

Post by CommanderABab »

Yeah, looks like the graphics are out of order.

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AwkwrdPrtMskrt
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Re: Mexican Highways [All bugs fixed]

#42

Post by AwkwrdPrtMskrt »

Best workaround I can think of is using single avenue pieces to stand in as corner pieces.
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Mg3094066
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Re: Mexican Highways [All bugs fixed]

#43

Post by Mg3094066 »

@AwkwrdPrtMskrt is not a bug
To make an curve just start doing this
Hesoha_18-01-28_08.48.45.png

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Mg3094066
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Re: Mexican Highways [All bugs fixed]

#44

Post by Mg3094066 »

Now u must deactivate the auto-join and activate the one lane option while building the road, next do this:
ScreenshotCapture_2018_01_28_08_55_43_129.jpg
ScreenshotCapture_2018_01_28_08_55_43_129.jpg (48.82 KiB) Viewed 4512 times

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Re: Mexican Highways [All bugs fixed]

#45

Post by Mg3094066 »

now you have to join lanes each other and the road will remain like this:
ScreenshotCapture_2018_01_28_09_02_47_513.jpg
Dont worry in the next step is the solution

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