Trains by danekbel [pre-release 1]

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Borbor
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Re: Trains [beta 0.1.3]

Post by Borbor » Thu May 24, 2018 13:37

When will the update come?
http://www.theotown.com/forum/search.ph ... =firstpost
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yusuf8a684
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Re: Trains [beta 0.1.3]

Post by yusuf8a684 » Thu Jul 19, 2018 6:51

danékbel wrote:
Sun May 06, 2018 23:20
Should I replace cargo train design with this one?H2O-vsk_18-05-07_00.18.09.png
Where can i get this cargo crane decoration?
Edit: Nevermind, i found it
I am reeeeaaallllyy bored of doing jsons, fixings ...and new users...
Discord=EZGsP3n

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danekbel
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Re: Trains by danekbel [pre-release 1]

Post by danekbel » Wed Jul 25, 2018 9:53

updated the first post
maybe there would be an update soon
some text.

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soumya-8974
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Re: Trains by danekbel [pre-release 1]

Post by soumya-8974 » Sun Jul 29, 2018 15:27

Can you slow down the train by road decorations?
My name is Soumyabrata Bhattacharjee :bc

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Not only does God play dice, but... he sometimes throws them where they cannot be seen - Stephen Hawking

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soumya-8974
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Re: Trains by danekbel [pre-release 1]

Post by soumya-8974 » Tue Aug 07, 2018 11:59

Can you fix this bridge?
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Halp_18-08-07_15.22.13.png
My name is Soumyabrata Bhattacharjee :bc

God does not play dice with the universe - Albert Einstein
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HiPerson
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Re: Trains [beta]

Post by HiPerson » Thu Aug 09, 2018 11:00

Don't stop.
I know it's hard.
But you can make the impossible possible from doing it. Don't stop.

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Kulche
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Re: Trains by danekbel [pre-release 1]

Post by Kulche » Thu Aug 09, 2018 11:44

If you want to, I can help you. I can create some new textures of trains and stations :)
I'm not lazy, I'm on battery saving mode!

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soumya-8974
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Re: Trains by danekbel [pre-release 1]

Post by soumya-8974 » Thu Aug 09, 2018 15:35

Kulche wrote:
Thu Aug 09, 2018 11:44
If you want to, I can help you. I can create some new textures of trains and stations :)
Go ahead!
My name is Soumyabrata Bhattacharjee :bc

God does not play dice with the universe - Albert Einstein
Not only does God play dice, but... he sometimes throws them where they cannot be seen - Stephen Hawking

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sairam
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Re: Trains by danekbel [pre-release 1]

Post by sairam » Thu Aug 09, 2018 17:11

danekbel wrote:
Tue May 08, 2018 1:02
Also, if you have some ideas, don't be shy to suggest them down below
@ danekbel[Posts][PM] can you add the old train design with new because there are only three trains but if you add this trains from your old version there will be Six trains.
Proud to be the player of theotown since 1.0.45 alpha.
Proud to be the first Tamil theotowner. Done 2 plugins.
:D ( ͡° ͜ʖ ͡°)

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danekbel
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Re: Trains by danekbel [pre-release 1]

Post by danekbel » Mon Dec 17, 2018 22:37

Well I want to share my story with you
When the plug-in store was introduced, I didn't want to upload this plug-in to it, because I find it kinda obsolete and undone. But, due to some reasons, I decided to upload it there. And I was surprised.
I've never expect that this plug-in could become on of the most rated plug-ins there. Soooo, I decided to make a new update


Upcoming changes in pre-release v.2:
- some redesigned textures
- diagonal rails
- new decos
- ???
some text.

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Oshawotta737
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Re: Trains by danekbel [pre-release 1]

Post by Oshawotta737 » Sat Dec 22, 2018 23:25

danekbel wrote:
Mon Dec 17, 2018 22:37
Well I want to share my story with you
When the plug-in store was introduced, I didn't want to upload this plug-in to it, because I find it kinda obsolete and undone. But, due to some reasons, I decided to upload it there. And I was surprised.
I've never expect that this plug-in could become on of the most rated plug-ins there. Soooo, I decided to make a new update


Upcoming changes in pre-release v.2:
- some redesigned textures
- diagonal rails
- new decos
- ???
Please update in fourm!

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danekbel
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Re: Trains by danekbel [pre-release 1]

Post by danekbel » Sun Dec 23, 2018 0:02

Oshawotta737 wrote:
Sat Dec 22, 2018 23:25

Please update in fourm!
wait... some days
some text.

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danekbel
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Re: Trains by danekbel [pre-release 1]

Post by danekbel » Sun Dec 23, 2018 9:22

I've updated a zip in the first post
Download it and replace the plug-in with it otherwise your game won't start
:bb
some text.

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Imran M
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Re: Trains [beta]

Post by Imran M » Sun Dec 23, 2018 11:02

danekbel wrote:
Wed Dec 13, 2017 23:17
In my idea, I want stations look next way:
S71212-194217.jpg
S71212-194204.jpgS71212-194829.jpg
I tried to do something, but I only did this:
station.png
But, as you can see, this leaves much to be desired... stupid autocorrect
That looks... so clean.
And love how the trains are looking!

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lvmgaming13
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Re: Trains by danekbel [pre-release 1]

Post by lvmgaming13 » Sun Dec 23, 2018 12:00

Please fix this error

Code: Select all

java.lang.IllegalStateException: When loading "traindnkdecal": Ground traindnkdecal has to provide at least two edge frames
300 posts that will change the game forever.
:mine :bf :json :img
you there?
using 555.
...You find only here on this forum. Discord is :bx

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danekbel
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Re: Trains by danekbel [pre-release 1]

Post by danekbel » Sun Dec 23, 2018 12:54

lvmgaming13 wrote:
Sun Dec 23, 2018 12:00
Please fix this error

Code: Select all

java.lang.IllegalStateException: When loading "traindnkdecal": Ground traindnkdecal has to provide at least two edge frames
download the latest zip, it shouldn't give an error anymore
some text.

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