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Light Rail Transit - 2.0

Posted: 26 Nov 2017, 04:45
by 22Alpha
Welcome to 2nd Generation update. Thanks to @Lobby , tails were added into the coding language.

It is a ground-base except that we are going to use bridges for cross roads to avoid services cars for now. On the next update, I will be adding the Freight Trains for delivery commonly used for Farms and industrial.

:fire :fire :fire
Screenshot_2017-11-26-10-33-36.png
Credits:
Lobby and Theo for default textures that was used to create a new one.
@mdk_813 for the rural tracks. I used it as a guide for creating rail tracks.
@KINGTUT10101 for the code baseline of the rails.

Update:
2.0 - With more cargo. Now it is a proper train.

Re: Light Rail Transit

Posted: 26 Nov 2017, 04:56
by KINGTUT10101
You didn't credit me for my code.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:03
by 22Alpha
KINGTUT10101 wrote:
26 Nov 2017, 04:56
You didn't credit me for my code!
That's because I made one. I didn't use yours. It is not also an alternative of your tram since they function differently from the ones you made.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:05
by KINGTUT10101
Really? Because your train rails have the exact same description as my tramway rails and the title of the train rails is "Tram Railway" not "Train Railway". I find it a bit odd that they both have the same description and similar titles.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:08
by 22Alpha
KINGTUT10101 wrote:
26 Nov 2017, 05:05
Really? Because your train rails have the exact same description as my tramway rails and the title of the train rails is "Tram Railway" not "Train Railway". I find it a bit odd that they both have the same description and similar titles.
Okay, I thought was the station though. I'll add you to it.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:12
by 22Alpha
@KINGTUT10101 I forgot to separate yours into mine. I'll remove your folder inside mine to finalize everything.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:15
by KINGTUT10101
22Alpha wrote:
26 Nov 2017, 05:08
KINGTUT10101 wrote:
26 Nov 2017, 05:05
Really? Because your train rails have the exact same description as my tramway rails and the title of the train rails is "Tram Railway" not "Train Railway". I find it a bit odd that they both have the same description and similar titles.
Okay, I thought was the station though. I'll add you to it.
Whoops, I should have been more specific. Yeah, I was talking about the Tram Rails, not the station.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:15
by KINGTUT10101
22Alpha wrote:
26 Nov 2017, 05:12
@KINGTUT10101 I forgot to separate yours into mine. I'll remove your folder inside mine to finalize everything.
Okay, thank you. Good job on the plug-in btw.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:16
by Jayden3
ommg the link gave me another black screen what's this

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:17
by Jayden3
Jk i cant put it in the folder

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:19
by 22Alpha
KINGTUT10101 wrote:
26 Nov 2017, 05:15
22Alpha wrote:
26 Nov 2017, 05:12
@KINGTUT10101 I forgot to separate yours into mine. I'll remove your folder inside mine to finalize everything.
Okay, thank you. Good job on the plug-in btw.
Do I still need to credit you though?

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:19
by KINGTUT10101
22Alpha wrote:
26 Nov 2017, 05:19
KINGTUT10101 wrote:
26 Nov 2017, 05:15
22Alpha wrote:
26 Nov 2017, 05:12
@KINGTUT10101 I forgot to separate yours into mine. I'll remove your folder inside mine to finalize everything.
Okay, thank you. Good job on the plug-in btw.
Do I still need to credit you though?
Did you use any of my code?

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:22
by 22Alpha
KINGTUT10101 wrote:
26 Nov 2017, 05:19
22Alpha wrote:
26 Nov 2017, 05:19
KINGTUT10101 wrote:
26 Nov 2017, 05:15


Okay, thank you. Good job on the plug-in btw.
Do I still need to credit you though?
Did you use any of my code?
That depends. If it is universal, it is not considered owned. I'll just credit you for coding pattern. Are we good?

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:24
by 22Alpha
@Jayden3 , @KINGTUT10101 try downloading again to know if it is not anymore bugged. If it is still is, I'll use laptop for upload to publish it better.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:26
by 22Alpha
Jayden3 wrote:
26 Nov 2017, 05:17
Jk i cant put it in the folder
You can't put it in the Plugins folder?

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:27
by Jayden3
I have Q's. Is it possible to add tunnels and what does rthe train look like?

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:31
by 22Alpha
Jayden3 wrote:
26 Nov 2017, 05:27
I have Q's. Is it possible to add tunnels and what does rthe train look like?
Not yet, still on study. One cargo, default cargos used in the game. 2 or more, I have not yet tried but.. we'll see.
:fire

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:33
by Jayden3
Need help downloading.

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:35
by Bearbear76
I like it!
But, I don't really like the platform for the station.
And this looks strange.
Screenshot_2017-11-26-12-33-39.jpg

Re: Light Rail Transit

Posted: 26 Nov 2017, 05:36
by KINGTUT10101
22Alpha wrote:
26 Nov 2017, 05:22
KINGTUT10101 wrote:
26 Nov 2017, 05:19
22Alpha wrote:
26 Nov 2017, 05:19


Do I still need to credit you though?
Did you use any of my code?
That depends. If it is universal, it is not considered owned. I'll just credit you for coding pattern. Are we good?
Sure. :bc