Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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yusuf8a684
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Re: Tramway 2.9 (4 Add-ons) (312+)

#151

Post by yusuf8a684 »

@KINGTUT10101
I suggest you making stops on tram and tramwqy rails.
Is it possible? If it is, it will be beatifull.

Edit
Maybe like this
I made it in like 5 minutes
tramkt.png
tramkt.png (901 Bytes) Viewed 5657 times
Attention this is just an example

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#152

Post by KINGTUT10101 »

Tramway 3.0!!

Finally, the update has been finished. It includes lots of new texture changes (for the better), new decorations, and you will no longer have to download the train category for the tramway! On top of that, all of the other tramway add-ons have been updated to better match the new look of the tramway. Enjoy!

Download:
https://sites.google.com/site/theotownm ... ks/tramway

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#153

Post by KINGTUT10101 »

I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.

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yusuf8a684
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Re: Tramway 3.0 (5 Add-ons) (312+)

#154

Post by yusuf8a684 »

KINGTUT10101 wrote:
09 Jun 2018, 19:20
I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.
Please, do a road deco like in my last post (:

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#155

Post by KINGTUT10101 »

I am planning on using your deco to spawn trains, but I'm not sure if it's possible yet.

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KentuckyFriedChicken
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I need a Json Code

#156

Post by KentuckyFriedChicken »

Can i get the json code that makes sounds i think with timer. not "sound click":{"file":"sound.ogg"}
D/PM me pl0x

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#157

Post by KINGTUT10101 »

"fun":[
{
"actions":[
{
"id":"train1.kt101",
"type":"play"
}
],
"condition":{
"id":"noisetram.kt101",
"max":999999,
"min":1,
"type":"buildingcount"
},
"p":1.0E-4
},

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SKSMR
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Re: Tramway 3.0 (5 Add-ons) (312+)

#158

Post by SKSMR »

Trams should become a part in the train category plus thete should be more decorations of the tramvay also for metropolices the tram road should look modern the current one is good but looks more like a park tramvay

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KINGTUT10101
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Re: Tramway 3.1 (5 Add-ons) (312+)

#159

Post by KINGTUT10101 »

Updated to 3.1

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Kamikazi
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Re: Tramway 3.1 (5 Add-ons) (312+)

#160

Post by Kamikazi »

Did you put the file in the trash? Because it said so

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KINGTUT10101
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Re: Tramway 3.1 (5 Add-ons) (312+)

#161

Post by KINGTUT10101 »

Whoops, your right. Looks like I accidentally deleted it. I'll fix it right now.

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Re: Tramway 3.2 (5 Add-ons) (312+)

#162

Post by KINGTUT10101 »

v3.2 of the Tramway has been released. This update brings one-way rails, so you can have even more control over your tramway systems.

Download:
https://sites.google.com/site/theotownm ... ks/tramway

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Tiar/A
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Re: Tramway 3.2 (5 Add-ons) (312+)

#163

Post by Tiar/A »

I don't understand how the tram stations work. I don't see anything.

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setapdede
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Re: Tramway 3.2 (5 Add-ons) (312+)

#164

Post by setapdede »

TiarDVaughn wrote:
24 Aug 2018, 04:09
I don't understand how the tram stations work. I don't see anything.
They are only for decoration and spawning the trams and trains

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Re: Tramway 3.2 (5 Add-ons) (312+)

#165

Post by setapdede »

TiarDVaughn wrote:
24 Aug 2018, 04:09
I don't understand how the tram stations work. I don't see anything.
They are only for decoration and spawning the trams and trains

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KINGTUT10101
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Re: Tramway 3.2 (5 Add-ons) (312+)

#166

Post by KINGTUT10101 »

The train station is a road decoration that can be used to slow down trains.

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Re: Tramway 3.2 (5 Add-ons) (312+)

#167

Post by Tiar/A »

Yeah but where is it? I can't see it on my roads after I put it down.

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Re: Tramway 3.2 (5 Add-ons) (312+)

#168

Post by CommanderABab »

I think it's meant to be that way. Acting like a slow zone but not distracting from the way the tracks look. You could see where it is using the remove road decorations tool.

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Re: Tramway 3.2 (5 Add-ons) (312+)

#169

Post by meeeycon »

Does the Tramway works at long distances?

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Re:

#170

Post by imajoke »

KINGTUT10101 wrote:
10 Jun 2017, 06:40
One car only. Plug-ins don't allow anything like that at the moment as far as I know.
Now it does.

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