Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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Mattcheung
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Re: Trams

#26

Post by Mattcheung »

I have connected the building but I still cant see any tram

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KINGTUT10101
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Re: Trams

#27

Post by KINGTUT10101 »

I've noticed that it works better with smaller areas. Maybe that's your problem?

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Barky
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Re: Trams

#28

Post by Barky »

If it works by reskinning normal cars from houses to trams and on a tram track, than your problem is that its not a good option to get from A to B

Cars (trams included) use the fastest way to their location, if you have a tram track and a road and the road is shorter they will mainly use the road.

You need to make sure it is close to locations, this is simply because its a plug-in

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Mg3094066
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Re: Trams

#29

Post by Mg3094066 »

It would be better if instead of influence of park had influence of transport or the two

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KINGTUT10101
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Re: Trams

#30

Post by KINGTUT10101 »

I've tried to add it but the game doesn't support that at the moment.

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Re: Trams

#31

Post by KINGTUT10101 »

Coming soon:
Country road rails.

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Mg3094066
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Re: Trams

#32

Post by Mg3094066 »

Then another idea would be to restrict the road connection to residential, commercial and industrial buildings to avoid generation in areas where it is not required. Lobby once used with freeways and freeways
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Trams.png

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Josh
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Re: Trams

#33

Post by Josh »

I think he means freeways and highways :D

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KINGTUT10101
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Re: Trams

#34

Post by KINGTUT10101 »

Are you saying I should set transfer to false? And even if I did that would they still spawn?

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Josh
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Re: Trams

#35

Post by Josh »

If you put it to transfer false, no commercial and other buildings can be placed at that road, but it doesn't avoid cars spawning at that road

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KINGTUT10101
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Re: Trams

#36

Post by KINGTUT10101 »

Okay. I just wanted to make sure. I'll do that then.

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Mg3094066
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Re: Trams

#37

Post by Mg3094066 »

former member wrote:
24 Jun 2017, 22:34
Mg3094066 wrote:
24 Jun 2017, 22:20
Then another idea would be to restrict the road connection to residential, commercial and industrial buildings to avoid generation in areas where it is not required. Lobby once used with freeways and freeways
Freeways and freeways :lol:
HIGHWAYS O_o

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Mg3094066
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Re: Trams

#38

Post by Mg3094066 »

Huuuh forgot me. You could not do the stations for free because these are going to go up while I put them and I would not want to happen because they are really useful

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Mg3094066
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Re: Trams

#39

Post by Mg3094066 »

I just made a small neighborhood in my city with many tram rails in easy mode :)
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Pequeño barrio con tranvia.png

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KINGTUT10101
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Re: Trams

#40

Post by KINGTUT10101 »

Weird. Maybe it's an issue with TheoTown. I will admit though, they don't seem to like bridges too much. It doesn't work for me in my bigger cities, but in smaller ones like yours it's fine.

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CommanderABab
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Re: Trams

#41

Post by CommanderABab »

former member, your tram line doesn't connect to any buildings from what I see in the video. It's just a road after all. No connect, no transfer of traffic.

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Barky
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Re: Trams

#42

Post by Barky »

Ye it wasnt connecting to buildings

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Re: Trams

#43

Post by CommanderABab »

The tram cars need a destination.

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Re: Trams

#44

Post by CommanderABab »

What is the type of the tram terminal?

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KINGTUT10101
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Re: Trams

#45

Post by KINGTUT10101 »

Only the tram stops (in the park tab) can add more trams. Transfer has been turned off, which means that other buildings won't have an effect on the trams.

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