Tramway 3.2 (5 Add-ons) (312+)

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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KentuckyFriedChicken
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Re: Tramway 2.6 (3 Add-ons) (312+)

#141

Post by KentuckyFriedChicken »

-LeoLeo- wrote:
21 Feb 2018, 18:45
KentuckyFriedChicken wrote:
21 Feb 2018, 18:24
Do anyone know in wich category it is?
I can't find the the Tram ingame
:bq :bq :bb :bb
If you installed it properly, it should be next to the right of the road icon. :)

You need to install the 'category' too
Ok i still don't got the icon i downloaded the category and the pack

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yusuf8a684
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Re: Tramway 2.9 (3 Add-ons) (312+)

#142

Post by yusuf8a684 »

Why not making stops like this?
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Screenshot_2018-03-07-21-13-32.png

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Borbor
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Re: Tramway 2.9 (3 Add-ons) (312+)

#143

Post by Borbor »

Could you make it like a bus system on these trams?
(Is this possible?)

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KINGTUT10101
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Re: Tramway 2.9 (3 Add-ons) (312+)

#144

Post by KINGTUT10101 »

Already discussed... Take a look above...

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RedDunoVn
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Re: Tramway 2.9 (3 Add-ons) (312+)

#145

Post by RedDunoVn »

Make UnderGround Tram Station please :bq

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KINGTUT10101
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Re: Tramway 2.9 (4 Add-ons) (312+)

#146

Post by KINGTUT10101 »

The freight train add-on is now available

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Re: Tramway 2.9 (4 Add-ons) (312+)

#147

Post by KINGTUT10101 »

Once I find the id, I'll be moving all of my inter-station plug-ins to the new train category and I'll discontinue the train category Add-on

Edit:
After a bit of thinking, I think I'll actually keep the add-on available and place it in the transportation category instead
Last edited by KINGTUT10101 on 17 Mar 2018, 02:22, edited 1 time in total.

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Re: Tramway 2.9 (4 Add-ons) (312+)

#148

Post by Lobby »

For now see this file. I'll upload it to the forum when I'm confident that it won't change much in the future :bb

Note that separators are ignored by the new toolbar. I don't indent to omit them as their only purpose was to create some sense of grouping for which categories are well suited.

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KINGTUT10101
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Re: Tramway 2.9 (4 Add-ons) (312+)

#149

Post by KINGTUT10101 »

The train category has been updated

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mayoryudinstev
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Re: Tramway 2.9 (4 Add-ons) (312+)

#150

Post by mayoryudinstev »

I put some trams, but all the trains do is run in circles. Can someone help me?

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yusuf8a684
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Re: Tramway 2.9 (4 Add-ons) (312+)

#151

Post by yusuf8a684 »

@KINGTUT10101
I suggest you making stops on tram and tramwqy rails.
Is it possible? If it is, it will be beatifull.

Edit
Maybe like this
I made it in like 5 minutes
tramkt.png
tramkt.png (901 Bytes) Viewed 5671 times
Attention this is just an example

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#152

Post by KINGTUT10101 »

Tramway 3.0!!

Finally, the update has been finished. It includes lots of new texture changes (for the better), new decorations, and you will no longer have to download the train category for the tramway! On top of that, all of the other tramway add-ons have been updated to better match the new look of the tramway. Enjoy!

Download:
https://sites.google.com/site/theotownm ... ks/tramway

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#153

Post by KINGTUT10101 »

I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.

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yusuf8a684
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Re: Tramway 3.0 (5 Add-ons) (312+)

#154

Post by yusuf8a684 »

KINGTUT10101 wrote:
09 Jun 2018, 19:20
I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.
Please, do a road deco like in my last post (:

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#155

Post by KINGTUT10101 »

I am planning on using your deco to spawn trains, but I'm not sure if it's possible yet.

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KentuckyFriedChicken
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I need a Json Code

#156

Post by KentuckyFriedChicken »

Can i get the json code that makes sounds i think with timer. not "sound click":{"file":"sound.ogg"}
D/PM me pl0x

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KINGTUT10101
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Re: Tramway 3.0 (5 Add-ons) (312+)

#157

Post by KINGTUT10101 »

"fun":[
{
"actions":[
{
"id":"train1.kt101",
"type":"play"
}
],
"condition":{
"id":"noisetram.kt101",
"max":999999,
"min":1,
"type":"buildingcount"
},
"p":1.0E-4
},

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SKSMR
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Re: Tramway 3.0 (5 Add-ons) (312+)

#158

Post by SKSMR »

Trams should become a part in the train category plus thete should be more decorations of the tramvay also for metropolices the tram road should look modern the current one is good but looks more like a park tramvay

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KINGTUT10101
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Re: Tramway 3.1 (5 Add-ons) (312+)

#159

Post by KINGTUT10101 »

Updated to 3.1

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Re: Tramway 3.1 (5 Add-ons) (312+)

#160

Post by Kamikazi »

Did you put the file in the trash? Because it said so

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