New cars

Share your ideas about possible future content here.
User avatar
Borbor
Inhabitant of a Conurbation
Reactions:
Posts: 360
Joined: 27 Apr 2017, 14:03
Location: Republic of Turkey
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#76

Post by Borbor »

will you use them?(or can you help me with the json file?)
Attachments
containership red.png
containership red.png (8.34 KiB) Viewed 6103 times
containership blue.png
containership blue.png (9.53 KiB) Viewed 6103 times

User avatar
wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#77

Post by wetguy »

@Borbor
These ships look good, but the smokestack looks wrong. It changes size depending on what angle you are viewing. By the way, the name of this thread is "New cars", not "New ships".

User avatar
Borbor
Inhabitant of a Conurbation
Reactions:
Posts: 360
Joined: 27 Apr 2017, 14:03
Location: Republic of Turkey
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#78

Post by Borbor »

you are right sorry

User avatar
Univers Gaming
Metropolitan
Reactions:
Posts: 148
Joined: 02 Jul 2017, 13:52
Plugins: Showcase Store
Version: Beta
Contact:

Platform

Re: New cars

#79

Post by Univers Gaming »

Borbor wrote:
19 Feb 2018, 19:33
will you use them?(or can you help me with the json file?)
The blue is fine, just the fireplace, you have to add containers.

User avatar
Borbor
Inhabitant of a Conurbation
Reactions:
Posts: 360
Joined: 27 Apr 2017, 14:03
Location: Republic of Turkey
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#80

Post by Borbor »

they are the textures of former member

User avatar
wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#81

Post by wetguy »

@Lobby, Are you going to add any of the cars in this thread into the game sometime?

User avatar
Borbor
Inhabitant of a Conurbation
Reactions:
Posts: 360
Joined: 27 Apr 2017, 14:03
Location: Republic of Turkey
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#82

Post by Borbor »

former member wrote:
19 Feb 2018, 20:13
@Borbor
You need to to spawn?
If so, give me a building and I'll code a spawner into it.
Yes ı need spawn. Thank you very much

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: New cars

#83

Post by Lobby »

@wetguy Already started on that, the problem is that I want to have cars in v2 frame format to save texture space. But as v2 cannot be mixed up with v1 cars I'd have to redo all existing cars in the game in order to add new ones.

User avatar
Borbor
Inhabitant of a Conurbation
Reactions:
Posts: 360
Joined: 27 Apr 2017, 14:03
Location: Republic of Turkey
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#84

Post by Borbor »

former member wrote:
19 Feb 2018, 20:19
I'm a bit busy right now.
But I'll put you on the list.
Expect it very soon.
Thank you very much

User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#85

Post by THEMAX »

Borbor wrote:
19 Feb 2018, 19:33
will you use them?(or can you help me with the json file?)
Wonderfull, could I use thoses and edit thoses for coast guard plugin?

User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#86

Post by THEMAX »

KoalaGuy wrote:
25 Feb 2018, 19:12
They're not by Borbor. Those are Theo's ships . @THEMAX
Oh, I didnt knew that, sorry and are thoses planned to be added or FTU ( free to use )

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: New cars

#87

Post by Lobby »

You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.

User avatar
wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#88

Post by wetguy »

Lobby wrote:
25 Feb 2018, 20:49
You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
Can you make shorter versions?

User avatar
THEMAX
Inhabitant of a Universe
Reactions:
Posts: 4314
Joined: 14 Sep 2017, 17:30
Location: Astrellia, UHAE
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#89

Post by THEMAX »

Lobby wrote:
25 Feb 2018, 20:49
You may use them, but be prepared to run into drawing issues once you try to use them as ships in the game.
understood, thanks for positive answer

User avatar
wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#90

Post by wetguy »

@Lobby,what are these vehicles supposed to represent?
Attachments
vehicles111111.png
vehicles111111.png (2.17 KiB) Viewed 5112 times

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: New cars

#91

Post by Lobby »

I don't know, but they are used for level 2 residential.

User avatar
CommanderABab
AB
Reactions:
Posts: 11086
Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#92

Post by CommanderABab »

Those are minivans used by soccer moms!

User avatar
wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#93

Post by wetguy »

They look like some kind of vans or minibuses.

User avatar
A dutch Guy
Inhabitant of a Megacity
Reactions:
Posts: 174
Joined: 26 Dec 2017, 14:41
Location: The Netherlands
Plugins: Showcase Store

Plugin Creator

Platform

Re: New cars

#94

Post by A dutch Guy »

Univers Gaming wrote:
19 Feb 2018, 17:36
I give my texture against credit me. I am too busy to create the Json.
can I use the bulldozer graphic for my plugin?

User avatar
wetguy
Inhabitant of a Megalopolis
Reactions:
Posts: 738
Joined: 25 Nov 2017, 06:10
Location: United States of America
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: New cars

#95

Post by wetguy »

There have been changes to the cars in the new update. The limousines look a lot nicer, but the limousines on some of the buildings should be changed to go along. The color of the cars is a little different, but we can always add more cars with plugins (right?). I think @Lobby should give us the new car frames to use like he did with the older cars.

Post Reply Previous topicNext topic

Return to “Suggestions”