Resources suggestion

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22Alpha
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Resources suggestion

#1

Post by 22Alpha »

I got the idea when I was browsing old plugins that was made (Josh's wood cutting design). This would give the players another challenge and this would decrease or would force players to spend money so that players would not only gain money.

The process:
Industries need resources, therefore trees would be cut down.

Industries --> Trees (Wood cutting plugin could be used or code it to just disappear, if it is easier and better)

Trees used as resources

1 block of trees = 2/4 block of industrial zone (cut down is per month or 1 month and 15 days)

No trees = no industry production = no jobs = industries close down = no product

No product = no need to sell, therefore, no commercial

No product = commercial close down
_______________________________________________________________________________

Since I saw smaller trees. Trees need to grow.

Plant a tree = baby tree will be planted = not capable to be used as resources.

3 months or 5 months = planted baby trees grow = Adult tree = can be used as resources

Tree planting's price, that depends on the makers.

:teach

_________________________________

This would give challenges to players in terms of:
1. Land space for forest/trees growth
2. Resources Management
3. Zoning Management
4. Environment/Pollution Management
5. Maintenance

At the same time, the game would also teach people how to protect and conserve the environment in a slight realistic way.
:teach

I think it is too much work to do though.
:bq

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JustAnyone
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Re: Resources suggestion

#2

Post by JustAnyone »

KoalaGuy wrote:
30 Sep 2017, 14:02
That's the idea of Transport Tycoon game.
However, I don't think it will come to TheoTown. However, it may be possible with plugins
That's a Possibility.

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22Alpha
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Re: Resources suggestion

#3

Post by 22Alpha »

KoalaGuy wrote:
30 Sep 2017, 14:02
That's the idea of Transport Tycoon game.
However, I don't think it will come to TheoTown. However, it may be possible with plugins
Oh, didn't know that, I haven't played it yet that is why.

If ever it wouldn't come to Theotown, then I'll have to depend on plugins. Too bad I don't know yet how to do that on plugins and does not have enough time.

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JustAnyone
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Re: Resources suggestion

#4

Post by JustAnyone »

Actually I don't think plug-ins can support that.

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CommanderABab
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Re: Resources suggestion

#5

Post by CommanderABab »

Yes it could.

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22Alpha
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Re: Resources suggestion

#6

Post by 22Alpha »

Do you guys know anyone who likes doing that kind of plugin? or probably anyone that could help?

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Josh
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Re: Resources suggestion

#7

Post by Josh »

22Alpha wrote:
01 Oct 2017, 04:49
Do you guys know anyone who likes doing that kind of plugin? or probably anyone that could help?
Ot would take a lot of time to do it. CommanderABab and KoalaGuy are pretty good at it :bc

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malsa
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Re: Resources suggestion

#8

Post by malsa »

I have know idea what say............ maybe

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22Alpha
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Re: Resources suggestion

#9

Post by 22Alpha »

Yeah, it would take a lot of time. I do not know if it is allowed here to request for plugins like this, that's why I do not request for making such. Well, if it is okay to request... then should I just ask them to make one? haha sorry, I do not know how to make this happen.

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22Alpha
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Re: Resources suggestion

#10

Post by 22Alpha »

Does your forest industry cover up the wood cutting Mr. Koala Guy? Looking forward to your creation!
:bc

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22Alpha
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Re: Resources suggestion

#11

Post by 22Alpha »

ohhh.. that would be nice!

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BetterBear
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Re: Resources suggestion

#12

Post by BetterBear »

No :bx

Why? Well former member said that already, this is not a transport game. (Or KoalaGuy)

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TheFennekin
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Re: Resources suggestion

#13

Post by TheFennekin »

BetterBear wrote:
03 Oct 2017, 07:58
No :bx

Why? Well former member said that already, this is not a transport game. (Or KoalaGuy)
@Betterbear[Posts][PM], @Koalaguy[Posts][PM] is already testing his creation (his Resources Plugin as in a while ago$. Still needs some codes though... But fine with me :)

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22Alpha
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Re: Resources suggestion

#14

Post by 22Alpha »

I remembered, we have a Forester's Lodge that plant trees. Do we have a reverse code for plant trees and instead remove trees? I'm trying to develop something right now.

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22Alpha
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Re: Resources suggestion

#15

Post by 22Alpha »

Oh, I forgot, Koala Guy was also developing something too. But if you guys know the code or reversal code, I would still like to develop it. Thank you.

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Xim
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Re: Resources suggestion

#16

Post by Xim »

Good idea
Maybe mines zones?
And what if city fill hole map?
Its not bad idea but it wont work
Maybe just Woodcuters, mines and etc as new types of zones?

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Xim
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Re: Resources suggestion

#17

Post by Xim »

And power plants could need fuels?
Cars too?
It could be so problematic to create something like dat
If somesone make plugin about it, please gimme it :P(but i dont want to give it to all of my cities only to my tests cities)
I want to try that challenge

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22Alpha
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Re: Resources suggestion

#18

Post by 22Alpha »

I am trying to make one right now, studying through experiments. The last thing right now on what I'm doing is balancing each power sources. This should be heavy on pollution or bad influence on the environment, it is causing global warming.

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22Alpha
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Re: Resources suggestion

#19

Post by 22Alpha »

And I cannot give it to you. Because it is not for release and the plugins were not made by me. I'm going to propose it first to their makers, before it is published by them.

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22Alpha
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Re: Resources suggestion

#20

Post by 22Alpha »

And as far as I remember about the rules of plugins, you even cannot modify them I think, without the consent of their makers. If so, I'll abandon the power sources idea.

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