RCI Effects Pack (1.2)

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KINGTUT10101
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RCI Effects Pack (1.2)

#1

Post by KINGTUT10101 » Mon Aug 07, 2017 21:13

A plug-in pack that I made a while ago that I never released it on the forum. I originally released it on Google+ but I have decided to finally make a post about it here. You'll find a download link and all of the information here:
https://sites.google.com/site/theotownm ... fects-pack

It includes sevens buildings that will spawn automatically and each of them has a unique effect that vanilla buildings down have. It'll add a lot more challenge to TheoTown and it might change your playstyle. I would recommend that you download other plug-ins to help control these buildings. You can find some that I've made here:
https://sites.google.com/site/theotownm ... g-ins/park
Last edited by KINGTUT10101 on Sat Oct 07, 2017 21:49, edited 4 times in total.

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Josh
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Re: RCI Effects Pack

#2

Post by Josh » Mon Aug 07, 2017 21:24

I saw this on google+ good job!
Proud TheoTown player sinds update 1.1.50

Creator of Aldorria, Covinton Empire, West Country, Sunnydale

Save nature, before it kills you🌲

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KINGTUT10101
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Re: RCI Effects Pack

#3

Post by KINGTUT10101 » Mon Aug 07, 2017 21:32

Thanks

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KINGTUT10101
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Re: RCI Effects Pack

#4

Post by KINGTUT10101 » Tue Aug 08, 2017 19:36

I'm going to be making a way to enable/disable this plug-in in-game soon, despite this being an old plug-in. I feel like it's necessary for this plug-in because it changes how the game plays out.

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KINGTUT10101
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Re: RCI Effects Pack (1.1)

#5

Post by KINGTUT10101 » Wed Aug 09, 2017 0:07

The link on my website has been updated to the most recent version (1.1). You can also find a changlog on my website.

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KINGTUT10101
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Re: RCI Effects Pack (1.1)

#6

Post by KINGTUT10101 » Mon Aug 14, 2017 23:16

I added a new version of this plug-in pack that disables max count on all of the buildings. You can find a download on the same page as the original download.

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22Alpha
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Re: RCI Effects Pack (1.1)

#7

Post by 22Alpha » Wed Sep 27, 2017 5:41

Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze fee/or removal fee is high. The government will be the responder, and once responded an average amount of fee would be deducted for their transfer of area. (another challenge)
:mine

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KINGTUT10101
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Re: RCI Effects Pack (1.2)

#8

Post by KINGTUT10101 » Sat Oct 07, 2017 21:49

Updated to 1.2

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KINGTUT10101
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Re: RCI Effects Pack (1.1)

#9

Post by KINGTUT10101 » Sat Oct 07, 2017 21:50

22Alpha wrote:
Wed Sep 27, 2017 5:41
Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze fee/or removal fee is high. The government will be the responder, and once responded an average amount of fee would be deducted for their transfer of area. (another challenge)
The gangs areas cannot be disabled with police nearby.

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