Ferries Transport (People mover)

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Guccidaryls
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Ferries Transport (People mover)

#1

Post by Guccidaryls »

Hello fellow Theonians!

Just wondering if there is any interested developer who'd be able to make a ferry port (small, medium and large...no pressure lolz) and some working ferries that'd actually transport people from one island to another. Kind of like the bus transport thingy lol. I have like two small islands far, far away from the main island. I'd love for this to be in time for the Centurial 400th year celebration (I sound so North Korean ahahaha)... No pressure, if interested, then your welcome. Idc about credit. You can take all of theit credit. The idea, trademark and whatever legal rights lmao.

Thanks in advance! 😆
Last edited by Guccidaryls on 26 Jun 2018, 03:15, edited 1 time in total.

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HarizHakimi20
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Re: Ferries Transport (People mover)

#2

Post by HarizHakimi20 »

@Guccidaryls Like in simcity 4?
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CarFerry3.jpg.535f9d9d9f4e340eb66668a9dc381bfe.jpg

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Pounkiller
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Re: Ferries Transport (People mover)

#3

Post by Pounkiller »

''developer'' did you mean plugin maker,xd...

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cesareborgia94
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Re: Ferries Transport (People mover)

#4

Post by cesareborgia94 »

Maybe one day...

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Scorpion1224
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Re: Ferries Transport (People mover)

#5

Post by Scorpion1224 »

Hmm this is a good idea for transportation

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KINGTUT10101
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Re: Ferries Transport (People mover)

#6

Post by KINGTUT10101 »

I could do it. Just give me about a week, it'll be somewhat easy to do.

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KINGTUT10101
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Re: Ferries Transport (People mover)

#7

Post by KINGTUT10101 »

Although I may need help with Textures.

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wetguy
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Re: Ferries Transport (People mover)

#8

Post by wetguy »

KINGTUT10101 wrote:
22 Apr 2018, 21:06
I could do it. Just give me about a week, it'll be somewhat easy to do.
How will you do it? I am thinking it will work similarly to your trams, but with a ferry terminal instead of a tram station, and with transperant "rails" that goes over water.

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KINGTUT10101
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Re: Ferries Transport (People mover)

#9

Post by KINGTUT10101 »

It'll be exactly that acually

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Guccidaryls
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Re: Ferries Transport (People mover)

#10

Post by Guccidaryls »

KINGTUT10101 wrote:
22 Apr 2018, 21:06
I could do it. Just give me about a week, it'll be somewhat easy to do.
Thank you! Thank you! OMG I can't wait to see it. My wishes have finally come true lolz. Hahaha.
But yaas, I'll help you with the textures and whatevs. Yayy!!! :D

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Guccidaryls
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Re: Ferries Transport (People mover)

#11

Post by Guccidaryls »

@KINGTUT10101 Thank you! Thank you! Omg, like you have no idea how obsessed I am with this game! My nation will look a lot more real. :D Thanks!

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Re: Ferries Transport (People mover)

#12

Post by KINGTUT10101 »

Well I've run into a problem. Roads cannot be placed on water, so that needs to change for my idea to work.

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Re: Ferries Transport (People mover)

#13

Post by wetguy »

KINGTUT10101 wrote:
25 Apr 2018, 14:14
Well I've run into a problem. Roads cannot be placed on water, so that needs to change for my idea to work.
Maybe you can use transperant bridges.

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Re: Ferries Transport (People mover)

#14

Post by CommanderABab »

Well, you could have

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"bridge height":0,
and

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"bridge frames":[null,null,null,null,null,null,null,null,null,null,null,null]
.

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KINGTUT10101
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Re: Ferries Transport (People mover)

#15

Post by KINGTUT10101 »

How would I get the road to connect to buildings then?

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Re: Ferries Transport (People mover)

#16

Post by CommanderABab »

Regular way. :)

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Re: Ferries Transport (People mover)

#17

Post by CommanderABab »

Build two tiles on land. One for the road, one for the ramp which would be invisible. :)

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Re: Ferries Transport (People mover)

#18

Post by TheFennekin »

Suggestion, use the water texture for the road. I also thought on making a plugin similar to this. Well, let me help too. 😃

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KINGTUT10101
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Re: Ferries Transport (People mover)

#19

Post by KINGTUT10101 »

I have no clue how to do animation, so if you can map the water animation to the road then I can move on with coding the rest of this thing.

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Re: Ferries Transport (People mover)

#20

Post by TheFennekin »

KINGTUT10101 wrote:
26 Apr 2018, 06:02
I have no clue how to do animation, so if you can map the water animation to the road then I can move on with coding the rest of this thing.
Use the water texture and put it on the road. The road will have... Let's say "flag:boats". Means, that someone will provide boat textures that has a .json for a car. If you don't understand... I'll say it again later

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