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Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 06:06
by sairam
If you want i can help you. Send me the files you can create only the graphics i'll do the json.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 08:54
by Kulche
I don't really need help. And all I need is to create json, no more graphics are needed :)

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 12:27
by sairam
I'll do the json send me the graphics.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 21:30
by Wekabu city
We should simplify that...
What about a big dose of JAVA?!
JK programming the code would take forever...
But would be worth your time...

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 25 Oct 2018, 20:17
by Wekabu city
I got no Idea when it would be finished...

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 26 Oct 2018, 10:28
by Kulche
Nearly done all T residential, that would take forever! :bb

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 28 Oct 2018, 23:11
by Wekabu city
I rewrote all code in 30 minutes, still have a nasty bug, that it gives you a negative (incorrect) length and sometimes a (correct) positive length.

However with my sample texture (ca. 500*100) I got about 300 animation running simultaneously, Wich were of 100 different kinds, better that V1 but still inefficient when applying on large building

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:29
by -LeoLeo-
Can't you just...... steal the textures ID and add "RGB" tag to the .json make some buildings darker?

Then make some bright yellow 1×2 animations and overlay the window bits??
(and/or billboard?)

(or would the RGB tag make it a flat color? @CommanderABab )

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:32
by ElephantEthan
-LeoLeo- wrote:
29 Oct 2018, 20:29
Can't you just...... steal the textures ID and add "RGB" tag to the .json make some buildings darker?

(or would that made it a flat color? @CommanderABab )
You need animations for that afaik, and it will look very weird.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:38
by Kulche
:lol: lol
Tell me if that works, will start a bit different project :json

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:48
by -LeoLeo-
Kulche wrote:
29 Oct 2018, 20:38
:lol: lol
Tell me if that works, will start a bit different project :json
Hmmmm.... I'd wonder what that project could be??

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:57
by Kulche
I won't tell ya :lol:

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 21:19
by Kulche
Wait, I'm stupid. RGB tag works only for animation. Let's steal frames for animation and apply these, how wonderful :roll:
...And why did I name my json '2st_nightproject'? "Bad grammar strikes again"!

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 22:16
by Wekabu city
I got no idea what you are talking about, also can anyone have a look into the JSON code ?

Code: Select all

[ 
 { 

 	"id": "$Wekabu.NMDevtest_1",

      "frames": [
         {
            "bmp": "img.png"
         }
      ],
      "height": 1,
      "monthly price": 1,
      "needs road": true,
      "power": 0,
      "price": 500,
      "title": "DEVTEST",
      "type": "water",
      "water": 10,
      "width": 1,

  "animation": [ 
{ " id " : "Wekabu_nightmaker_6", "x":13, "y": 10  }, // x = 19
{ " id " : "Wekabu_nightmaker_1", "x":12, "y": 11  }, // x = 13
{ " id " : "Wekabu_nightmaker_1", "x":14, "y": 11  }, // x = 15
{ " id " : "Wekabu_nightmaker_2", "x":18, "y": 11  }, // x = 20
{ " id " : "Wekabu_nightmaker_1", "x":11, "y": 12  }, // x = 12
{ " id " : "Wekabu_nightmaker_2", "x":13, "y": 12  }, // x = 15
{ " id " : "Wekabu_nightmaker_1", "x":19, "y": 12  }, // x = 20
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 13  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":13, "y": 13  }, // x = 15
{ " id " : "Wekabu_nightmaker_5", "x":17, "y": 13  }, // x = 22
{ " id " : "Wekabu_nightmaker_5", "x":10, "y": 14  }, // x = 15
{ " id " : "Wekabu_nightmaker_1", "x":17, "y": 14  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 14  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 15  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":12, "y": 15  }, // x = 14
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 15  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 15  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 16  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":12, "y": 16  }, // x = 14
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 16  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 16  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 17  }, // x = 11
{ " id " : "Wekabu_nightmaker_5", "x":13, "y": 17  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 17  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 18  }, // x = 11
{ " id " : "Wekabu_nightmaker_5", "x":13, "y": 18  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 18  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 19  }, // x = 11
{ " id " : "Wekabu_nightmaker_6", "x":13, "y": 19  }, // x = 19
{ " id " : "Wekabu_nightmaker_2", "x":20, "y": 19  }, // x = 22
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 20  }, // x = 11
{ " id " : "Wekabu_nightmaker_3", "x":14, "y": 20  }, // x = 17
{ " id " : "Wekabu_nightmaker_3", "x":19, "y": 20  }, // x = 22
{ " id " : "Wekabu_nightmaker_2", "x":11, "y": 21  }, // x = 13
{ " id " : "Wekabu_nightmaker_1", "x":14, "y": 21  }, // x = 15
{ " id " : "Wekabu_nightmaker_5", "x":16, "y": 21  }, // x = 21
{ " id " : "Wekabu_nightmaker_7", "x":12, "y": 22  }, // x = 19
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 23  } // x = 18
] 

} 
 ]
Exception is:
"Java.lang.IllegalStateException: When loading "$Wekabu.NMDevtest_1": No value for id"
I got no idea what that means... :calc
===========================================================

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 30 Oct 2018, 01:45
by CommanderABab
Screenshot_20181029-191739.jpg
The

Code: Select all

"animation"
is expecting an

Code: Select all

"id"
, but all you give it are

Code: Select all

" id "
s.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 30 Oct 2018, 20:00
by Kulche
That makes me feel... uncomfortable.
Screenshot_2018-10-31-05-56-34.png

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 31 Oct 2018, 17:48
by Wekabu city
Hey there! I finally finsished coding the mess...
Test 1 (32x32 Sprite) was a success, however test 2 (200 x 237) failed minorly
[known Bugs]
  • only heights of 32 supported: its a result of a non-working AWT-Theotown Coordinate conversion. (positive y in AWT goes up, in Theotown down)
  • PM me if you find other bugs
also due to strange bugs (or non-bugs) in AWT the border is automatically non-transparent (color code 16777215 instead of 0). (it shouldn't affect anything right now, however its not tested).

Requires the Runtime to run it also does't create a fully working .json file img file needs to be named 'image.png';
Requires Java's SDK, its not compiled

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 07 Jan 2019, 00:49
by Between3Characters
Bad background, shouldve been just left a black background.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 07 Jan 2019, 13:08
by soumya-8974
What do you mean?

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 07 Jan 2019, 18:42
by malsa
Does this project still continue?