[Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

Plug-in related stuff can be discussed here.

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Have you found bugs on the experimental Version?

Yes (please report them)
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No
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[Snapshot 2.0.1] Night Plug-in (BIG UPDATE SOON!)

Post by Wekabu city » Mon Jan 08, 2018 22:59

The night Plug-in is in early access.
The inspiration of doing this was playing too much OTTD with its NightGFX.

Download:
Version 1.0: Last post of Page 2
Version 1.1 (Road update): See attachements
Version 1.2 (Zone Update): I`m,sorry but its too bugged :fire
HOTFIX :bf 1.2.1 : See attachments
Version 1.2.2 (Religion Update):See attachments.
SNAPSHOT 2.0.1 (EXPERIMENTAL): See attachments

My Plans:
- Ground will be in the "Night" Category to avoid override ( for now it's in the Terrain tab)
- Every RCI will be in the Night-Zones (done!)
- No overrides
-City lights!

You can help if you want.
Attachments
Night plugin SNAPSHOT 2.0.1.zip
Warning: EXPERIMENTAL
(8.19 KiB) Downloaded 12 times
Night_Plug-in V 1-2-2.zip
I know, it's not Friday
(146.46 KiB) Downloaded 54 times
Night_Plug-in v 1.2.1.zip
HOTFIX 1.2.1 Is alive !
(69.98 KiB) Downloaded 29 times
Night Plugin_1.1.zip
(49.8 KiB) Downloaded 60 times
Last edited by Wekabu city on Tue Feb 13, 2018 21:58, edited 10 times in total.
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Re: Night Plug-in

Post by Wekabu city » Mon Jan 08, 2018 23:05

The first building in testing.
DOESN'T looks that bad.
Just a bit too greenish.
Tukof_-_Testing_City_18-01-08_21.13.07.png
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Re: Night Plug-in

Post by Matison55557 » Mon Jan 08, 2018 23:06

Need any help? I'd be glad to do night textures for any building you wish! :)
416416: Adjust production of power and water!
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Re: Night Plug-in

Post by KoalaGuy » Mon Jan 08, 2018 23:09

You wont get far
Just doing my part for the community!
Please ask me if you want to use something from my plugins, using it without permission may lead to some 3rd degree burns!
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Re: Night Plug-in

Post by Matison55557 » Mon Jan 08, 2018 23:10

Maybe not far.
At least we'll get somewhere.
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Re: Night Plug-in

Post by Wekabu city » Mon Jan 08, 2018 23:25

What should we use to replace Solar power?
... Solar Power at night?
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Re: Night Plug-in

Post by Matison55557 » Mon Jan 08, 2018 23:36

In Cities Skylines, the solar plant collects spare energy during the day and spreads it at night.
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Re: Night Plug-in

Post by AwkwrdPrtMskrt » Mon Jan 08, 2018 23:42

KoalaGuy wrote:
Mon Jan 08, 2018 23:09
You wont get far
Why not? This is a good idea!
:mine Currently working on New Winchester

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Re: Night Plug-in

Post by KoalaGuy » Tue Jan 09, 2018 0:09

AwkwrdPrtMskrt wrote:
Mon Jan 08, 2018 23:42
KoalaGuy wrote:
Mon Jan 08, 2018 23:09
You wont get far
Why not? This is a good idea!
I didn't say it wasn't a good idea, I said he won't get far. If it was so easy, it would be done already.
Just doing my part for the community!
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 0:42

We'll see...
The Ground was already made, but it's not very practical as it is a decoration.

It was very easy.
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 1:34

The UI is too bright ...Damn lobby!...I like you.
It needs more variety,but it's still pretty.
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Screenshot_2018-01-09-00-02-34.png
Last edited by Wekabu city on Tue Jan 09, 2018 12:58, edited 1 time in total.
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Re: Night Plug-in

Post by rjroldan1 » Tue Jan 09, 2018 3:04

you think it is so easy when replacing all of those building
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Re: Night Plug-in

Post by rjroldan1 » Tue Jan 09, 2018 3:06

i recommend to make black background and pit a star on it to look it better
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 13:00

Now I know why I can't get far : world textures are not in good shape.
Nevermind :|
Last edited by Wekabu city on Wed Jan 10, 2018 2:50, edited 1 time in total.
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Re: Night Plug-in

Post by KINGTUT10101 » Tue Jan 09, 2018 15:29

Takes world textures, darkens the whole thing by 40%

Boom. Finished! :P jk
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 16:42

Maybe more like:
nightres1.png
70% opacity on black (Pixly)
nightres1.png (4.41 KiB) Viewed 696 times
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Re: Night Plug-in

Post by A guy from Shireport » Tue Jan 09, 2018 17:25

Can i have road texture?
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 20:03

nightroad1.png
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:bq
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 21:35

nightcoast1.png
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nightres2set.png
nightres2set.png (29.49 KiB) Viewed 656 times
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Re: Night Plug-in

Post by Matison55557 » Tue Jan 09, 2018 21:42

Night texture for a hotel
hotelnight.png
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Re: Night Plug-in

Post by Matison55557 » Tue Jan 09, 2018 21:47

Also for two stone houses
steinhausnight.png
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Re: Night Plug-in

Post by Matison55557 » Tue Jan 09, 2018 21:49

Tell me if you need any more night textures
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 22:20

This set contains some skyscrapers, next will include some factories
nightres3set.png
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 22:21

I like coloring windows.. :)
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 22:27

Wow! But now we need more (some) water/electricity.
But I have done less than you did.
For me it's fun to darken the texture:
Bam!Its night!
I'll will be busy on doing the JSON.
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