[Version 1.2.2] [WINTER]Night Plug-in

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[Version 1.2.2] [WINTER]Night Plug-in

Post by Wekabu city » Mon Jan 08, 2018 22:59

Credit - Contents of this plugin may only be reused if you give credit to the author.
The night Plug-in is FINISHED!
The inspiration of doing this was playing too much OTTD with its NightGFX.

Download:
Version 1.0: Last post of Page 2
Version 1.1 (Road update): See attachements
Version 1.2 (Zone Update): I`m,sorry but its too bugged :fire
HOTFIX :bf 1.2.1 : See attachments
Version 1.2.2 (Religion Update):See attachments.
Version 1.2.2 Winter Edition : See attachments.

My Plans:
- "Nightified" Trees

You can help if you want.
Attachments
Night_Plugin_Winter-Edition_1-2-2.zip
(173.45 KiB) Downloaded 11 times
Night_Plug-in V 1-2-2.zip
I know, it's not Friday
(146.46 KiB) Downloaded 210 times
Night_Plug-in v 1.2.1.zip
HOTFIX 1.2.1 Is alive !
(69.98 KiB) Downloaded 65 times
Night Plugin_1.1.zip
(49.8 KiB) Downloaded 88 times
Last edited by Wekabu city on Thu Aug 09, 2018 20:21, edited 12 times in total.
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Re: Night Plug-in

Post by Wekabu city » Mon Jan 08, 2018 23:05

The first building in testing.
DOESN'T looks that bad.
Just a bit too greenish.
Tukof_-_Testing_City_18-01-08_21.13.07.png
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Re: Night Plug-in

Post by Wekabu city » Mon Jan 08, 2018 23:25

What should we use to replace Solar power?
... Solar Power at night?
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Re: Night Plug-in

Post by AwkwrdPrtMskrt » Mon Jan 08, 2018 23:42

former member wrote:
Mon Jan 08, 2018 23:09
You wont get far
Why not? This is a good idea!
:mine Currently working on New Winchester

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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 0:42

We'll see...
The Ground was already made, but it's not very practical as it is a decoration.

It was very easy.
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 1:34

The UI is too bright ...Damn lobby!...I like you.
It needs more variety,but it's still pretty.
Attachments
Screenshot_2018-01-09-00-02-34.png
Last edited by Wekabu city on Tue Jan 09, 2018 12:58, edited 1 time in total.
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Re: Night Plug-in

Post by rjroldan1 » Tue Jan 09, 2018 3:04

you think it is so easy when replacing all of those building
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Re: Night Plug-in

Post by rjroldan1 » Tue Jan 09, 2018 3:06

i recommend to make black background and pit a star on it to look it better
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 13:00

Now I know why I can't get far : world textures are not in good shape.
Nevermind :|
Last edited by Wekabu city on Wed Jan 10, 2018 2:50, edited 1 time in total.
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Re: Night Plug-in

Post by KINGTUT10101 » Tue Jan 09, 2018 15:29

Takes world textures, darkens the whole thing by 40%

Boom. Finished! :P jk
Last edited by KINGTUT10101 on Thu Jan 11, 2018 3:59, edited 1 time in total.

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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 16:42

Maybe more like:
nightres1.png
70% opacity on black (Pixly)
nightres1.png (4.41 KiB) Viewed 1571 times
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Re: Night Plug-in

Post by A guy from Shireport » Tue Jan 09, 2018 17:25

Can i have road texture?
Why

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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 20:03

nightroad1.png
nightroad1.png (7.22 KiB) Viewed 1546 times
:bq
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 21:35

nightcoast1.png
nightcoast1.png (11.67 KiB) Viewed 1531 times
nightres2set.png
nightres2set.png (29.49 KiB) Viewed 1531 times
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 22:20

This set contains some skyscrapers, next will include some factories
nightres3set.png
nightres3set.png (85.69 KiB) Viewed 1522 times
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Re: Night Plug-in

Post by Kulche » Tue Jan 09, 2018 22:21

I like coloring windows.. :)
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 22:27

Wow! But now we need more (some) water/electricity.
But I have done less than you did.
For me it's fun to darken the texture:
Bam!Its night!
I'll will be busy on doing the JSON.
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Re: Night Plug-in

Post by Wekabu city » Tue Jan 09, 2018 23:13

I did something horribly wrong with the Road by Kulche I'll try it again. Here's what I did in the meantime:
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Screenshot_2018-01-09-21-15-43.png
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Re: Night Plug-in

Post by Borbor » Tue Jan 09, 2018 23:52

how this plugin will work?
Plugin maker
My plugins are open source
:bp :mine
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Re: Night Plug-in

Post by THEMAX » Wed Jan 10, 2018 0:13

Modern skyscrapers could have some neons maybe
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Re: Night Plug-in

Post by Wekabu city » Wed Jan 10, 2018 0:33

Borbor wrote:
Tue Jan 09, 2018 23:52
how this plugin will work?
Like every other Plug-in.
:P

For now it's planned to be multiple "Night"-Zones and "Night"-Buildings.
In early stages of development the Buildings will be in the Default RCI Zones.
The Buildings are based from LOBBY and THEO.
!!!
--------------------------------------------------------------------
I could get a Water tower version running, however it has a texture bug in it.
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Luna_18-01-09_23.29.06.png
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Re: Night Plug-in

Post by KINGTUT10101 » Wed Jan 10, 2018 0:42

You should also change the background.

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Re: Night Plug-in

Post by Wekabu city » Wed Jan 10, 2018 0:54

KINGTUT10101 wrote:
Wed Jan 10, 2018 0:42
You should also change the background.
I will, until the end of the year
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Re: Night Plug-in

Post by -LeoLeo- » Wed Jan 10, 2018 4:16

Kulche wrote:
Tue Jan 09, 2018 20:03
nightroad1.png
:bq
That's looks cool! 💛 But I think the light circle on the road should be bigger and brighter. Maybe fade out at the edge a bit too. Like when you see the cityscapes at night, the roads looks poped out the most...
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Re: Night Plug-in

Post by Wekabu city » Thu Jan 11, 2018 0:27

That's better!
Waaay better !
I think I can leave the trees.
What do you think about the Background?
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Luna_18-01-10_23.19.06.png
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