[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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Wekabu city
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Re: Night Plug-in

#26

Post by Wekabu city »

I am happy to announce you, that the Plug-in will be released within this week (probably today
( German Time))! There are just a few buildings, but it's sufficient for a small city.

Special thanks to :
@Kulche[Posts][PM] for the amazing (sub-) Urban road !

Really Big Thanks to:
@Lobby[Posts][PM] and @Theotheoderich[Posts][PM] for the base Textures and the Game!

P. S. The Work of @former member will be released too.
Attachments
Luna_18-01-10_23.50.33.png

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Re: Night Plug-in

#27

Post by Wekabu city »

KoalaGuy wrote:
08 Jan 2018, 23:09
You wont get far
What do you think now?

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-LeoLeo-
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Re: Night Plug-in

#28

Post by -LeoLeo- »

The water looks so bright It's like It's reflecting the moonlight from the full moon that night. And I do very like. <3
.
.
.
That rhymes very right.

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malsa
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Re: Night Plug-in

#29

Post by malsa »

The Background look weird :/

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Re: Night Plug-in

#30

Post by Hadestia »

its better to wide the flash of the light in those street ligths

btw is possible to put date dependent anim on that jason so that nigth and day will change every time

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Re: Night Plug-in

#31

Post by Hadestia »

dont change the water because its beautiful

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Re: Night Plug-in

#32

Post by -LeoLeo- »

KoalaGuy wrote:
11 Jan 2018, 10:27
Just 300+ buildings to go
I kinda thinking like you. Where're all the building gonna be stored? Those're not gonna fit into the pulgin space.
Unless you have a brand new device with 0 plugin useage, then it might all fit...


Another thing, the worlds are gonna be in perpetual darkness forever. You can't really change the lighting unless you applied ALL building with slowed down animation.

(in which if there're gonna change lighting, the Shadows are gonna change directions, It's totally posible, but too much work and not so nessesary...)

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Winter Apocalyps

#33

Post by -LeoLeo- »

I've got an idea! If there are teture for snow (not the snowy building, just the ground is enough) We can build kinda like an apoccalyps movie with perpetual night and low tempareture. maybe like a nuclear winter or planetary disorder, those crazy stuff.

------


And of course, there would be screenshot section or night mode.

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Re: Night Plug-in

#34

Post by Wekabu city »

rjroldan1 wrote:
11 Jan 2018, 12:42
dont change the water because its beautiful
It's the vannila (or stock) Water of Theotown in Version 1.4.05 (405).
Less work for me! :space

I have to do a few Commercial Buildings and then smash all JSONS together (it has 6 separate JSONS).But first I'll try to solve my solar array problem.

P.S.: Cars not included

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Wekabu city
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Re: Night Plug-in

#35

Post by Wekabu city »

rjroldan1 wrote:
11 Jan 2018, 10:23
its better to wide the flash of the light in those street ligths

btw is possible to put date dependent anim on that jason so that nigth and day will change every time
I'm not the fun expert, I've never used fun.
The Idea :cool
In long term: bad

The next milestone will be, that only night cars (added soon) can go on night road.

The Plug-in doesn't use override ground, so you can still use your old cities!

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Re: Night Plug-in

#36

Post by -LeoLeo- »

former member wrote:
11 Jan 2018, 13:04
I don't understand :?
Sorry, I thought I was Doc Brown for a second then...

*Ahem*

Are there snowtiles for night mode?

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Re: Night Plug-in

#37

Post by Wekabu city »

-LeoLeo- wrote:
11 Jan 2018, 16:18
former member wrote:
11 Jan 2018, 13:04
I don't understand :?
Sorry, I thought I was Doc Brown for a second then...

*Ahem*

Are there snowtiles for night mode?
The Plug-in doesn't support Winter.

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Re: Night Plug-in [Version 1.0]

#38

Post by Wekabu city »

I spend the past 30 Minutes for uploading and downloading Images and .json files .
If you encounter any Bug please report them!
Known Bugs:
- The only Industry ist too big in the JSON, so theres a blue pixel on the left.
- Coast sometimes has a line in it (couldn`t replicate).
Attachments
Night_Plug-in.zip
Version 1.0
(46.26 KiB) Downloaded 112 times

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Re: Night Plug-in

#39

Post by -LeoLeo- »

Wekabu city wrote:
11 Jan 2018, 16:44
-LeoLeo- wrote:
11 Jan 2018, 16:18
former member wrote:
11 Jan 2018, 13:04
I don't understand :?
Sorry, I thought I was Doc Brown for a second then...

*Ahem*

Are there snowtiles for night mode?
The Plug-in doesn't support Winter.
okay

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Re: Night Plug-in [Release 1.0 !]

#40

Post by Borbor »

@lobby[Posts][PM] will add to the game when this add-on is full version?

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Re: Night Plug-in [Release 1.0 !]

#41

Post by JustAnyone »

There won't be enough texture space.

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Kulche
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Re: Night Plug-in [Release 1.0 !]

#42

Post by Kulche »

Some commercials
Making these windows was real pain..
Making these windows was real pain..
nightcom1set.png (127.22 KiB) Viewed 3915 times

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Re: Night Plug-in [Release 1.0 !]

#43

Post by Wekabu city »

Thanks!
Doesn`t look bad.... It looks good

Important Note! :You need Version 390+ to use the next Version as it uses the custom flag option!!!
Bridge will also be included.

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Re: Night Plug-in [Release 1.0 !]

#44

Post by Kulche »

Here is set of all cars (except the premium ones :P )
nightcars.png
nightcars.png (38.15 KiB) Viewed 3909 times
If you want me to help you with JSONS, I can helphell :lol: .

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Re: Night Plug-in [Release 1.0 !]

#45

Post by Wekabu city »

Kulche wrote:
11 Jan 2018, 21:15
Here is set of all cars (except the premium ones :P )
nightcars.png

If you want me to help you with JSONS, I can helphell :lol: .
Thanks ! ... even though I have to draw the lights
The JSON is the easiest thing for me. :json

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