Inter-station

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THEMAX
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Re: Inter-station

#101

Post by THEMAX »

@Lobby You are the only one that can bring our Dreams in TT

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mdk_813
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Re: Inter-station

#102

Post by mdk_813 »

22Alpha wrote:
23 Dec 2017, 07:26
Does my rails not fit yours?
No, that is not the problem. I'd say they would fit nicely to the style of station which I created.
However, I don't know how your rail system works. So I can't make my station functional.

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Re: Inter-station

#103

Post by KINGTUT10101 »

@mdk_813
Use this code for your functional station. Just change the id, name, etc to your liking.
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mdk.json
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Re: Inter-station

#104

Post by TheFennekin »

22Alpha wrote:
19 Dec 2017, 13:34
@TheFennekin Okay. Have a template of trains first. Then on another layer, draw a rectangles on it.
I use Novix. My computer is busted for awhile...

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Re: Inter-station

#105

Post by mdk_813 »

KINGTUT10101 wrote:
23 Dec 2017, 16:44
Use this code for your functional station. Just change the id, name, etc to your liking.
Thank you!

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Re: Inter-station

#106

Post by Jayden3 »

i keep seeing this on notifications but what's this is this page?

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JustAnyone
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Re: Inter-station

#107

Post by JustAnyone »

You may subscribed it @Jayden3

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Re: Inter-station

#108

Post by Jayden3 »

Is this a plugin?

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Re: Inter-station

#109

Post by JustAnyone »

Yes. It's a plugin in development.

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Re: Inter-station

#110

Post by Jayden3 »

Cool

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Re: Inter-station

#111

Post by wetguy »

I made some train graphics with more realistic colors.
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tramkt3.png
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tramkt2.png
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KINGTUT10101
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Re: Inter-station

#112

Post by KINGTUT10101 »

Can I use those graphics for an add-on?

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Re: Inter-station

#113

Post by mdk_813 »

I've created a German-style S-Bahn (it is a commuter train used for regional transport) based on @KINGTUT10101 's tram graphics.
I haven't tested it yet, but as it has the same dimensions as his trams, I suppose it should work.
German_S-Bahn.png
German_S-Bahn.png (4.9 KiB) Viewed 4049 times

Update:
I fixed some minor mistakes.

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Re: Inter-station

#114

Post by wetguy »

KINGTUT10101 wrote:
26 Dec 2017, 20:41
Can I use those graphics for an add-on?
Yes

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Re: Inter-station

#115

Post by KINGTUT10101 »

I can make json if anyone needs me to.
Last edited by KINGTUT10101 on 28 Dec 2017, 02:34, edited 2 times in total.

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mdk_813
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Re: Inter-station

#116

Post by mdk_813 »

So, I've made some rail textures that may fit to my modular station and S-Bahn. I'm not sure if this is the final version, though.
Making this was a real pain... But, thanks to @22Alpha for providing the LTR-rails as a template,
My_rails.png
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Update: Now with bridge frames.
My_rails_bridge.png
My_rails_bridge.png (10.16 KiB) Viewed 4720 times

Update2: Now with bumpers. (@-LeoLeo- Thanks for the suggestion.)
My_rails_bumpers_mdk_813.png
My_rails_bumpers_mdk_813.png (6.16 KiB) Viewed 4646 times
Last edited by mdk_813 on 28 Dec 2017, 13:52, edited 1 time in total.

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Re: Inter-station

#117

Post by fico240 »

It could be that at the intersections of the streets you can put a barrier?

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Re: Inter-station

#118

Post by Kulche »

About RRCs, @Lobby[Posts][PM], in Military Zones has created barriers, that appear when fence crosses road. Is that possible with codes? :fire

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mdk_813
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Re: Inter-station

#119

Post by mdk_813 »

fico240 wrote:
27 Dec 2017, 21:04
It could be that at the intersections of the streets you can put a barrier?
I don't know, so far it is all just textures and not functional.
But, I suspect that intersections with normal roads won't work properly. So, barriers won't be possible I'm afraid. You only have one frame for crossings, but you would need two different frames to cover all viewing perspectives.
So, the only way to get around this would be to build bridges.

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Re: Inter-station

#120

Post by -LeoLeo- »

Can the end pieces be like... End-of-track bumpers instead? U-turning doesn't look that realistic...

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