Inter-station

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-LeoLeo-
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Re: Inter-station

#126

Post by -LeoLeo- »

KINGTUT10101 wrote:
28 Dec 2017, 04:53
-LeoLeo- wrote:
28 Dec 2017, 04:26
Can the end pieces be like... End-of-track bumpers instead? U-turning doesn't look that realistic...
But then you'll have trains turning at the end with no track. Is that much more realistic?
Maybe have both graphic in 1 tile. The Uturn and the bumpers behind/infront. Or left it as it is, It's stunning enough already.
I just want to build a rail yard, that's all. XD

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KINGTUT10101
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Re: Inter-station

#127

Post by KINGTUT10101 »

wetguy wrote:
28 Dec 2017, 05:04
KINGTUT10101 wrote:
23 Dec 2017, 07:34
wetguy wrote:
23 Dec 2017, 04:07
Am I allowed to make a version of Kingtut101's trams with mdk183's station platforms and upload it?
I'd rather you didn't because you can already get that functionality ​with our plug-ins
It's because I want to use your source code to make a tram system with better graphics. I'm still crediting you for the code.
Oh, okay. I thought you just wanted to repackage my tramway with someone else's graphics. Using my tram code for your own stuff is fine by me

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mdk_813
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Re: Inter-station

#128

Post by mdk_813 »

I've released my S-Bahn plugin. See here: http://www.theotown.com/forum/viewtopic.php?f=59&t=5535

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wetguy
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Re: Inter-station

#129

Post by wetguy »

mdk_813 wrote:
28 Dec 2017, 18:02
I've released my S-Bahn plugin. See here: http://www.theotown.com/forum/viewtopic.php?f=59&t=5535
When I use this plugin, I get an error saying that the train category can not be found, even when I removed the rail platform decorations and downloaded the category. What is the problem?
Last edited by wetguy on 29 Dec 2017, 23:53, edited 1 time in total.

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CommanderABab
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Re: Inter-station

#130

Post by CommanderABab »

mdk_813 wrote:
27 Dec 2017, 23:26
fico240 wrote:
27 Dec 2017, 21:04
It could be that at the intersections of the streets you can put a barrier?
I don't know, so far it is all just textures and not functional.
But, I suspect that intersections with normal roads won't work properly. So, barriers won't be possible I'm afraid. You only have one frame for crossings, but you would need two different frames to cover all viewing perspectives.
So, the only way to get around this would be to build bridges.
You can have barriers at intersections, one barrier for each direction. It's possible because the barriers are animations.

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Re: Inter-station

#131

Post by mdk_813 »

CommanderABab wrote:
29 Dec 2017, 18:17
You can have barriers at intersections, one barrier for each direction. It's possible because the barriers are animations.
That's true. But, a railroad crossing usually has just two barriers and not four. Would you see a way to have two barriers on the correct sides?

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Josh
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Re: Inter-station

#132

Post by Josh »

I would love that

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Re: Inter-station

#133

Post by CommanderABab »

Yes, just use a different set of barrier animations at intersections. You could provide one road for each barrier direction at intersections. It might be possible to change the direction with on click fun actions.
Josh wrote:
29 Dec 2017, 18:21
I would love that

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fico240
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Re: Inter-station

#134

Post by fico240 »

The tramways of @KINGTUT10101 now are compatible with S-bahn system by @mdk_813 !
Screenshot_2017-12-31-13-38-31.png

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KINGTUT10101
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Re: Inter-station

#135

Post by KINGTUT10101 »

They always have been. All inter-station plug-ins are compatible.

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fico240
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Re: Inter-station

#136

Post by fico240 »

KINGTUT10101 wrote:
31 Dec 2017, 20:54
They always have been. All inter-station plug-ins are compatible.
That's good, because that's how you see a great variety of trains circulating! :D

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malsa
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Re: Inter-station

#137

Post by malsa »

Does anyone use my train

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AwkwrdPrtMskrt
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Re: Inter-station

#138

Post by AwkwrdPrtMskrt »

Is it possible to make stations work with elevated railways? I plan to make elevated stations, but I found out that it only works with ground rails.

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KINGTUT10101
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Re: Inter-station

#139

Post by KINGTUT10101 »

Are you talking about the rail bridges or the in-game railway?

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AwkwrdPrtMskrt
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Re: Inter-station

#140

Post by AwkwrdPrtMskrt »

Rail bridges.

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KINGTUT10101
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Re: Inter-station

#141

Post by KINGTUT10101 »

Bridges can't connect to buildings, so I don't think that's possible.

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THEMAX
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Re: Inter-station

#142

Post by THEMAX »

Working on new trains but I got difficulties with Json

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Re: Inter-station

#143

Post by THEMAX »

i upgraded the texture of my bullets trains :
Attachments
the powerfull super train engine that is accelerating at 700 km/h
the powerfull super train engine that is accelerating at 700 km/h
TGV grande vitesse locomotive.png (3.39 KiB) Viewed 4233 times
the simple train car
the simple train car
TGV grande vitesse wagon.png (3.57 KiB) Viewed 4233 times

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KINGTUT10101
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Re: Inter-station

#144

Post by KINGTUT10101 »

I can do the json if you want.

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Re: Inter-station

#145

Post by wetguy »

@ardonsonic Made some good train graphics. Maybe he can make it in some more angles so it can be made into a functional train.

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