[Community project] Bridge parts

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THEMAX
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[Community project] Bridge parts

#1

Post by THEMAX »

This project is a project to create some parts for peoples that want to create better looking bridges on their cities
Like thoses pillard from "Viaduc de millau" in France ( Highest bridge, higher than effeil tower )
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-LeoLeo-
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Re: [Community project] Bridge parts

#2

Post by -LeoLeo- »

I loveeeeee this bridge!!! Thats one of my favorite bridge in the WORLD. I can just choose a section?

how do we do it? Side view? 64-bit? Isometric 3D?

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Lobby
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Re: [Community project] Bridge parts

#3

Post by Lobby »

I assume that he wants them for use in TheoTown. I support the idea, however, I'm not sure about how the pillars could be implemented. About pillars, their graphics look like that:
pillars.png
pillars.png (2.07 KiB) Viewed 3877 times
The road frames will then be decorated with the pillars:
pillars_explanation.png
Meaning of the pillar frames:
a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)

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FajarIDN
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Re: [Community project] Bridge parts

#4

Post by FajarIDN »

Lobby wrote:
01 Dec 2017, 15:43
I assume that he wants them for use in TheoTown. I support the idea, however, I'm not sure about how the pillars could be implemented. About pillars, their graphics look like that:
pillars.png
The road frames will then be decorated with the pillars:
pillars_explanation.png
Meaning of the pillar frames:
a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)
Is it possible we made the road shaped X ? I think is it will be very cool

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Lobby
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Re: [Community project] Bridge parts

#5

Post by Lobby »

What do you mean by X shaped road?

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THEMAX
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Re: [Community project] Bridge parts

#6

Post by THEMAX »

I find a solution using draw ground : true and placeable on water

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Mg3094066
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Re: [Community project] Bridge parts

#7

Post by Mg3094066 »

Lobby wrote:
01 Dec 2017, 15:43
I assume that he wants them for use in TheoTown. I support the idea, however, I'm not sure about how the pillars could be implemented. About pillars, their graphics look like that:
pillars.png
The road frames will then be decorated with the pillars:
pillars_explanation.png
Meaning of the pillar frames:
a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)
I would like the complete pack of this bridge with ramps, as I am not used to the other models since in Mexico the pillars are made only with concrete.

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THEMAX
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Re: [Community project] Bridge parts

#8

Post by THEMAX »

thoses pillars could replace the other pillars into a new section, bridge... hmm, maybe i will just send a screenshot
Last edited by THEMAX on 01 Dec 2017, 19:47, edited 1 time in total.

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Re: [Community project] Bridge parts

#9

Post by Mg3094066 »

In Mexico, only these bridges are built:
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I need these bridges
I need these bridges

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THEMAX
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Re: [Community project] Bridge parts

#10

Post by THEMAX »

Image
UH, like that?

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Re: [Community project] Bridge parts

#11

Post by Mg3094066 »

What is this?
If is a plugin. Can i have it.
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IMG_20171201_095813_779.jpg
IMG_20171201_095813_779.jpg (3.75 KiB) Viewed 3804 times

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Re: [Community project] Bridge parts

#12

Post by CommanderABab »

There could be suspension towers at false bridge intersections with road animations, but the intersecting road, and bridge graphics would have to be invisible, of length 3, perpendicular to the bridge, have to be built first before the suspension bridge, and at regular spacing. I can't think of a way to implement the cables though with currently available game technology.

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Re: [Community project] Bridge parts

#13

Post by Lobby »

Another option would be to implement them with buildings along the road. New game features would be required :mine

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Re: [Community project] Bridge parts

#14

Post by CommanderABab »

KoalaGuy wrote:
01 Dec 2017, 20:26
Wires? Remember the LeoLeo's tutorial for wires under bridges?
No, not wires :) that was a trick to carry electricity. I am talking about the cables hanging from the towers to the bridge bed.

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Re: [Community project] Bridge parts

#15

Post by Mg3094066 »

How that strange button works?

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Re: [Community project] Bridge parts

#16

Post by Mg3094066 »

@THEMAX Where do you get that button?

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THEMAX
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Re: [Community project] Bridge parts

#17

Post by THEMAX »

Mg3094066 wrote:
01 Dec 2017, 21:08
@THEMAX Where do you get that button?
photo editor, is a suggestion... or maybe a upcomming plugin :)
Attachments
bridge4.png
bridge4.png (1.72 KiB) Viewed 3749 times
bridge3.png
bridge3.png (1.72 KiB) Viewed 3749 times
bridge2.png
bridge2.png (1.71 KiB) Viewed 3749 times
bridge1.png
bridge1.png (1.69 KiB) Viewed 3749 times

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Re: [Community project] Bridge parts

#18

Post by Mg3094066 »

Yay, i want be the first

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THEMAX
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Re: [Community project] Bridge parts

#19

Post by THEMAX »

Mg3094066 wrote:
01 Dec 2017, 22:50
Yay, i want be the first
BETA test... you will know if it work soon

i will be first :)

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Re: [Community project] Bridge parts

#20

Post by THEMAX »

omfg it is incredible!!!!!!!!!!!!!!! IT WORKED !!! ( too much hyped )
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Astrellia_17-12-01_21.56.38.png
MaxBridge1.zip
(6.97 KiB) Downloaded 67 times

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