Re: Cars & Roads: Flags

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Re: Cars & Roads: Flags

#26

Post by Lobby » Wed Dec 13, 2017 19:12

Interesting idea :)
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Re: Cars & Roads: Flags

#27

Post by 22Alpha » Thu Dec 14, 2017 3:08

Yup, I was waiting for it as well haha
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Re: Cars & Roads: Flags

#28

Post by Krepel » Sun Jun 03, 2018 13:54

So wait, if I'd make a tram plugin, which flags should I use to only allow trams on the rails?

i don't really understand the flags thing
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Re: Cars & Roads: Flags

#29

Post by NEPman » Fri Jul 27, 2018 15:29

How to prohibit the passage of fire trucks, ambulances and police cars on my way?

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Re: Cars & Roads: Flags

#30

Post by yusuf8a684 » Fri Jul 27, 2018 16:09

NEPman wrote:
Fri Jul 27, 2018 15:40
@Lobby[Posts][PM], how to prohibit the passage of fire trucks, ambulances and police cars on my road?
We can't i think
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Re: Cars & Roads: Flags

#31

Post by Lobby » Fri Jul 27, 2018 23:45

Exactly, fire trucks etc. are designed to be able to drive on pkw, lkw, bus, tractor, military, pedestrian, tram or airport roads. You'd have to define a road that has none of these flags set in order to hinder fire trucks etc. from using it.
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Re: Re: Cars & Roads: Flags

#32

Post by Lobby » Wed Jun 12, 2019 15:45

Added a listing to all flags included in the game to the first post; Please favor them over own ones if reasonable to share behavior between different plugins.
The trains in the game use

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"flag train":true
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