Roads

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ElephantEthan
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Re: Roads

#51

Post by ElephantEthan »

@Lobby How or when can we disable emergency cars on custom roads?
I downloaded the Pedestrian Zone plugin and I really don't like this:
Euife_18-09-07_16.32.10.png

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Lobby
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Re: Roads

#52

Post by Lobby »

Should be fixed by now.

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Shama
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Re: Roads

#53

Post by Shama »

Does anyone know if there's a way to have a choice of traffic lights in game?

Like you do with "bridge frames" in the json so that when you click the bridge you can rebuild with different styles. Have traffic light designs I would like to switch on demand like the bridges.

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Lobby
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Re: Roads

#54

Post by Lobby »

I'm afraid there's only one traffic light supported per road.

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CommanderABab
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Re: Roads

#55

Post by CommanderABab »

Shama wrote:
23 Jan 2019, 06:53
Does anyone know if there's a way to have a choice of traffic lights in game?

Like you do with "bridge frames" in the json so that when you click the bridge you can rebuild with different styles. Have traffic light designs I would like to switch on demand like the bridges.


(https://youtu.be/Ff3a7TQJJbk I put a marker to the actual content in the comments.)

This can be done on roads with the same priority level easily.

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Re: Roads

#56

Post by CommanderABab »

You can in the settings adjust if traffic lights are built automatically with the roads. I always keep this off myself.

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Shama
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Re: Roads

#57

Post by Shama »

Lobby wrote:
23 Jan 2019, 10:33
I'm afraid there's only one traffic light supported per road.
No big deal! Have enough variety with types of roads and sidewalks etc i don't need the extra work. Just gonna put different light types for certain roads. thinking stop signs for suburban roads and flashing four way for country expressways. Which leads me to another question. I want to make a flashing yellow for the cars on the expressway (will just use a yellow in the green phase, and use the yellow phase for the dark part of the flash) and flashing red for the cross street (same as above)... but... is there any way to make the cars actually not stop for the "flashing" yellow light (im thinking like non stopping crossings plugin) and actually stop for the "flashing" red? even if its a deco add on.

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Tiar/A
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Re: Roads

#58

Post by Tiar/A »

Okay, so aside from the Walmart plugin, I want to create a new freeway.

It will consist of three kinds of one-way roads.

Inner freeway
Inner freeway
Center freeway
Center freeway
Outer freeway
Outer freeway
The "Inner freeway" will have a solid yellow line on the left side.

The "Center freeway" will be a filler in case you want that side of the freeway to have more lanes ...

And the "Outer freeway" will have a solid WHITE line on the RIGHT side.

When put together,vthe freeway should look like this ...

8-lane freeway
8-lane freeway

... or like this, if you want more lanes.

12-lane freeway
12-lane freeway

When utilizing the Center Freeway, there is no limit to how many lanes are on one side of your freeway.

I may need help with this, as there is a specific way I want to do the lane separation lines. I want them to be 6 pixels wide, and 3 pixels tall.

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-LeoLeo-
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Re: Roads

#59

Post by -LeoLeo- »

@TiarDVaughn Well, lucky for you that's what I like, that's what I like!

No, seriously. I already have a plan to do something like that. With all the decos and stuff

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Brody Craft
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Re: Roads

#60

Post by Brody Craft »

Looks like someone plays Intersection Controller.

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Tiar/A
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Re: Roads

#61

Post by Tiar/A »

Brody Craft wrote:
20 Mar 2019, 00:33
Looks like someone plays Intersection Controller.
Yes I do ... is that a bad thing?

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Tiar/A
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Re: Roads

#62

Post by Tiar/A »

-LeoLeo- wrote:
19 Mar 2019, 23:48
@TiarDVaughn Well, lucky for you that's what I like, that's what I like!

No, seriously. I already have a plan to do something like that. With all the decos and stuff
Yay! Wait, does that mean you'll help me?

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Brody Craft
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Re: Roads

#63

Post by Brody Craft »

TiarDVaughn wrote:
20 Mar 2019, 16:10
Brody Craft wrote:
20 Mar 2019, 00:33
Looks like someone plays Intersection Controller.
Yes I do ... is that a bad thing?
No, i play it as well, im trying to build a big town thing.

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Tiar/A
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Re: Roads

#64

Post by Tiar/A »

Brody Craft wrote:
21 Mar 2019, 09:33

No, i play it as well, im trying to build a big town thing.
Cool! What's your game name?

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Brody Craft
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Re: Roads

#65

Post by Brody Craft »

TiarDVaughn wrote:
21 Mar 2019, 22:29
Brody Craft wrote:
21 Mar 2019, 09:33

No, i play it as well, im trying to build a big town thing.
Cool! What's your game name?
Brody Jones.

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Tiar/A
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Re: Roads

#66

Post by Tiar/A »

Brody Craft wrote:
22 Mar 2019, 00:44

Brody Jones.
Okay. I'll find you on Intersection Controller.

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Lobby
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Re: Roads

#67

Post by Lobby »

Added a note on how to handle terrain :66:

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yusuf8a684
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Re: Roads

#68

Post by yusuf8a684 »

JustAnyone wrote:
30 Apr 2018, 18:13
Not sure.
Just use this code which is @Lobbu's

Code: Select all

"bridge frames":[
          {"x":512,"y":96,"w":32,"h":48,"count":12},
        {"x":896,"y":214,"w":32,"h":26,"count":4},

          {"x":512,"y":96,"w":32,"h":48,"count":4},{"x":896,"y":96,"w":32,"h":48,"count":4},{"x":768,"y":96,"w":32,"h":48,"count":4},
        {"x":896,"y":214,"w":32,"h":26,"count":4},

        {"x":512,"y":144,"w":32,"h":48,"count":12},
        {"x":896,"y":214,"w":32,"h":26,"count":4},

          {"x":512,"y":144,"w":32,"h":48,"count":4},{"x":896,"y":144,"w":32,"h":48,"count":4},{"x":768,"y":144,"w":32,"h":48,"count":4},
        {"x":896,"y":214,"w":32,"h":26,"count":4},

        {"x":512,"y":192,"w":32,"h":48,"count":12},
        {"x":896,"y":214,"w":32,"h":26,"count":4}
      ],
Will that work with new versions?

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JustAnyone
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Re: Roads

#69

Post by JustAnyone »

Yes.

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CommanderABab
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Re: Roads

#70

Post by CommanderABab »

Code: Select all

"frames per bridge":16,
is also required.

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