Page 2 of 11

Re: Advanced tags for building plugins

Posted: 10 Sep 2017, 14:58
by Kulche
Hmmm... Better wait for Lobby.

Re: Advanced tags for building plugins

Posted: 10 Sep 2017, 15:00
by CommanderABab
It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.

Re: Advanced tags for building plugins

Posted: 10 Sep 2017, 15:03
by Kulche
CommanderABab wrote:
10 Sep 2017, 15:00
It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
I know. But idk How to use it. And can it appear only when specific bldng is destroyed?

Re: Advanced tags for building plugins

Posted: 10 Sep 2017, 15:31
by Lobby
Yes, destroyed is the garbage when a house got destroyed or also meteorite craters. However, there's no use in adding own ones as the game picks them out by id instead of availability.

Re: Advanced tags for building plugins

Posted: 25 Sep 2017, 01:23
by Lemme Go
Can I make a residential with the influences ? ._.

Re: Advanced tags for building plugins

Posted: 25 Sep 2017, 01:44
by KINGTUT10101
Yes

Re: Advanced tags for building plugins

Posted: 25 Sep 2017, 05:31
by Lemme Go
Thank you ;)
I wanna make the residential, school, and market package 😂
But I need a laptop and learning the tutors 😈

Re: Advanced tags for building plugins

Posted: 25 Sep 2017, 05:36
by KINGTUT10101
You can actually make everything for a plug-in on your phone or tablet.

Re: Advanced tags for building plugins

Posted: 25 Sep 2017, 10:20
by Lemme Go
But, I think, It looks like to be difficult because I wanna draw the image clearly as I can do ._.

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 13:08
by THEMAX
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 13:42
by Bearbear76
THEMAX wrote:
26 Sep 2017, 13:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 13:45
by THEMAX
Bearbear65 wrote:
26 Sep 2017, 13:42
THEMAX wrote:
26 Sep 2017, 13:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
No because it could be with influence like culture

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 13:46
by Bearbear76
Impossible

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 13:47
by Bearbear76
But think you can still put influences on them

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 13:47
by Brody Craft
Well theres a problem

Placing casinos near a mosque

It is illegal to play casino if you have an islam religion

Re: Advanced tags for building plugins

Posted: 26 Sep 2017, 14:12
by Lobby
I would create it as commercial building as casinos are commercials in real world, too. About income, that's currently not supported for plugin buildings.

Re: Advanced tags for building plugins

Posted: 25 Oct 2017, 21:15
by JustAnyone
So how does
p, height and radius works?

Re: Advanced tags for building plugins

Posted: 25 Oct 2017, 21:33
by JustAnyone
former member wrote:
25 Oct 2017, 21:31
P is probability
The lower, the rarer the building will spawn.
Height is how far from the coastline. You can see exactly on Lobby's picture.
Radius just is the max difference from height where building can spawn.
So if I want my building to always spawn on ground, what should I have written as radius and height.

Re: Advanced tags for building plugins

Posted: 25 Oct 2017, 21:38
by CommanderABab
Height 600, radius 500 ?

Re: Advanced tags for building plugins

Posted: 25 Oct 2017, 21:38
by JustAnyone
CommanderABab wrote:
25 Oct 2017, 21:38
Height 600, radius 500 ?
Gonna try this on 5 new maps.