Advanced tags for building plugins

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Re: Advanced tags for building plugins

Post by Kulche » Sun Sep 10, 2017 14:58

Hmmm... Better wait for Lobby.
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Re: Advanced tags for building plugins

Post by CommanderABab » Sun Sep 10, 2017 15:00

It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
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Re: Advanced tags for building plugins

Post by Kulche » Sun Sep 10, 2017 15:03

CommanderABab wrote:
Sun Sep 10, 2017 15:00
It's the tag for destroyed ground after fires and catastrophes. Ex. The meteor crater.
I know. But idk How to use it. And can it appear only when specific bldng is destroyed?
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Re: Advanced tags for building plugins

Post by Lobby » Sun Sep 10, 2017 15:31

Yes, destroyed is the garbage when a house got destroyed or also meteorite craters. However, there's no use in adding own ones as the game picks them out by id instead of availability.
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Re: Advanced tags for building plugins

Post by Akira Maruni » Mon Sep 25, 2017 1:23

Can I make a residential with the influences ? ._.
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Re: Advanced tags for building plugins

Post by KINGTUT10101 » Mon Sep 25, 2017 1:44

Yes

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Re: Advanced tags for building plugins

Post by Akira Maruni » Mon Sep 25, 2017 5:31

Thank you ;)
I wanna make the residential, school, and market package 😂
But I need a laptop and learning the tutors 😈
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Re: Advanced tags for building plugins

Post by KINGTUT10101 » Mon Sep 25, 2017 5:36

You can actually make everything for a plug-in on your phone or tablet.

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Re: Advanced tags for building plugins

Post by Akira Maruni » Mon Sep 25, 2017 10:20

But, I think, It looks like to be difficult because I wanna draw the image clearly as I can do ._.
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Re: Advanced tags for building plugins

Post by THEMAX » Tue Sep 26, 2017 13:08

I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
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Re: Advanced tags for building plugins

Post by Bearbear65 » Tue Sep 26, 2017 13:42

THEMAX wrote:
Tue Sep 26, 2017 13:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
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Re: Advanced tags for building plugins

Post by THEMAX » Tue Sep 26, 2017 13:45

Bearbear65 wrote:
Tue Sep 26, 2017 13:42
THEMAX wrote:
Tue Sep 26, 2017 13:08
I would like to make some buildings with monthly income like a casino, a opera or high tier factory ( aircraft factory, rocket factory. .. )
Make it into an industrial or commercial building
No because it could be with influence like culture
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Re: Advanced tags for building plugins

Post by Bearbear65 » Tue Sep 26, 2017 13:46

Impossible
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Re: Advanced tags for building plugins

Post by Bearbear65 » Tue Sep 26, 2017 13:47

But think you can still put influences on them
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Re: Advanced tags for building plugins

Post by Brody Craft » Tue Sep 26, 2017 13:47

Well theres a problem

Placing casinos near a mosque

It is illegal to play casino if you have an islam religion
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Re: Advanced tags for building plugins

Post by Lobby » Tue Sep 26, 2017 14:12

I would create it as commercial building as casinos are commercials in real world, too. About income, that's currently not supported for plugin buildings.
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Re: Advanced tags for building plugins

Post by JustAnyone » Wed Oct 25, 2017 21:15

So how does
p, height and radius works?

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Re: Advanced tags for building plugins

Post by JustAnyone » Wed Oct 25, 2017 21:33

former member wrote:
Wed Oct 25, 2017 21:31
P is probability
The lower, the rarer the building will spawn.
Height is how far from the coastline. You can see exactly on Lobby's picture.
Radius just is the max difference from height where building can spawn.
So if I want my building to always spawn on ground, what should I have written as radius and height.

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Re: Advanced tags for building plugins

Post by CommanderABab » Wed Oct 25, 2017 21:38

Height 600, radius 500 ?
587587Currently using beta 587. 587 What's new? :)
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Re: Advanced tags for building plugins

Post by JustAnyone » Wed Oct 25, 2017 21:38

CommanderABab wrote:
Wed Oct 25, 2017 21:38
Height 600, radius 500 ?
Gonna try this on 5 new maps.

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Re: Advanced tags for building plugins

Post by JustAnyone » Wed Oct 25, 2017 21:45

OK. It spawns, but every time on the edge of the map.

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Re: Advanced tags for building plugins

Post by CommanderABab » Wed Oct 25, 2017 21:47

If you use the same map every time, they will probably always occur in the same area. If you have a max count on the buildings, they will probably only occur at the southern end of the map unless the probability is extremely small.
587587Currently using beta 587. 587 What's new? :)
bus routes are supposed to be fixed!!
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Re: Advanced tags for building plugins

Post by JustAnyone » Wed Oct 25, 2017 21:48

CommanderABab wrote:
Wed Oct 25, 2017 21:47
If you use the same map every time, they will probably always occur in the same area. If you have a max count on the buildings, they will probably only occur at the southern end of the map unless the probability is extremely small.
To fix it if I have max count, decrease probability by a lot, right?

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Re: Advanced tags for building plugins

Post by CommanderABab » Wed Oct 25, 2017 21:56

Yes, or use a higher height and a small radius.
587587Currently using beta 587. 587 What's new? :)
bus routes are supposed to be fixed!!
:cry:

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Re: Advanced tags for building plugins

Post by Lobby » Wed Oct 25, 2017 22:27

As your buildings won't be built on water (unless you explicitly allow them to be built there) you may use something like radius:1000, height:100.
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