On what does sound play time depend?Lobby wrote: ↑23 Jun 2017, 23:59Added attribute sound click to provide a sound file (from within your plugin's directory) which will be played when user taps on your building.
Example:A variety of audio formats is supported, see this listing for more information.Code: Select all
"sound click":{"file":"sound.ogg"}
Advanced tags for building plugins
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- JustAnyone
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Re: Advanced tags for building plugins
- JustAnyone
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Re: Advanced tags for building plugins
Also a suggestion:
Code: Select all
"require IAP":true,
"IAP":"lobianajones"
Re: Advanced tags for building plugins
What are the tags for building farmfields?
I tried making a new farmfield plugin but it always builds at roads despite setting the "needs roads: false".
I tried making a new farmfield plugin but it always builds at roads despite setting the "needs roads: false".
- TheCrazyRobloxian
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Re: Advanced tags for building plugins
hey, can someone give an example of how to use the rotation aware option?
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Re: Advanced tags for building plugins
Crazy question #1:
Is there a possibility for one building created via plugin to have swat, police, fireman and healthcare emergency response?
Also I would like the ids for swat, police, fire truck and ambulance car.
Is there a possibility for one building created via plugin to have swat, police, fireman and healthcare emergency response?
Also I would like the ids for swat, police, fire truck and ambulance car.
- CommanderABab
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- CommanderABab
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Re: Advanced tags for building plugins
JustAnyone wrote: ↑30 Nov 2017, 23:56Crazy question #1:
Is there a possibility for one building created via plugin to have swat, police, fireman and healthcare emergency response? No.
Also I would like the ids for swat, police, fire truck and ambulance car.
Interesting statement!
- Lobby
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Re: Advanced tags for building plugins
It's not possible as the responsibility of a building is determined by it's type and a building cannot have multiple types at the same time.
For car ids, have a look at the listing in 3 in the Cars documentation.
For car ids, have a look at the listing in 3 in the Cars documentation.
- BruceWillis24
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Re: Advanced tags for building plugins
This might just be a dumb question, but can you create a building with say level 1 AND 2 so it keeps spawning throughout both levels?
- BruceWillis24
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Re: Advanced tags for building plugins
Thanks Koala
My next question for you guys:
What does the "Usage" attribute inside of a json do?
Say: "Usage:100"
My next question for you guys:
What does the "Usage" attribute inside of a json do?
Say: "Usage:100"
- MONTEMARINO
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Re: Advanced tags for building plugins
I want to make a University: how can I encode the JSON for capacity of students and education influence?
Thanks!
Thanks!
- MONTEMARINO
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Re: Advanced tags for building plugins
former member wrote: ↑29 Dec 2017, 22:51For influencesCode: Select all
"influence education low":50
For studentsCode: Select all
"influence education high":50
Code: Select all
"provide aspect education low":100
Code: Select all
"provide aspect education high":100
Thank You!
- JustAnyone
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Re: Advanced tags for building plugins
Lobby, build time is no longer only for RCI?
- Lobby
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Re: Advanced tags for building plugins
@JustAnyone What exactly do you mean by that? It should be reversed.
@Kulche No, you can just override fire frames in general.
@Kulche No, you can just override fire frames in general.
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Re: Advanced tags for building plugins
@Lobby other building types can use build time attribute now?
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Re: Advanced tags for building plugins
That's not what he asked for.