Advanced tags for building plugins
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Re: Advanced tags for building plugins
@JustAnyone any building can have a build time
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
@former member regarding power and water, isn't it the needed amount?
Sorry for the long delay in my answer, there are so many things to do...
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Re: Advanced tags for building plugins
Next version of the game will contain two new building attributes:
Code: Select all
"people":1234, // Replaces habitants and workers-attributes; interpretation depends on building type
"pickable":false // Cannot be picked by the eye dropper tool
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Re: Advanced tags for building plugins
Yes. That new attribute is for my broccoli stuff.
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Re: Advanced tags for building plugins
@former member I've learnt that removing plugin functionality is a really bad idea
Re: Advanced tags for building plugins
@Lobby, sorry for bothering you, but can you explain more on recent plugin tags such as "rebuild" and "icon frames" attribute introduced recently? Just needed explainations on how to use them...
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Re: Advanced tags for building plugins
Code: Select all
"rebuild":true,
Code: Select all
"icon frames":[{"bmp":"file.png"}],
- BetterBear
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Re: Advanced tags for building plugins
Is there an option to set a building in rebuild mode in the game?CommanderABab wrote: ↑09 Apr 2018, 20:31means the RCI building will rebuild instead of being replaced by another. Useful if your population drops suddenly, but you want the city to remain looking the same.Code: Select all
"rebuild":true,
is probably 26x26 pixel icon to be used in the display box.Code: Select all
"icon frames":[{"bmp":"file.png"}],
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Re: Advanced tags for building plugins
Exactly @CommanderABab
Rebuild mode is on my default for all buildings. To prevent rebuilding manually you can make them untouchable.
Rebuild mode is on my default for all buildings. To prevent rebuilding manually you can make them untouchable.
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Re: Advanced tags for building plugins
Would it be possible for me to make a road that can only be placed in water @Lobby ?
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Re: Advanced tags for building plugins
Roads can't be placed on water only bridges.
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Re: Advanced tags for building plugins
You should update the first post to make it a list of all tags
@Lobby
@Lobby
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Re: Advanced tags for building plugins
I mean, to add the new tags like "population", "droppable" and others.
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Re: Advanced tags for building plugins
You cant add income because it could be used as a way to cheat.
Re: Advanced tags for building plugins
Then what if you want to add income to a building for instance? Maybe set game mechanics to only recognize plugins with monthly income to less than 100TT so that people would not cheat.