Advanced tags for building plugins

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Lobby
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Re: Advanced tags for building plugins

#101

Post by Lobby »

Welcome to the world of plugins!

Types are listed in the first post of this thread under type. For influences see here.

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FranchuFranchu
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Re: Advanced tags for building plugins

#102

Post by FranchuFranchu »

use

Code: Select all

"ordinal":0,

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Baby Racoon
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Re: Advanced tags for building plugins

#103

Post by Baby Racoon »

I am Sorry But... I don't understand what does "h","w","x"or"y" mean.
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right??
Please help me :)
Also in handle x and y
Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!

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Re: Advanced tags for building plugins

#104

Post by CommanderABab »

Baby Racoon wrote:
29 Dec 2018, 16:04
I am Sorry But... I don't understand what does "h","w","x"or"y" mean.
I know it's Height,Width,etc
But it is needed to count pixels in width or height?
No

Example:
34 pixels in Height
And 30 pixels in width so the values are
"h":34,
"w":30
Is this right?? Yes, but the "w" should be a multiple of 32 for most simple frame statements.

Please help me :)
Also in handle x and y x tracks to w, y tracks to h.
Using 4, a positive handle y would move where the image is drawn down 4 pixels, positive x would move it right 4 pixels.


Give me some illustration.. Please for the sake of my Future:/
*I DO NOT FORCE YOU TO THIS*
Thanks!

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FranchuFranchu
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Re: Advanced tags for building plugins

#105

Post by FranchuFranchu »

If you want to use the part of the image inside the black square:

Code: Select all

"bmp":"example.png",
"w":130,
"h":86,
"x":114,
"y":164
Attachments
example.png
example.png (1.55 KiB) Viewed 10684 times

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Re: Advanced tags for building plugins

#106

Post by CommanderABab »


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Madbro
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Re: Advanced tags for building plugins

#107

Post by Madbro »

Hello! I want to ask about how to get “monthly income” and “unlock requirements” feature into the plugin.

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Kulche
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Re: Advanced tags for building plugins

#108

Post by Kulche »

Check "Privileged Plugins" section to get some info about monthly income.

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Re: Advanced tags for building plugins

#109

Post by CommanderABab »

Kulche wrote:
27 Jan 2019, 08:51
Check "Privileged Plugins" section to get some info about monthly income.
Which is a forum not available to everybody... :/

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Re: Advanced tags for building plugins

#110

Post by Kulche »

Really? :bb

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Re: Advanced tags for building plugins

#111

Post by sairam »

Yes!

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Lobby
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Re: Advanced tags for building plugins

#112

Post by Lobby »

For income you can just use :json

Code: Select all

"monthly price":-1
Right now you can't produce more income than that to prevent cheating. You may ask for it after you have a plugin that could make use of it.

Please elaborate what you mean by "unlock requirements” feature.

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Madbro
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Re: Advanced tags for building plugins

#113

Post by Madbro »

Lobby wrote:
27 Jan 2019, 18:36
For income you can just use :json

Code: Select all

"monthly price":-1
Right now you can't produce more income than that to prevent cheating. You may ask for it after you have a plugin that could make use of it.

Please elaborate what you mean by "unlock requirements” feature.
There’s buildings that requires level, population or a specific building to unlock, here I want to ask how to do this in plugin :teach

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Re: Advanced tags for building plugins

#114

Post by Lobby »

See here and here.

There's a simplified syntax that looks like:

Code: Select all

"requirements":[
  {
    "type":"RANK",                 // Requires a specific city rank
    "lvl":2
  },
  {
    "type":"BUILDING",             // Requires a specific building
    "id":"$theidofarequiredbuilding"
  },
  {
    "type":"HABITANT_COUNT",       // Requires a population of at least 1000
    "count":1000
  }
]

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THEMAX
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Re: Advanced tags for building plugins

#115

Post by THEMAX »

How can I make a building need to be placed on both water and land as the small pump building ? It’s for my nuclear plugin package for the pump .

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Re: Advanced tags for building plugins

#116

Post by CommanderABab »

From the small pump code:

Code: Select all

...,
    "needs water":true,
    "needs land":true,
    ...

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THEMAX
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Re: Advanced tags for building plugins

#117

Post by THEMAX »

Can the random frame be used for a vehicle and if it can , how can I make it work ?
I would be interested for that so vehicles color variations spawn randomly .

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JustAnyone
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Re: Advanced tags for building plugins

#118

Post by JustAnyone »

You could try spawning random cars with lua.

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Brody Craft
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Re: Advanced tags for building plugins

#119

Post by Brody Craft »

TheoTown feels like coding on roblox now.

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Imran M
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Re: Advanced tags for building plugins

#120

Post by Imran M »

Brody Craft wrote:
10 Feb 2019, 12:30
TheoTown feels like coding on roblox now.
Yep, especially the lua. I dipped a toe into lua because of a cousin. We didn't even get past print since it took too long!

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