There is no medic :(

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iotopia
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There is no medic :(

#1

Post by iotopia »

I started to play yesterday and I loved the game, and after an early morning dealing with try and failure, I catch the trick, but after apply to Beta I found that Police and Medic are not anymore as an option since the beginning.

I played my old town from previous version and after upgrade to 1000 habitants, police show up, but there are no medic, and some of my habitants are unhappy because disease and I don't have a way to cure them.

Can you give me a hint about that and when medic appear in game?

Thanks for a great game.

Greetings fro Perú.

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Last edited by iotopia on 02 Apr 2017, 18:50, edited 1 time in total.

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#2

Post by CommanderABab »

It comes soon. Probably around 2000-3000 inhabitants. Try to keep them happier with parks and schools.

Nice town!

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#3

Post by iotopia »

CommanderABab wrote:It comes soon. Probably around 2000-3000 inhabitants. Try to keep them happier with parks and schools.
Thanks a lot CommanderABab.

I don't understand the logic of lock medic in the beginning and unlock it later.

Medic is a basic for a new colony, it must be from start as well as Police and Firemen and the upgrades as Hospital, a better Police Station and Firemen complex will be better to had in more later games, as Primary School.

Just my two cents.

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#4

Post by CommanderABab »

I think it's that way so that your income and estate grows a bit. The medic has a monthly cost that can drain your income at the beginning.

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#5

Post by iotopia »

That's right, but I imagine the starter Medic as a single professional that occupy a little office an attends less than a 100 hundred population.

I think that this will not drain a lot of money, but cover the necessity of maintain health of people in a little town, but a little medical post with at least 5 medics and a dozen of nurses and paramedic and other personal, suit better the idea of the curent medic in the 1st level.

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#6

Post by Bearbear76 »

How can everyone use Fancy it kills my phone :shock:

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#7

Post by Ahmad Nur Aizat »

Well me too

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#8

Post by Bearbear76 »

former member wrote:
Bearbear65 wrote:How can everyone use Fancy it kills my phone :shock:
Because... Ya know... Some people have good tablets... And some have a yellow rubber duck. See what I mean?
yeah best example

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#9

Post by Ahmad Nur Aizat »

I don't have a rubber duck, but I have a band....



Rubber band

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#10

Post by Sometheotown mayor »

Wait...
People get sick ???
People complian about medical services ???!

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#11

Post by iotopia »

I don't know if its a bug, but when I upgrade to the latest Beta and load my old town, immeditely I get a sector of town with people sick and the game sends me the alert (as with firemen and police events) recommend me to attend this people with a medic, but as I said, in this beta version there were no medic for towns with less than 3000 people.

I had no choice than leave this people sick, and after a few in-game days, the event pass and today, it never happened again, but I'm very careful with industrial sound and its contamination, having the factories far from urban core.

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#12

Post by VDSC »

iotopia wrote:I don't know if its a bug, but when I upgrade to the latest Beta and load my old town, immeditely I get a sector of town with people sick and the game sends me the alert (as with firemen and police events) recommend me to attend this people with a medic, but as I said, in this beta version there were no medic for towns with less than 3000 people.

I had no choice than leave this people sick, and after a few in-game days, the event pass and today, it never happened again, but I'm very careful with industrial sound and its contamination, having the factories far from urban core.
They will complain about Health even when Doctor's house is still locked when you placed the water pump on a polluted area.

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#13

Post by Bearbear76 »

VDSC wrote:
iotopia wrote:I don't know if its a bug, but when I upgrade to the latest Beta and load my old town, immeditely I get a sector of town with people sick and the game sends me the alert (as with firemen and police events) recommend me to attend this people with a medic, but as I said, in this beta version there were no medic for towns with less than 3000 people.

I had no choice than leave this people sick, and after a few in-game days, the event pass and today, it never happened again, but I'm very careful with industrial sound and its contamination, having the factories far from urban core.
They will complain about Health even when Doctor's house is still locked when you placed the water pump on a polluted area.
yeah I didn't know that and I panicked

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#14

Post by Ahmad Nur Aizat »

First we got a stingy mayor, now what? Panicking mayor!

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#15

Post by Bearbear76 »

Ahmad Nur Aizat wrote:First we got a stingy mayor, now what? Panicking mayor!
yes :D

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#16

Post by Ahmad Nur Aizat »

What's next?

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#17

Post by VDSC »

Bearbear65 wrote:
Ahmad Nur Aizat wrote:First we got a stingy mayor, now what? Panicking mayor!
yes :D
Don't Panic.

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#18

Post by Ahmad Nur Aizat »

We got a third mayor, a "Relaxing a panicking mauor" mayor! XD

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#19

Post by iotopia »

former member wrote:May you post a map screenshot of your city?
Image

This map is before the latest Beta update version, and since I commit a lot of errors I made a lot of changes in my latest advance and since the new update give me more resources I finally made some more that I being kicked for later.

I'm currently had troubles with traffic, again, I commit errors from the beginning that I'm paying now, but I think that all can be finally resolved in the future, and that made me think about new questions that I'll ask in a new thread.

Thanks a lot for help me in my first steps in this great game.[/img]

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#20

Post by iotopia »

former member wrote:Industrials are too close!! Forests don't help, only tree parks.
Needs more space between industrial and others.
Exactly, this is the big error that I commit, but to maintain the challenge, I continue as it is, but with the goal to move the industrial area to a far location, but I'm thinking a lot about the new location. In the meantime, I'm saving and optimizing resources to had enough T to buld my new industrial park and offer them better environment to compensate the forced move.

I¡ll opened a new thread to show my progress and changes.

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