[Fixed] Update 235
- CommanderABab
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[Fixed] Update 235
Toiiol not loading.
I wait through 4 ads. Should be enough. Close the program trý again. Same thing. No load
I wait through 4 ads. Should be enough. Close the program trý again. Same thing. No load
- Ahmad Nur Aizat
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- Ahmad Nur Aizat
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- Lobby
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My fault, I forgot to remove the code I added in order to spot the sorted list issue
Leaded to a runtime of O(n²*log(n)) instead of O(n*log(n)) for loading buildings which is really bad for huge n (the number of buildings)
Leaded to a runtime of O(n²*log(n)) instead of O(n*log(n)) for loading buildings which is really bad for huge n (the number of buildings)
Last edited by Lobby on 17 Feb 2017, 12:14, edited 1 time in total.
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I have over 64000 buildings, using 64000 for n.Lobby wrote:My fault, I forgot to remove the code I added in order to spot the sorted list issue
Leaded to a runtime of O(n²*log(n)) instead of O(n*log(n)) for loading buildings which is really bad for huge n (the number of buildings)
O(4096000000*log(64000))=O(4096000000*4.806)=O(19686113173.438)
O(19686113173.438)
vs
O(307595.518)
64000 times slower. Lol
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236
I always play in debug mode since I am using giant maps.Not sandbox. No challenge.
But I have a question for you.
Shouldn't placing a building like a house, business, or factory cost at least the amount of zoning the land if the land is unzoned? It removes some of the challenge if I can zone land for free by placing these buildings without deducting the zoning cost from my estate.
The game does require a positive estate to place buildings this way, so I believe not deducting the zoning cost is a bug.
But I have a question for you.
Shouldn't placing a building like a house, business, or factory cost at least the amount of zoning the land if the land is unzoned? It removes some of the challenge if I can zone land for free by placing these buildings without deducting the zoning cost from my estate.
The game does require a positive estate to place buildings this way, so I believe not deducting the zoning cost is a bug.