Announcement of TheoTown 66

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Re: Announcement of TheoTown 66

#41

Post by Mr. French » Wed Apr 03, 2019 19:44

Also, the elevated terrain feature is for another game that kingtut is devloping i think
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Re: Announcement of TheoTown 66

#42

Post by KINGTUT10101 » Wed Apr 03, 2019 20:57

Im not developing it, I just make graphics. JimmySnails is the one that does that.

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Re: Announcement of TheoTown 66

#43

Post by BetterBear » Thu Apr 04, 2019 12:15

I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
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Re: Announcement of TheoTown 66

#44

Post by Bearbear65 » Fri Apr 05, 2019 6:38

BetterBear wrote:
Thu Apr 04, 2019 12:15
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
Well I hope I didn't waste 3 hours...
:android :ios :windows
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Theotown forum authoritarian! pszo48ly

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Re: Announcement of TheoTown 66

#45

Post by Oshawotta737 » Fri Apr 05, 2019 15:48

Ok dude make up your mind... yes or no?

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Re: Announcement of TheoTown 66

#46

Post by Mg3094066 » Sat Apr 06, 2019 3:13

Bearbear65 wrote:
Fri Apr 05, 2019 6:38
BetterBear wrote:
Thu Apr 04, 2019 12:15
I am actually starting think that this is legitimate.

There has been no update for quite some time now, which I have been thinking since then.

Also, before the trains are released, there was a little talk between (I forgot who they were, nor am I that determined to post a screenshot) talking about a possible "secret" feature that was still a cut candidate at the time.

What is even more interesting is that CommanderAbab's version update is in 622, while I think it was still on 587. Knowing that he had done this before during the Alpha release for the trains update, there is the possibility..


This is getting interesting.
Well I hope I didn't waste 3 hours...
:android :ios :windows
don't mind me... I just wasted 4 days waiting for a fake update ;-;
I want my diamonds you get the plugins free or not :bd

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Re: Announcement of TheoTown 66

#47

Post by DrillPeel » Mon Apr 08, 2019 18:59

Oh dear Pickle lord,
Will we, android peasants get this beautiful feature of terrain heights?
I like making plugins, :json
and building. :mine
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Re: Announcement of TheoTown 66

#48

Post by CommanderABab » Mon Apr 08, 2019 19:24

Yes.
640u640Currently using alpha 640u. 640 What's new? :)
Can't tell!!
:)

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Re: Announcement of TheoTown 66

#49

Post by JustAnyone » Mon Apr 08, 2019 23:17

Since when are you commander a pickle lord?

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Re: Announcement of TheoTown 66

#50

Post by Bearbear65 » Mon Apr 08, 2019 23:57

JustAnyone wrote:
Mon Apr 08, 2019 23:17
Since when are you commander a pickle lord?
He looks more like a tomato.... Wait, tomato... Pickle...
ImageJust my opinion
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Re: Announcement of TheoTown 66

#51

Post by Brody Craft » Tue Apr 09, 2019 7:35

Bearbear65 wrote:
Mon Apr 08, 2019 23:57
JustAnyone wrote:
Mon Apr 08, 2019 23:17
Since when are you commander a pickle lord?
He looks more like a tomato.... Wait, tomato... Pickle...
Justa vs JustAnyone
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Re: Announcement of TheoTown 66

#52

Post by Akira Maruni » Sun Apr 14, 2019 5:02

For PC version, I think, it shouldn't be built on UWP to make the game runs faster, to make the game doesn't heavy on Windows, and of course to decrease installer size and can be install across version of Windows from Xp to 10. *My Windows 10 is very laggy due to use a Multimedia Laptop* :D Or you can create both version of TT, one based on UWP and one based on non-UWP ;)

I wish there can be available too for Linux PC (especially Ubuntu fam.) ;)
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Re: Announcement of TheoTown 66

#53

Post by KINGTUT10101 » Tue Apr 30, 2019 21:01

Will it be possible to modify the nearby terrain (raising/lowing it) using fun?

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Re: Announcement of TheoTown 66

#54

Post by Wekabu city » Fri May 03, 2019 22:11

What license would Theotown 66 use?
Public Domain?
All Rights Reserved?
CC-by-nc-sa?
Or something else?
Oh Hey, you probably stumbled upon a 1 yrs old post.

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Re: Announcement of TheoTown 66

#55

Post by Elmana4321 » Mon May 06, 2019 20:53

Yo pienso que theotown 66 no es el nuevo nombre del juego, sino la fecha de actualización?
66= 6/6= 6 de junio

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Re: Announcement of TheoTown 66

#56

Post by Wekabu city » Mon May 06, 2019 22:05

Elmana4321 wrote:
Mon May 06, 2019 20:53
Yo pienso que theotown 66 no es el nuevo nombre del juego, sino la fecha de actualización?
66= 6/6= 6 de junio
I doubt it has a Multiplayer Mode (If I understood you correctly)
And If Im correct, this is a Joke, but I am Not really srue ...
( If it really is one, I might create my own Version of Theotown, who knows, I might devlop a Open source Edition of Theotown based in OTTD or from Scratch)
Oh Hey, you probably stumbled upon a 1 yrs old post.

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Re: Announcement of TheoTown 66

#57

Post by CommanderABab » Tue May 07, 2019 4:08

Interesante!
640u640Currently using alpha 640u. 640 What's new? :)
Can't tell!!
:)

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Re: Announcement of TheoTown 66

#58

Post by JustAnyone » Mon May 20, 2019 12:03

Hello everyone, I have some big news for you regarding TheoTown 66. I am glad to announce that we are releasing TheoTown with new features of TT66 on iOS today! Please do take pride of reporting all bugs you encounter with it so we can squash them. Android and PC versions should receive a beta update tommorow on adjacent app stores.

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Re: Announcement of TheoTown 66

#59

Post by PenangLion1016 » Mon May 20, 2019 12:09

IT REALLY HAPPENED!!!
HAIL TT!! HAIL TT!! HAIL TT!!
Hey its me Pen (or Tan Choon Wei )
mah youtube: https://www.youtube.com/channel/UCTJQOO ... NAdd1hTgig
the other guy who uses bluestacks (the rarest)
im from Penang btw

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Re: Announcement of TheoTown 66

#60

Post by CommanderABab » Mon May 20, 2019 16:52

:)
640u640Currently using alpha 640u. 640 What's new? :)
Can't tell!!
:)

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🆎️🆎️🆎️🆎️Commander🆎️🆎️

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