Improvements for non-sandbox gamemodes

Here we talk about TheoTown in general.
User avatar
Inhabitant of a Galaxy Cluster
Posts: 2847
Joined: Tue Apr 18, 2017 9:03
Location: In a place you don't expect.
Plugins: Show
Version: Beta
Phone model: Have 3, all too long


Improvements for non-sandbox gamemodes

Post by BetterBear » Thu Nov 08, 2018 18:18

Since sandbox has lost it's support (long ago, actually), I think that there should be more improvements with the non-sandbox gamemodes?

There are tons of ideas from me, but what I really love is the "Diversity over Density" idea.

The main idea behind it is, the game RCI building generation system would focus on the diversity part rather than the density part. In other words, you would see different houses around rather than seeing the same houses everytime that best fits the population gap.

This is really useful for those who would prefer a more realistic non-sandbox city.
BEaRz ArE AmAZiNG. I Am FeElIng SlEepY..

Inhabitant of a Megacity
Posts: 292
Joined: Fri Aug 24, 2018 8:54
Plugins: Show


Re: Improvements for non-sandbox gamemodes

Post by TheBusinessMan » Fri Nov 09, 2018 12:42

im more of a sandbox guy but this is great cities skylines suffiers the same problem too like you said the same house every time i like diversity over density this would be a great addition for those people who don't play sandbox

Post Reply Previous topicNext topic

Return to “Game Discussion”

Who is online

Users browsing this forum: No registered users and 4 guests