That's too much

Here we talk about TheoTown in general.
User avatar
Lobby
Developer
Reactions:
Posts: 3156
Joined: Sun Oct 26, 2008 12:34
Plugins: Show
Version: Beta
Phone model: S7 edge

Re: That's too much

Post by Lobby » Fri Feb 16, 2018 17:24

@Barky I got a different view from the reviews in the Play Store. There's still a lot to do, and for some reason I know that there's (still) a lot of potential. If you don't like the recent changes, ok, but please don't act as if you know what has to be done. You might not be aware of that blueflower is a legal company.
...Have a nice stay

User avatar
Barky
TheoTown Cartographer
Reactions:
Posts: 2078
Joined: Mon Apr 17, 2017 22:13
Location: Ireland
Plugins: Show

Re: That's too much

Post by Barky » Fri Feb 16, 2018 17:32

I'll say no more, I don't want to argue, what I said was my opinion, nothing more.
Supreme leader of Reagold

"Only the dead have seen the end of the war"
-Plato

"It's all banter in the end" -Barky


Will leave forum if the tunnel issue is not (properly) resolved.

User avatar
CommanderABab
Inhabitant of a Multiverse
Reactions:
Posts: 6689
Joined: Tue Jun 07, 2016 21:12
Plugins: Show
Version: Beta

Re: That's too much

Post by CommanderABab » Fri Feb 16, 2018 19:26

Barky wrote:
Fri Feb 16, 2018 16:53
...

You do realise people don't want to spend their diamonds on tunnels which should be a free feature but decorations like buildings. And tunnels are basically opposite bridges, so why aren't they payed<(it's paid)>

...
You are wrong here. Lobby's tunnels go under other bridges, water, buildings without being visible. Opposite bridges like I used
here
are visible under water, don't allow buildings over them, and override any bridge over them making for ugly crossings where bridge traffic drops at intersections with bridges.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

Telegram - t.me/
🆎️🆎️🆎️🆎️Commander🆎️🆎️

User avatar
Wekabu city
Inhabitant of a Conurbation
Reactions:
Posts: 433
Joined: Tue Aug 29, 2017 21:07
Location: Somewhere in the nowhere
Plugins: Show
Version: Beta
Phone model: Wiko Sunset 2

Re: That's too much

Post by Wekabu city » Fri Feb 16, 2018 23:02

Lobby, Take a cup of tea and admire the work you've done (until 400) instead of panicing and updating your game every day. Thrust me, you really don't have to update the game often to make it "cool"
Back in Business!

Matt_ds_lasar
Inhabitant of a Megacity
Reactions:
Posts: 227
Joined: Sat Jul 29, 2017 19:27
Location: Waiting just around the bend.
Plugins: Show

Re: That's too much

Post by Matt_ds_lasar » Fri Feb 16, 2018 23:51

If Lobby wants money, then why doesn't he just add a donate option that appears after or during saves? IMO, it makes more sense than changing the entire road system...
Last edited by Matt_ds_lasar on Sat Feb 17, 2018 0:00, edited 1 time in total.

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 1807
Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
Plugins: Show
Version: Beta
Phone model: Moto Z Force Droid

Re: That's too much

Post by KINGTUT10101 » Fri Feb 16, 2018 23:54

I don't know how a game can be ruined by adding optional content that costs diamonds. If you dislike it, ignore it. We survived without tunnels before, so why does everyone think that their cities requires them? I don't entirely like the diamonds for tunnels concept, but I can live with it because I already had ways around not having tunnels before they were implemented, like new transportation systems.

User avatar
Barky
TheoTown Cartographer
Reactions:
Posts: 2078
Joined: Mon Apr 17, 2017 22:13
Location: Ireland
Plugins: Show

Re: That's too much

Post by Barky » Sat Feb 17, 2018 0:03

Because TT is supposed to be a game where the only paid features are decorational. It's the principle more than anything and it's doing more harm than good. It's things like this that belong in Simcity BuildIt, not TT.
Supreme leader of Reagold

"Only the dead have seen the end of the war"
-Plato

"It's all banter in the end" -Barky


Will leave forum if the tunnel issue is not (properly) resolved.

sunnykong
Settler
Reactions:
Posts: 3
Joined: Tue Sep 19, 2017 19:26

Re: That's too much

Post by sunnykong » Fri Mar 09, 2018 9:42

This game is so grindy now

User avatar
Free3021
Inhabitant of a Megacity
Reactions:
Posts: 220
Joined: Wed Feb 14, 2018 16:49
Location: Nairobi,Kenya
Plugins: Show
Version: Beta
Phone model: Huawei mediapad TI-7

Re: That's too much

Post by Free3021 » Wed Mar 28, 2018 18:33

Barky wrote:
Sat Feb 17, 2018 0:03
Because TT is supposed to be a game where the only paid features are decorational. It's the principle more than anything and it's doing more harm than good. It's things like this that belong in Simcity BuildIt, not TT.
Yeah played that game and it was a massive bowl of crap and this tunnel issue still needs to be relevant so Lobby knows we are still mad at him and fixing it should be Lobby's 1st priority before adding anything else to the game
Hey my fellow TheoTowners :) :D
Also working on the United States region let's see if we can get to 1,000,000 pop :) (RIP United States Region)
Also proud to be the only Kenyan on this forum B)
Also talks in Swahili too lol so B)

User avatar
waders
TheoTown Veteran
Reactions:
Posts: 1062
Joined: Fri Mar 25, 2016 23:26
Location: Poland
Plugins: Show

Re: That's too much

Post by waders » Wed Mar 28, 2018 18:58

People stop complaining about the game, and if you do not like it, do not play and uninstall the game. because what you write is pathetic. Do not even let you wait patiently for the next updates that can improve gameplay and bugs
For my friends, my name is Michael

Locked Previous topicNext topic

Return to “Game Discussion”

Who is online

Users browsing this forum: No registered users and 2 guests