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Re: Theotown updates (and New beta versions) off-topic

Posted: Tue Oct 23, 2018 7:43
by soumya-8974
sairam wrote:
Tue Oct 23, 2018 3:57
This is where I live pudukkottai.
I don't want to talk with you in Hindi, but I went to Chennai in 19th July, 2018

Re: Theotown updates (and New beta versions)

Posted: Sun Oct 28, 2018 3:26
by Free3021
Worry and wait for deathcare no more because Version 1.5.29 s released aka the Spooktober Update. In my opinion, it has to be the biggest update in the game's history

Re: Theotown updates (and New beta versions)

Posted: Wed Oct 31, 2018 7:10
by Free3021
Illness disaster update is up

Re: Theotown updates (and New beta versions)

Posted: Wed Oct 31, 2018 14:04
by ElephantEthan
[mention]JustAnyone[/mention] Illness disaster has been a thing for 2 or 3 years now, and now it finally works.

Re: Theotown updates (and New beta versions)

Posted: Wed Oct 31, 2018 16:34
by JustAnyone
Sorry, my brain API shut off after word 3 years. It should've been 3 ears. That's the correct spelling.

Re: Theotown updates (and New beta versions)

Posted: Sun Nov 04, 2018 19:06
by sairam
Version 1.5.41
Screenshot_20181104-223440.png

Re: Theotown updates (and New beta versions)

Posted: Sun Nov 04, 2018 23:59
by MONTEMARINO
Oh my god! Infinite plugin space! This is f**king awsome!

Re: Theotown updates (and New beta versions)

Posted: Mon Nov 05, 2018 0:02
by JustAnyone
It was already added, but is wasn't as efficient.

16k pixels
Anyone?

Re: Theotown updates (and New beta versions)

Posted: Mon Nov 05, 2018 1:33
by Newtz
What does traffic influence mean?

Re: Theotown updates (and New beta versions)

Posted: Mon Nov 05, 2018 7:14
by Free3021
Newtz wrote:
Mon Nov 05, 2018 1:33
What does traffic influence mean?
Basically if it shows red, the buildings nearby will complain of transportation problems, thereby reducing the transportation happiness

Re: Theotown updates (and New beta versions)

Posted: Mon Nov 05, 2018 14:46
by BetterBear
MONTEMARINO wrote:
Sun Nov 04, 2018 23:59
Oh my god! Infinite plugin space! This is f**king awsome!
... With an average of 20 FPS on 4gb RAM devices and less than 10 for big cities.

That are at least for me. But if you use Bluestacks with a good PC or a phone with high RAM and good processor, your'e good.

Re: Theotown updates (and New beta versions)

Posted: Mon Nov 05, 2018 18:04
by JustAnyone
It depends on GPU and VRAM...

Re: Theotown updates (and New beta versions)

Posted: Mon Nov 05, 2018 18:23
by Lobby
Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.

Re: Theotown updates (and New beta versions)

Posted: Wed Nov 07, 2018 10:45
by BetterBear
Lobby wrote:
Mon Nov 05, 2018 18:23
Type pt into the console. The new screen will state the actual plugin texture size above the texture. If it is 8192x4096 (and mts is 8192 or higher) then you're fine and the extra plugin space shouldn't have an impact on performance. Right now only ~50% of all devices are capable of that.

Fun fact: 8192x4096 is 16 times bigger than the original plugin texture space of1024x2048.
This is really ankward saying this, but...

Is Huawei Nova 3i (6GB RAM, 64GB ROM) capable of fully handling that space with good performance?

Re: Theotown updates (and New beta versions)

Posted: Wed Nov 07, 2018 16:56
by Lobby
Does your device use a 8192x4096 texture? Do you experience performance issues?

I have no chance to predict performance for devices that I don't have at hand, but a huge texture shouldn't be slower than a small one.

Re: Theotown updates (and New beta versions)

Posted: Wed Nov 07, 2018 20:50
by PauloMannikko
Hi lobby. Can you remove traffic influence on sandbox cities? What I mean is, i think traffic influence is just an additional problem especially it affect the population and it will be nonsense if you just simply adjust the traffic volume to 25 percent. Also, i love seeing heavy traffic on my sandbox cities.

Re: Theotown updates (and New beta versions)

Posted: Wed Nov 07, 2018 21:20
by JustAnyone
Sandbox mode is no longer supported...

Re: Theotown updates (and New beta versions)

Posted: Thu Nov 08, 2018 2:34
by Oshawotta737
JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
Really?

Re: Theotown updates (and New beta versions)

Posted: Thu Nov 08, 2018 4:45
by A guy from Malaysia
JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?

Re: Theotown updates (and New beta versions)

Posted: Thu Nov 08, 2018 7:00
by Mg3094066
A guy from Shireport wrote:
Thu Nov 08, 2018 4:45
JustAnyone wrote:
Wed Nov 07, 2018 21:20
Sandbox mode is no longer supported...
You gonna be kidding me!?
Yes... he is doing it... i still have sandbox cities and i can create more...
And Deleting the fire disaster radius wasnt
a good idea since the multi-action support was added to The Emergency vehicles... now ill say... i suggested it first...
welp i liked it so much... but if you make it just for hard mode? the players will have a election while they are creating the map...