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Re: Theotown updates (and New beta versions)

Posted: 30 Mar 2018, 19:09
by wetguy
@BetterBear
1. Wait, what? It isn't!
2. It actually looks more realistic, especially if the pollution reaches a water tile. Try placing an industry or a building that produces pollution near a water tile. When a water tile is polluted, the more darker and reddish pollution color really makes that water tile seem polluted. The dark ground pollution texture, both in water and land, is just like 60% of how it was in real life.
3. I agree. But I think its enough.
4. I actually like this more. It makes you feel that the game is smoother, even if it actually didn't. This is just like an illusion.


1. It was exaggerated in a previous update, it no longer is.
2.I'm fine with visible water pollution, that is realistic, but the air pollution over ground just makes everything around an industrial area look like a burning wasteland in the autumn. The intensity of this ground and tree change should be lowered.
4. I'm fine with cars moving smoother, but not TOO smooth. There are some bumps in the road.

Re: Theotown updates (and New beta versions)

Posted: 31 Mar 2018, 10:53
by Pounkiller
I am fine with ground pollution being something switchable but I am not fine with this being a unchangeable mechanic...
(I know this excisted for a while but not in this level)
But cars moving smothly is a nice thing...

Re: Theotown updates (and New beta versions)

Posted: 03 Apr 2018, 06:15
by Bearbear76
I can't say any improvements or anything but the cloud shadows look like dust or something flying since it's too fast and transparent

Re: Theotown updates (and New beta versions)

Posted: 03 Apr 2018, 06:43
by Mg3094066
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).

Re: Theotown updates (and New beta versions)

Posted: 08 Apr 2018, 20:11
by wetguy
Mg3094066 wrote:
03 Apr 2018, 06:43
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
I agree, but the clouds should be bigger, like in this picture:
478.JPG

Re: Theotown updates (and New beta versions)

Posted: 08 Apr 2018, 20:19
by Mg3094066
No too bigger, because can use too much texture space

Re: Theotown updates (and New beta versions)

Posted: 09 Apr 2018, 07:09
by BetterBear
wetguy wrote:
08 Apr 2018, 20:11
Mg3094066 wrote:
03 Apr 2018, 06:43
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
I agree, but the clouds should be bigger, like in this picture:478.JPG
It depends on the weather.
Also, with his illustration, it just shows the shadows of the clouds, not the actual clouds. Which in my opinion, is better because if you show the actual clouds, then you might be blocking the view of the player while with Mg's suggestion it is just darkened.

Re: Theotown updates (and New beta versions)

Posted: 09 Apr 2018, 21:43
by wetguy
BetterBear wrote:
09 Apr 2018, 07:09
wetguy wrote:
08 Apr 2018, 20:11
Mg3094066 wrote:
03 Apr 2018, 06:43
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
I agree, but the clouds should be bigger, like in this picture:478.JPG
It depends on the weather.
Also, with his illustration, it just shows the shadows of the clouds, not the actual clouds. Which in my opinion, is better because if you show the actual clouds, then you might be blocking the view of the player while with Mg's suggestion it is just darkened.
Yes, I agree. However, I did not say that the clouds should be shown or that the clouds should always be large. I think the clouds should change with weather.

Re: Theotown updates (and New beta versions)

Posted: 15 Apr 2018, 22:37
by CommanderABab
Screenshot_20180415-160112.png

Re: Theotown updates (and New beta versions)

Posted: 22 Apr 2018, 13:22
by Free3021
1.467 is out! P.S beta update

Re: Theotown updates (and New beta versions)

Posted: 22 Apr 2018, 13:27
by JustAnyone
It is not out.

Re: Theotown updates (and New beta versions)

Posted: 22 Apr 2018, 13:34
by waders
I do not see the new version of theotown

Re: Theotown updates (and New beta versions)

Posted: 22 Apr 2018, 13:41
by waders
Someone has the same problem

Re: Theotown updates (and New beta versions)

Posted: 22 Apr 2018, 16:47
by Free3021
JustAnyone wrote:
22 Apr 2018, 13:27
It is not out.
But it is for some just look at a thread about a bug with the system of garbage

Re: Theotown updates (and New beta versions)

Posted: 24 Apr 2018, 05:22
by Luigi
there should be a prop category with a category in it for other types of props

Re: Theotown updates (and New beta versions)

Posted: 24 Apr 2018, 08:34
by waders
Luigi wrote:
24 Apr 2018, 05:22
there should be a prop category with a category in it for other types of props
I agree with you, there should be more categories

Re: Theotown updates (and New beta versions)

Posted: 08 May 2018, 16:50
by Free3021
New version 1.4.73

Re: Theotown updates (and New beta versions)

Posted: 08 May 2018, 17:28
by Pounkiller
Is it public ?

Re: Theotown updates (and New beta versions)

Posted: 09 May 2018, 15:48
by Pounkiller
I think it's not...

Re: Theotown updates (and New beta versions)

Posted: 09 May 2018, 17:33
by Free3021
It isn't its in beta version