Theotown updates (and New beta versions)

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wetguy
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Re: Theotown updates (and New beta versions)

#541

Post by wetguy »

@BetterBear
1. Wait, what? It isn't!
2. It actually looks more realistic, especially if the pollution reaches a water tile. Try placing an industry or a building that produces pollution near a water tile. When a water tile is polluted, the more darker and reddish pollution color really makes that water tile seem polluted. The dark ground pollution texture, both in water and land, is just like 60% of how it was in real life.
3. I agree. But I think its enough.
4. I actually like this more. It makes you feel that the game is smoother, even if it actually didn't. This is just like an illusion.


1. It was exaggerated in a previous update, it no longer is.
2.I'm fine with visible water pollution, that is realistic, but the air pollution over ground just makes everything around an industrial area look like a burning wasteland in the autumn. The intensity of this ground and tree change should be lowered.
4. I'm fine with cars moving smoother, but not TOO smooth. There are some bumps in the road.

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Pounkiller
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Re: Theotown updates (and New beta versions)

#542

Post by Pounkiller »

I am fine with ground pollution being something switchable but I am not fine with this being a unchangeable mechanic...
(I know this excisted for a while but not in this level)
But cars moving smothly is a nice thing...

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Re: Theotown updates (and New beta versions)

#543

Post by Bearbear76 »

I can't say any improvements or anything but the cloud shadows look like dust or something flying since it's too fast and transparent

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Re: Theotown updates (and New beta versions)

#544

Post by Mg3094066 »

The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
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wetguy
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Re: Theotown updates (and New beta versions)

#545

Post by wetguy »

Mg3094066 wrote:
03 Apr 2018, 06:43
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
I agree, but the clouds should be bigger, like in this picture:
478.JPG

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Re: Theotown updates (and New beta versions)

#546

Post by Mg3094066 »

No too bigger, because can use too much texture space

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Re: Theotown updates (and New beta versions)

#547

Post by BetterBear »

wetguy wrote:
08 Apr 2018, 20:11
Mg3094066 wrote:
03 Apr 2018, 06:43
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
I agree, but the clouds should be bigger, like in this picture:478.JPG
It depends on the weather.
Also, with his illustration, it just shows the shadows of the clouds, not the actual clouds. Which in my opinion, is better because if you show the actual clouds, then you might be blocking the view of the player while with Mg's suggestion it is just darkened.

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Re: Theotown updates (and New beta versions)

#548

Post by wetguy »

BetterBear wrote:
09 Apr 2018, 07:09
wetguy wrote:
08 Apr 2018, 20:11
Mg3094066 wrote:
03 Apr 2018, 06:43
The clouds idea was mine but i expected something like this:
(Its still good the currently feature but this is a little more).
I agree, but the clouds should be bigger, like in this picture:478.JPG
It depends on the weather.
Also, with his illustration, it just shows the shadows of the clouds, not the actual clouds. Which in my opinion, is better because if you show the actual clouds, then you might be blocking the view of the player while with Mg's suggestion it is just darkened.
Yes, I agree. However, I did not say that the clouds should be shown or that the clouds should always be large. I think the clouds should change with weather.

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Re: Theotown updates (and New beta versions)

#549

Post by CommanderABab »

Screenshot_20180415-160112.png

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Re: Theotown updates (and New beta versions)

#550

Post by Free3021 »

1.467 is out! P.S beta update

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Re: Theotown updates (and New beta versions)

#551

Post by JustAnyone »

It is not out.

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Re: Theotown updates (and New beta versions)

#552

Post by waders »

I do not see the new version of theotown

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Re: Theotown updates (and New beta versions)

#553

Post by waders »

Someone has the same problem

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Re: Theotown updates (and New beta versions)

#554

Post by Free3021 »

JustAnyone wrote:
22 Apr 2018, 13:27
It is not out.
But it is for some just look at a thread about a bug with the system of garbage

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Re: Theotown updates (and New beta versions)

#555

Post by Luigi »

there should be a prop category with a category in it for other types of props

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Re: Theotown updates (and New beta versions)

#556

Post by waders »

Luigi wrote:
24 Apr 2018, 05:22
there should be a prop category with a category in it for other types of props
I agree with you, there should be more categories

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Re: Theotown updates (and New beta versions)

#557

Post by Free3021 »

New version 1.4.73
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Re: Theotown updates (and New beta versions)

#558

Post by Pounkiller »

Is it public ?

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Re: Theotown updates (and New beta versions)

#559

Post by Pounkiller »

I think it's not...

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Re: Theotown updates (and New beta versions)

#560

Post by Free3021 »

It isn't its in beta version

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