Theotown updates (and New beta versions)

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THEMAX
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Re: Theotown updates (New beta versions)

#501

Post by THEMAX »

i hope coast guard could be implemented *cough cough*

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THEMAX
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Re: Theotown updates (New beta versions)

#502

Post by THEMAX »

KoalaGuy wrote:
19 Feb 2018, 22:28
*cough* not really *cough*
i know, that kinda useless ( for now )

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JustAnyone
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Re: Theotown updates (New beta versions)

#503

Post by JustAnyone »

Okay. It's. getting offtopic.
1.4.34 update fixed crashing when demolishing roads.

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-LeoLeo-
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Re: Theotown updates (New beta versions)

#504

Post by -LeoLeo- »

Even higher bridges?! Whoa~~~

What we need is a Bridge Level Indicater
Because i can't just assume the level when building a highly complex 5 level stack highway interchange in the middle of a very dense city... you know me and me pillarless bridges... XD
Last edited by -LeoLeo- on 21 Feb 2018, 16:36, edited 1 time in total.

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Re: Theotown updates (New beta versions)

#505

Post by -LeoLeo- »

And we need trees under 2nd level bridges and up as well...


(Do We? I mean... IRL they always keep the underside tidy. But this's a game.)

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waders
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Re: Theotown updates (New beta versions)

#506

Post by waders »

There is a new version 1.4.36

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THEMAX
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Re: Theotown updates (New beta versions)

#507

Post by THEMAX »

waders wrote:
21 Feb 2018, 00:07
There is a new version 1.4.36
What does it add?

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Re: Theotown updates (New beta versions)

#508

Post by CommanderABab »

A fix to build over tunnels that a bug in 435 didn't allow.

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Re: Theotown updates (New beta versions)

#509

Post by khadafi laidi »

On this version we have a new water pump:
Mollecular water plant
Produce 100,000 Litre water

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Re: Theotown updates (New beta versions)

#510

Post by JustAnyone »

What...

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waders
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Re: Theotown updates (New beta versions)

#511

Post by waders »

There has been no update for seven days :cry: :cry: :cry:

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Re: Theotown updates (New beta versions)

#512

Post by CommanderABab »

There's a lot of good things coming then!

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Re: Theotown updates (New beta versions)

#513

Post by waders »

That's great

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Re: Theotown updates (New beta versions)

#514

Post by FranchuFranchu »

I hope so...

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Re: Theotown updates (New beta versions)

#515

Post by waders »

There is a new update 1.4.37

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Re: Theotown updates (New beta versions)

#516

Post by waders »

The underground electric cable can not be removed
Screenshot_2018-02-27-09-23-06.png

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Re: Theotown updates (New beta versions)

#517

Post by CommanderABab »

:)

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Luigi
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Re: Theotown updates (New beta versions)

#518

Post by Luigi »

this is great news, im playing on my new tablet and i will be making my new country.
im not a fairview coast president anymore "sad but im just tempted to forget it because all of the data is gone"

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Re: Theotown updates (New beta versions)

#519

Post by JustAnyone »

waders wrote:
27 Feb 2018, 10:26
The underground electric cable can not be removed
Screenshot_2018-02-27-09-23-06.png
*cough* it's public *cough*

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Re: Theotown updates (New beta versions)

#520

Post by CommanderABab »

JustAnyone wrote:
27 Feb 2018, 19:04
waders wrote:
27 Feb 2018, 10:26
The underground electric cable can not be removed
Screenshot_2018-02-27-09-23-06.png
*cough* it's public *cough*
Just consider this the updates thead!


...Just consider this the updates thead!


...Just consider this the updates thead!
Image

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