World texture

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Lobby
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World texture

#1

Post by Lobby »

Here you can find major parts of the world texture. The naming scheme gives you a clue about where an image is placed in the world texture. That way you can reference to existing frames so that you can save plugin texture space by referencing them e.g. in animations.

You can download all of the publically available game assets here at once:
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You are allowed to use these graphics in your own TheoTown plugins given that you give us credit in the plugin description and follow the other rules regarding plugins. Use outside of TheoTown without our permission is not allowed.

world_0_0.png :img
Image
world_1024_0.png :img
Image
world_2048_0.png :img
Image
world_3072_0.png :img
Image

world_0_1024.png :img
Image
world_1024_1024.png :img
Image
world_2048_1024.png :img
Image
world_3072_1024.png :img
Image

world_0_2048.png :img
Image
world_1024_2048.png :img
Image

world_0_3072.png :img
Image
world_1024_3072.png :img
Image

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Wekabu city
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Re: World texture

#2

Post by Wekabu city »

This will help a lot for my Night plugin!
Last edited by Wekabu city on 12 Jun 2019, 20:37, edited 1 time in total.

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Re: World texture

#3

Post by Hadestia »

sorry for disturbing @Lobby but i find the topic that talks about how to make your own region

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Lobby
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Re: World texture

#4

Post by Lobby »

@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png

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Re: World texture

#5

Post by Hadestia »

Lobby wrote:
07 Jan 2018, 12:19
@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png
thank you

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Re: World texture

#6

Post by Lobby »

Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.

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Re: World texture

#7

Post by Hadestia »

Lobby wrote:
07 Jan 2018, 12:42
Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.
if it is for the rigion

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Re: World texture

#8

Post by Kulche »

Maybe remove this part?
Screenshot_2018-01-09-19-39-43.png

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Re: World texture

#9

Post by Wekabu city »

HI,Lobby there are Textures for Iaps !
I know you wont care.
Last edited by Wekabu city on 12 Jun 2019, 20:38, edited 1 time in total.

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Re: World texture

#10

Post by Kulche »

Why 0_1024 (with Ind) is blurred?
Screenshot_2018-01-09-21-28-24.png

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Re: World texture

#11

Post by Kulche »

Thanks! Works nice now.

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Re: World texture

#12

Post by Wekabu city »

Thanks! I had the Problem too.

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Re: World texture

#13

Post by Mg3094066 »

@Lobby what size are the bridge frames?

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Re: World texture

#14

Post by CommanderABab »

"w":32,"h":48
"w":32,"h":48

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Re: World texture

#15

Post by Hadestia »

The new texture of the bridge is blurd

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Re: World texture

#16

Post by FranchuFranchu »

Kulche wrote:
09 Jan 2018, 22:26
Why 0_1024 (with Ind) is blurred?
Image
former member wrote:
09 Jan 2018, 22:29
It must be a downloading problem because I downloaded, and it's fine.
Try to enlarge the image first by clicking on it, then download it
Maybe you have the same problem?

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Re: World texture

#17

Post by Pounkiller »

Where can I find the old green field texture ?

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Re: World texture

#18

Post by Lobby »

What do you mean by old green field?

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Re: World texture

#19

Post by Pounkiller »

hmm,I remember that there was a green-er field(farm industry) in the game,
or am I just dreamin' ?

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Re: World texture

#20

Post by Lobby »

What exactly do you mean by a field?

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