Search found 9858 matches
- 31 Jul 2016, 03:16
- Forum: Game Discussion
- Topic: version 177
- Replies: 5
- Views: 3838
If you satisfy everything else, I have found no way yet to raise the least happy above 50% on the transportation factor even with a connecting road, nearby trainstation, snd a bus stop with bus depots in the city. So, I have to believe that there is a programming error where the transportation meas...
- 31 Jul 2016, 01:50
- Forum: Game Discussion
- Topic: version 177
- Replies: 5
- Views: 3838
If you satisfy everything else, I have found no way yet to raise the least happy above 50% on the transportation factor even with a connecting road, nearby trainstation, snd a bus stop with bus depots in the city. So, I have to believe that there is a programming error where the transportation measu...
- 30 Jul 2016, 06:38
- Forum: Game Discussion
- Topic: Problems with the 2 new ratings
- Replies: 3
- Views: 2878
Same here. My 200,000 city now 67000. Transpotation 50% everywhere. Another city with complete train station coverage also transportation 50% everywhere. This needs to be fixed ASAP. Wow, that's awful. I saw your city in the screenshots section, simply spectacular. I wonder how much it must have ta...
- 30 Jul 2016, 05:19
- Forum: Game Discussion
- Topic: Problems with the 2 new ratings
- Replies: 3
- Views: 2878
- 27 Jul 2016, 19:36
- Forum: Game Discussion
- Topic: Maximum Zone Sizes
- Replies: 5
- Views: 8590
When you try to create any zone, the game shows you how large it can be before it breaks it with a road. You will see the green squares, representing the area that is going to be marked and some orange squares, representing where a road is going to be created if you try to make it that big. Having ...
- 27 Jul 2016, 19:34
- Forum: Game Discussion
- Topic: Maximum Zone Sizes
- Replies: 5
- Views: 8590
- 26 Jul 2016, 19:15
- Forum: Screenshots
- Topic: City of Cike at 200,000
- Replies: 5
- Views: 3605
- 26 Jul 2016, 10:32
- Forum: Screenshots
- Topic: City of Cike at 200,000
- Replies: 5
- Views: 3605
City of Cike at 200,000
[/img]
- 25 Jul 2016, 21:08
- Forum: Game Discussion
- Topic: Terraforming tool
- Replies: 2
- Views: 2353
Actually, it could work like the zoning tool when creating land. Choose the start location, and then tap the finish location. Thank you, by the way for allowing land to be created anywhere in water with the most recent update. Same for creating water. Choose the start location as it is now, then all...
- 17 Jul 2016, 22:36
- Forum: Tips and Tricks
- Topic: People unhappy for no reason.
- Replies: 5
- Views: 4265
- 17 Jul 2016, 17:29
- Forum: Problems and Errors (bugs)
- Topic: Useless hospitals and police
- Replies: 4
- Views: 2832
Re: Useless hospitals and police
Hospitals and police stations are useless. I have played the game for a while now and not once have I ran into a situation where I needed them. Hospitals keep the residents healthy and less likely to move out. If your city gets really big with bad traffic problems, such as traffic jams that are not...
- 17 Jul 2016, 17:23
- Forum: Smalltalk
- Topic: Ask me anything.
- Replies: 25
- Views: 14943
- 17 Jul 2016, 09:32
- Forum: Tips and Tricks
- Topic: People unhappy for no reason.
- Replies: 5
- Views: 4265
- 16 Jul 2016, 20:39
- Forum: Screenshots
- Topic: Tol. Huge hard. First one designed for trains.
- Replies: 4
- Views: 5500
Very nice city well done, can i ask with that amount of people in your city do you notice any lag or frame rate drops? Thanks. I still have the city, but unfortunately it is one that now crashes Theotown upon loading. It might have gotten up to 80,000 before the crash occured. I either deleted a tr...
- 09 Jul 2016, 20:50
- Forum: Problems and Errors (bugs)
- Topic: Error in textures
- Replies: 8
- Views: 3683
- 08 Jul 2016, 18:40
- Forum: Game Discussion
- Topic: Earning money problem :/
- Replies: 7
- Views: 11820
- 06 Jul 2016, 20:19
- Forum: Problems and Errors (bugs)
- Topic: Suggestion, Improve radio of Cinema
- Replies: 2
- Views: 1947
- 06 Jul 2016, 08:56
- Forum: Problems and Errors (bugs)
- Topic: Influences covers nuclear output
- Replies: 0
- Views: 1356
Influences covers nuclear output
The influences box covers the nuclear output text.
[/img]
[/img]
- 03 Jul 2016, 00:45
- Forum: Screenshots
- Topic: Tol. Huge hard. First one designed for trains.
- Replies: 4
- Views: 5500
Tol. Huge hard. First one designed for trains.
First one designed for trains from the start.
Hope to get it over 100,100
Hope to get it over 100,100
- 27 Jun 2016, 22:34
- Forum: Screenshots
- Topic: Wehaute
- Replies: 10
- Views: 3869